Henrik Rydgård
7d24fca4e2
Crashfix when switching buffered/non-buffered with the game running
2024-10-25 12:00:28 +02:00
Henrik Rydgård
3a4b27b086
Fix some more presentation issues
2024-10-22 12:29:32 +02:00
Henrik Rydgård
99f7946471
Vulkan GraphicsPipeline: Fix an old and likely very rare race condition.
2024-10-22 11:02:26 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
144b3a8a98
Vulkan validation error cleanups
2024-07-28 08:08:48 -06:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
87ead3f492
Fix bad framebuffer bind in Parappa The Rapper
2024-05-29 12:23:54 +02:00
Henrik Rydgård
47f12dfeec
Make linking to MoltenVK work
2024-05-23 09:41:00 +02:00
Henrik Rydgård
3802d4ee16
Try to resolve another race condition. Improve an assert.
2024-02-03 10:54:16 +01:00
Henrik Rydgård
86ea5665f0
Show some more Vulkan extensions in sysinfo
2024-02-01 17:08:54 +01:00
Henrik Rydgård
c7ed87b352
Assorted paranoia and improved checks
2024-01-31 10:22:03 +01:00
Henrik Rydgård
25a1e6aa14
Some renaming, add a bunch of sanity debug-asserts
2024-01-30 11:14:21 +01:00
Henrik Rydgård
ea180e54c9
Fix some "double-binds" of the backbuffer.
...
These are already eliminated by the queuerunner, but better not to
generate them in the first place, for easier sanity checks.
2024-01-30 10:44:18 +01:00
Henrik Rydgård
ee62ffdb02
Audit our use of condition variables, fix some minor issues
2024-01-29 11:09:08 +01:00
Henrik Rydgård
22e91c98db
More asserts
2024-01-24 11:36:25 +01:00
Henrik Rydgård
39cf5b5c30
Add more asserts to check the state of the render manager
2024-01-24 09:46:55 +01:00
Henrik Rydgård
0d2e5c32ab
More sanity checks
2024-01-24 00:50:32 +01:00
Henrik Rydgård
d260cd0498
Some sanity checks.
2024-01-24 00:23:08 +01:00
Henrik Rydgård
622aeaab6d
Hopefully robustify some logic in EmuScreen enough
2024-01-24 00:06:01 +01:00
Henrik Rydgård
d502929cb2
Minor cleanup
2024-01-22 11:19:09 +01:00
Henrik Rydgård
0bf7a98aff
Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming.
2024-01-22 11:06:50 +01:00
Henrik Rydgård
0e708367b5
Remove compileBlocked_ flag
2024-01-22 10:52:01 +01:00
Henrik Rydgård
6b5a4e3ba9
VulkanRenderManager: Move and rename some stuff to make the next change clearer
2024-01-22 10:50:07 +01:00
Henrik Rydgård
74f5be02a1
GameInfo: Try to reduce the locking a bit.
2024-01-18 22:52:56 +01:00
Henrik Rydgård
ce2163eb93
Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops
2024-01-17 21:41:04 +01:00
Henrik Rydgård
cbb4236cd8
Vulkan: Attempt to fix some more shutdown race conditions, simplify.
2024-01-17 14:49:49 +01:00
Henrik Rydgård
2b6bb46a98
Vulkan: Minor descriptor write optimization, add some debug asserts
2024-01-17 11:08:16 +01:00
Henrik Rydgård
7b738edfc9
Try to eliminate another shutdown deadlock (drain shader compile queue)
...
See #18705
2024-01-15 23:36:47 +01:00
Henrik Rydgård
c1a7235767
Fix another shutdown race condition in the Vulkan backend
2024-01-15 17:06:00 +01:00
Henrik Rydgård
d0faf250b5
Remove unused async compute pipeline creation
2024-01-15 12:38:59 +01:00
Henrik Rydgård
56c797e7f6
Fix possible hangs in ManagedTexture destruction. Change a thread name.
2024-01-15 10:47:16 +01:00
Henrik Rydgård
52d05aaa27
GPU profiling: Count how many descriptors we manage to deduplicate.
2024-01-12 11:31:06 +01:00
Henrik Rydgård
b4fe03de8b
Better solution, still pretty much optimal.
2024-01-10 18:14:59 +01:00
Henrik Rydgård
6de05f13f1
More barrier batching
2023-12-30 10:41:59 +01:00
Henrik Rydgård
484fbeb4cb
Add end-of-init barrier
2023-12-30 10:41:59 +01:00
Henrik Rydgård
28189dc738
Vulkan render queue runner: Count commands in debug builds, like the GL backend.
2023-12-20 15:26:41 +01:00
Henrik Rydgård
ac93419331
Merge the 1.16.6 branch into master
...
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård
6357b95ff5
Better version.
2023-10-12 23:33:54 +02:00
Henrik Rydgård
f301035ba0
Step 1
2023-10-12 23:28:44 +02:00
Henrik Rydgård
a507563708
Remove the exit-game sync again.
...
It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård
2c751d39f8
Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
...
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård
d60c9a015f
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:49:33 +02:00
Henrik Rydgård
f769b2c8a3
Remove unused functionality from descpool
2023-10-11 12:29:57 +02:00
Henrik Rydgård
0ad2827e14
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:27:39 +02:00
Henrik Rydgård
183d49329a
Allow writing directly into the packed descriptor buffer, saving a memcpy.
2023-10-11 11:02:17 +02:00
Henrik Rydgård
8ebc08185b
Allocate descriptors in blocks of 8 instead of individually, to reduce overhead.
2023-10-10 10:17:56 +02:00
Henrik Rydgård
3d949b080d
Prepare VulkanDescSetPool for block allocation
2023-10-10 09:14:10 +02:00
Henrik Rydgård
9fdc7e2372
Address feedback
2023-10-10 09:02:35 +02:00
Henrik Rydgård
b38b46df0f
Update comments
2023-10-10 09:02:35 +02:00
Henrik Rydgård
2b0192d818
Have FrameData structs for each pipeline layout, instead of multiple arrays
2023-10-10 09:02:35 +02:00