Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
2b863aafe1
Prepare for the new defaulting mechanism, IniFile cleanup
2025-11-05 12:49:52 +01:00
Henrik Rydgård
4ec26d5002
More cleanup. Fix some warnings.
2025-10-31 22:37:28 +01:00
Henrik Rydgård
14ddad5ce3
Change how defaults work in the inifile reader (more flexible this way)
2025-10-31 21:57:52 +01:00
Henrik Rydgård
c98b7591d3
Improve the overload resolution in IniFile
2025-10-31 15:43:52 +01:00
Henrik Rydgård
d401915627
More string_view in IniFile
2025-10-29 16:02:50 +01:00
Henrik Rydgård
60aed95e7b
More config refactor
2025-10-29 15:49:43 +01:00
fp64
5c67109862
Update NEON PMA to match scalar/SSE2
...
See https://github.com/hrydgard/ppsspp/pull/20902#issuecomment-3429764588 for details.
WARNING: not at all tested in actual PPSSPP, only godbolt for relevant snippet. Verification that it works would be good.
Again, this should be slightly slower than the current version, which shouldn't matter. The goal is accuracy/consistency here.
2025-10-22 14:13:07 +03:00
fp64
9932ad3f85
Improve accuracy of SSE2 PMA conversion
...
This makes SSE2 version match the (correctly-rounded)
scalar reference (which the current version doesn't:
see https://godbolt.org/z/hK5938jda ).
The new implementation uses the same idea as mentioned in
https://github.com/hrydgard/ppsspp/pull/20870#issuecomment-3413134437
It may be a bit slower than current implementation (which
simply truncates?), but correctness/consistency is
probably worth it.
The difference is slight (by 1 in RGB color channels),
but observable in synthetic examples (in particular the
current implementation darkens completely opaque parts,
including `0xFFFFFFFF` -> `0xFFFEFEFE`, and, more
strikingly,`0xFF010101` -> `0xFF000000`).
This doesn't touch NEON part at all (so "vibe-coded" comment
stays for now), but it shouldn't be too hard to port.
2025-10-21 08:04:37 +03:00
Henrik Rydgård
c08e48bf82
Only shadow the UI images that are used for line-art in-game buttons.
2025-10-16 11:07:05 +02:00
Henrik Rydgård
230fa1a985
Improve the premul alpha conversion
2025-10-16 11:07:05 +02:00
Henrik Rydgård
cec4cd28dd
Make compatible with SSE2 (_mm_mullo_epi32 is SSE4.1)
2025-10-16 11:07:05 +02:00
Henrik Rydgård
f0b5209908
Convert all UI atlas images to premultiplied alpha format
2025-10-16 11:07:05 +02:00
Henrik Rydgård
947ddf865f
Extract some duplicated code into a pngSave function
2025-09-15 11:46:54 -06:00
Henrik Rydgård
6e5c567809
Fix some ini file misbehaviors
2025-08-31 14:13:12 +02:00
Henrik Rydgård
3056e977cc
Misc
2025-08-31 13:37:59 +02:00
Henrik Rydgård
3895bab1dc
Fix more translation issues
2025-08-29 22:52:17 +02:00
Henrik Rydgård
60608b2b39
Allow customizing the proAdhoc server list by editing the ini
2025-08-15 16:35:25 +02:00
Henrik Rydgård
70f1edb28f
Misc sanity checks
2025-06-14 08:45:02 +02:00
Henrik Rydgård
a1a9278047
Remove the upgrade reminder
...
We haven't activated it for a long time, and nowadays PPSSPP has a completely
different level of compatibility and performance compared to back when
we added the upgrade reminder.
Also I'm no longer a fan of HTTP requests on startup, even if only every
10 times like we did.
So, away it goes.
Moved the potentially useful translation strings into [Dialog].
2025-06-11 09:34:20 +02:00
Henrik Rydgård
0c55bfcb70
ConvertUTF8ToJavaModifiedUTF8: Comment cleanup
2025-05-28 12:51:18 +02:00
Henrik Rydgård
3f747e6292
MSVC debugger: Add natvis file for FastVec so you can see contents in the debugger.
2025-05-16 18:51:45 +02:00
Henrik Rydgård
5260be6f69
Warning fixes, alignment checks
2025-05-15 09:48:23 +02:00
Henrik Rydgård
dbe6ec80a0
Fix some bad "for (auto x : y)" usage
2025-04-29 16:46:14 +02:00
Henrik Rydgård
176edb93a5
IniFile: Add faster way of reading everything in a section, use it when reading hashes for texreplace
2025-04-22 17:35:40 +02:00
Sergio Martin
e47a86e4b4
Adding missing include in CyclicBuffer.h
...
I found I had to do this to prevent a compilation error in a Windows build.
2025-04-10 21:41:16 +02:00
Henrik Rydgård
5f7b698012
Lots of logging and cleanup.
2025-04-07 21:40:52 +02:00
Henrik Rydgård
efa022b754
Expose sceMpeg context to a future debugger window. Some general log cleanup.
2025-04-03 22:39:14 +02:00
Henrik Rydgård
62cd4bbefc
Minor cleanups and fixes. sceJpeg will not work without HLE, so removed from disable-list.
2025-04-03 18:16:10 +02:00
Henrik Rydgård
b32c0b461a
Very minor VulkanImage optimization
2025-03-30 11:22:19 +02:00
Henrik Rydgård
1a93d8a1f9
Some work on symbol export, minor cleanups
2025-03-29 14:23:59 +01:00
Henrik Rydgård
9ae8691623
Fix FPS display regression
2025-03-29 11:16:33 +01:00
Henrik Rydgård
9f22d3a64e
Re-enable the "HLE module browser". Add ability to export modules as jpscptrace definitions.
2025-03-25 00:11:42 +01:00
Henrik Rydgård
adbceabd93
Show fake-loaded HLE modules in the debugger. Notify Atrac of its address when one is loaded
...
Will be useful later.
2025-03-15 15:56:11 +01:00
Henrik Rydgård
70543c0363
Update AnalyzeTrack
2025-03-05 17:02:46 +01:00
Henrik Rydgård
5adfe62fa3
libpng: Ignore benign errors. Should fix #20050
2025-03-01 23:46:40 +01:00
Henrik Rydgård
d156a5e98f
libpng full api: Remember to enable interlace handling, fix error handling
...
I hate hate hate libpng's API with all passion in the world. Why are all
the defaults wrong?
2025-02-26 10:55:03 -06:00
Henrik Rydgård
857c3393c0
Use libpng's full API so we can ignore gamma. Fixes Driver '76's icon.
2025-02-25 10:47:03 -06:00
Henrik Rydgård
a78ce8dfd6
Add easy way to copy build number, add way to copy system information to clipboard.
...
Fixes #18375 , although more info could be added.
2025-02-20 10:57:10 -06:00
Henrik Rydgård
4fd085683e
Fix translation mistake
2025-02-18 10:56:55 -06:00
Henrik Rydgård
9bee4192ba
Implement exit confirmation when closing the window on Windows.
2025-02-17 13:09:11 -06:00
Henrik Rydgård
9a42c4aa7a
Themes: Add tooltip style
2025-02-14 15:09:17 -06:00
Henrik Rydgård
8a58f50caf
Fix some compiler warnings
2025-01-29 11:13:48 +01:00
Henrik Rydgård
073a6fef0e
Delete dead code from Utf8.cpp
2025-01-04 13:29:42 +01:00
Henrik Rydgård
c60074d1d5
Don't cut off the last char from strings from NativeKeyboard
2025-01-04 13:27:13 +01:00
Henrik Rydgård
c92b3b6521
Move prototype cross simd wrapper structs to CrossSIMD.h
2024-12-21 14:27:59 +01:00
Henrik Rydgård
6481fc9989
Implement fp64's color conversion function in ConvertRGBA8888ToRGBA5551
2024-12-20 10:45:17 +01:00
Henrik Rydgård
d2a96dc7b5
Replace some SSE4-specific operations with SSE2 sequences.
2024-12-19 16:08:59 +01:00
Henrik Rydgård
5326d87f9c
Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
2024-12-19 15:15:43 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
...
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00