Commit Graph
2327 Commits
Author SHA1 Message Date
Unknown W. Brackets c66619f7c9 GE Debugger: Add filter to skip prim calls.
This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Unknown W. Brackets 459bb83c23 GE Debugger: Allow modify/breakpoint on matrix. 2022-02-06 00:16:35 -08:00
Unknown W. Brackets 72b2fbf635 GE Debugger: Cleanup right click on state.
Oops, was toggling breakpoint on "Change..." if you right clicked the
icon.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets 9f434fa14d GE Debugger: Allow setting secondary values.
This makes it convenient to update the bufw of textures or similar.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets 1bb1f34af0 GE Debugger: Add breakpoint icon in state. 2022-02-05 19:27:28 -08:00
Unknown W. Brackets 4de217d3e4 GE Debugger: Cleanup vertex list redraw.
When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing.  This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 7e814decc7 Headless: Improve total test time on Windows.
This improves it by almost 40%.
2022-01-30 08:27:22 -08:00
Unknown W. Brackets eb95b99523 GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets b840eec290 GE Debugger: Cut down on primary buttons.
Most of these are not commonly used, and it makes the interface feel a bit
cluttered.
2022-01-22 12:01:10 -08:00
Unknown W. Brackets a4a72ed7c1 GE Debugger: Add a menu to the GE debugger window.
This will allow adding more features without making the UI a mess.
2022-01-22 12:01:07 -08:00
Cameron Cawley 26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets a397bf811b UI: Fix some sign/size comparison warnings.
Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Unknown W. Brackets 85b7b221be Debugger: Correct delayed symbol listbox updates.
With the dialogs no longer created on start, this message wasn't coming
through.
2021-12-31 09:10:40 -08:00
Unknown W. Brackets 7fe9c4e519 Debugger: Debounce updates to disasm text.
This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets 045fc0f2b4 Debugger: Never wait inactive on window update.
This blocks the UI, and we always get a message when stepping is actually
active anyway.  More importantly, we PostMessage() debugger state, so we
might've already resumed.
2021-12-12 11:36:06 -08:00
Unknown W. Brackets db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Unknown W. Brackets c57e5b081d Debugger: Debounce list control updates. 2021-12-12 11:03:19 -08:00
Unknown W. Brackets e7e5d031b2 Debugger: Fix crash on ill-timed breakpoint update. 2021-12-12 10:49:38 -08:00
Unknown W. Brackets de1a6a93d8 Debugger: Debounce redraws using timers. 2021-12-12 10:22:21 -08:00
Unknown W. Brackets b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets 96c1ae0f12 Debugger: Fix crash on stepping/break. 2021-11-14 09:31:43 -08:00
Henrik Rydgård 42bc9066ee Add shortcut for content_uri and native paths in CleanRecent. Saves 150ms. 2021-11-13 22:47:29 +01:00
Henrik Rydgård fc26beca4b Also delay-load the VFPU dialog, just because 2021-11-13 22:24:30 +01:00
Henrik Rydgård c004e9ca9d Windows debugger: Load the dialogs on demand.
I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Unknown W. Brackets 2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Henrik RydgårdandGitHub 11eb5fa0c2 Merge pull request #15002 from unknownbrackets/ui-open-memstick
UI: Add button to show memstick folder
2021-10-19 19:55:30 +02:00
Unknown W. Brackets 8e15f755e6 UI: Add a sysprop for if the device has a keyboard.
Still left some ifdefs because of System_InputBoxGetString(), but
hopefully we can move away from them.  Some devices (like SDL) may only
optionally have a keyboard, so it's a runtime check.
2021-10-19 10:01:52 -07:00
Unknown W. Brackets 8d29aa6590 Windows: Switch to preferred file selection method.
It seems like the previous may not support long paths.
2021-10-19 10:01:27 -07:00
Unknown W. Brackets 183b0c3b49 Windows: Pause from menu shouldn't affect Break.
They're separate states, and pausing can be done now without break.
2021-10-12 20:47:14 -07:00
Unknown W. Brackets 09f4e82aa7 Debugger: Keep pop up menus to ContextMenu only. 2021-10-07 19:53:40 -07:00
Unknown W. Brackets 39d3b4d933 Debugger: Centralize context menu handling.
This deduplicates a bit, but more importantly keeps all the IDs together.
2021-10-07 19:48:13 -07:00
Henrik RydgårdandGitHub ce91798b27 Merge pull request #14983 from unknownbrackets/debugger-menus
Debugger: Fix submenu offsets from removing unused
2021-10-07 16:40:52 +02:00
Unknown W. Brackets 58238abef5 Debugger: Fix submenu offsets from removing unused.
The wrong menus were showing in several places, especially the GE
debugger.
2021-10-07 07:04:33 -07:00
Unknown W. Brackets f7607316ab Windows: Remove UI for auto texture scaling.
Functionality removed in 887f610.
2021-10-05 19:33:33 -07:00
Unknown W. Brackets 47fb9b44bd Windows: Update copyright year. 2021-10-03 06:53:58 -07:00
Unknown W. Brackets d8198ae3c2 Debugger: Implement goto in disasm for memory view.
This had been in the menu for a while, but not working.
2021-10-03 06:53:58 -07:00
Unknown W. Brackets 882c22aa79 Windows: Remove some unused constants. 2021-10-03 06:53:58 -07:00
Unknown W. Brackets ee8dd8b747 Windows: Remove some old and outdated files.
These aren't being used.
2021-10-03 06:17:33 -07:00
Henrik Rydgård 992ad801e7 Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Unknown W. Brackets 75f5c75045 Windows: Disable auto-enable chat on Ctrl-C.
It's annoying when this triggers unexpectedly.  Sometimes it happens when
using debug windows.
2021-09-15 00:15:27 -07:00
Henrik Rydgård 1df31e9304 Fix windows menus for the new tex filtering options. 2021-09-05 23:54:41 +02:00
Henrik Rydgård 6b76bcf070 Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).

This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.

Needs a bit more testing before merge, maybe.

Fixes #13888
2021-09-03 00:14:58 +02:00
Unknown W. Brackets e7666e472f KeyMap: Simplify UI updates.
Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Unknown W. Brackets 82087ccbb7 Common: Reduce some log levels.
Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård b6228a1036 Add additional autoconf layout for xbox pads on Android. Revert the normal pad layout. 2021-08-28 15:38:03 +02:00
Henrik Rydgård 928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Henrik RydgårdandGitHub 4f6ae0b322 Merge pull request #14700 from unknownbrackets/win-warnings
Windows: Avoid deprecated functions
2021-08-09 12:53:04 +02:00
Unknown W. Brackets 75eeb55617 UI: Use a UIState for exceptions.
This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Unknown W. Brackets ba520120ab Windows: Avoid deprecated functions. 2021-08-07 15:50:13 -07:00