Unknown W. Brackets
7cef06c191
softgpu: Track dirty vs really dirty per buffer.
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When games draw and display with a frame lag, it becomes important that we
indicate really dirty for the correct buffer. Since some triple buffer,
this attempts to track at the buffer level using 1024 byte granularity.
2022-02-12 15:27:18 -08:00
Unknown W. Brackets
f17f6465ac
GE Debugger: Optimize slab lookup.
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If the slab is the last one, we can grab it right away.
2022-02-07 23:55:10 -08:00
Unknown W. Brackets
da4206b078
GE Debugger: Skip overhead without breakpoints.
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In the common case that there's no breakpoints, we can skip most of the
checks and a call.
2022-02-07 23:54:18 -08:00
Henrik Rydgård and GitHub
50350e13ac
Merge pull request #15378 from unknownbrackets/gedebugger-skip
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GE Debugger: Add filter to skip prim calls
2022-02-07 08:52:57 +01:00
Unknown W. Brackets
8418287a87
Vulkan: Avoid crash on double DeviceLost.
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This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again. There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Unknown W. Brackets
c66619f7c9
GE Debugger: Add filter to skip prim calls.
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This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Unknown W. Brackets
80e054b797
Debugger: Avoid write tag lookup on small alloc.
2022-02-06 09:28:48 -08:00
Henrik Rydgård and GitHub
1d4e90dc23
Merge pull request #15376 from unknownbrackets/debugger-playback
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Improve GE debugger playback, changes, and breakpoint display
2022-02-06 17:13:59 +01:00
Unknown W. Brackets
459bb83c23
GE Debugger: Allow modify/breakpoint on matrix.
2022-02-06 00:16:35 -08:00
Unknown W. Brackets
4a8d320479
GE Debugger: Flush downcount when changing lists.
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In case you step ahead or similar.
2022-02-05 19:27:25 -08:00
Unknown W. Brackets
1d37f24e17
GE Debugger: Reduce playback command noise.
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No need to reassert these values each prim.
2022-02-05 19:27:20 -08:00
Unknown W. Brackets
99d7703d33
samplerjit: Precalculate DXT1/3/5 offsets.
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This improves WALL-E by 8% overall.
2022-02-05 13:04:17 -08:00
Unknown W. Brackets
c91b51c8e1
samplerjit: Reduce DXT5 decode code size a bit.
2022-02-03 20:42:34 -08:00
Henrik Rydgård and GitHub
f58d4dfcfe
Merge pull request #15372 from unknownbrackets/bmi2
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Optimize jits with a bit of BMI2
2022-02-01 09:43:35 +01:00
Unknown W. Brackets
c2dd59084d
samplerjit: Optimize DXT calc using BMI2.
2022-02-01 00:18:56 -08:00
Unknown W. Brackets
3e4afe2a0c
samplerjit: Avoid RCX gymanstics with BMI2.
2022-01-31 22:33:09 -08:00
Unknown W. Brackets
4cadcea6da
samplerjit: Decode colors with BMI2.
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This only happens with nearest, though, so very small benefit.
2022-01-31 22:05:34 -08:00
Unknown W. Brackets
367525f875
softjit: Use PEXT to downsample colors.
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This gives between 1-2% in many games.
2022-01-31 21:40:54 -08:00
Unknown W. Brackets
10bf375712
softjit: Use BMI2 to speed up dst color loads.
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This is about 1% overall gain in some games.
2022-01-31 21:27:51 -08:00
Unknown W. Brackets
ad43380ef6
softjit: Use BMI to simplify some masking.
2022-01-31 19:50:48 -08:00
Unknown W. Brackets
be8c74cabe
softgpu: Avoid flush on END.
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We only, but always, flush when exiting list interp in FinishDeferred.
It's not necessary at END, and hurts for simple signals that don't stop
list processing.
2022-01-31 19:32:46 -08:00
Henrik Rydgård
2a82d392e3
Remove double flush in GE_CMD_END
2022-02-01 00:05:32 +01:00
Henrik Rydgård
6d31562ea7
GPUCommon: Remove misleading flag FLUSHBEFORE.
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Fixes the new problem in #13967
Though of course doesn't fix the vertical lines.
2022-01-31 23:57:56 +01:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
129a603832
Display: Account for stepping time in graphs.
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Frame times should count that as sleep too.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
1b2cf52bfe
samplerjit: Fix non-shared CLUT on Linux.
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Oops, good that CI will catch this now - I've broken this more than once.
2022-01-29 22:20:46 -08:00
Unknown W. Brackets
a40d32d581
samplerjit: Validate compile in a unit test.
2022-01-29 20:31:18 -08:00
Unknown W. Brackets
26a8d498d7
samplerjit: Correct level lookup in nearest.
2022-01-29 20:29:43 -08:00
Unknown W. Brackets
3387ab1711
samplerjit: Fix reg corruption in DXT funcs.
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We'd cache something in a reg, but it'd no longer be there.
2022-01-29 20:29:08 -08:00
Unknown W. Brackets
d200ef40de
samplerjit: Compile sampler funcs together.
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We can't have the cache clear between nearest/linear, because then we'll
call a bunch of int3's.
2022-01-29 20:28:20 -08:00
Unknown W. Brackets
0d93200faf
softjit: Add tests for compile success.
2022-01-29 18:47:36 -08:00
Unknown W. Brackets
3dde3efa9f
softjit: Fix stencil bug running out of regs.
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To apply the stencil test mask, we need another gen reg.
2022-01-29 18:31:40 -08:00
Henrik Rydgård and GitHub
078c61cfc9
Merge pull request #15360 from unknownbrackets/samplerjit-opt
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Cleanup register usage a bit in samplerjit
2022-01-30 00:31:01 +01:00
Unknown W. Brackets
ce775af76d
softgpu: Skip new CLUT if identical.
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Games often reupload CLUT data that is already there, this skips some
copying later in the bin manager.
2022-01-29 12:55:34 -08:00
Unknown W. Brackets
a181c9f7c4
unittest: Correct failing unit test.
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Was just an invalid flag combination.
2022-01-29 12:22:11 -08:00
Unknown W. Brackets
5976cad797
samplerjit: Reduce register waste.
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A few registers were allocated longer than needed, which made requiring
stack more likely.
2022-01-29 09:47:06 -08:00
Unknown W. Brackets
eb70a90347
samplerjit: Avoid frac uv transfer to gen regs.
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It should just stay in vec, this is more convenient anyway.
2022-01-28 23:50:54 -08:00
Henrik Rydgård and GitHub
54053b6b8b
Merge pull request #15347 from unknownbrackets/samplerjit-opt
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Improve samplerjit code a bit with mipmaps
2022-01-26 09:19:06 +01:00
Unknown W. Brackets
e82b54e4b6
softgpu: Cull no-pos and through s8 pos verts.
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Seems like these just don't draw anything, ever.
2022-01-25 19:29:11 -08:00
Unknown W. Brackets
61e30e8f8b
softgpu: Fix cull in throughmode.
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Was only an issue for triangles used to draw rectangles, but caused our
test to fail.
Also move a test that was failing due to an outdated prx to passing.
2022-01-25 19:07:33 -08:00
Unknown W. Brackets
99d6d569f0
samplerjit: Reduce transfers in nearest texel calc.
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This benefits a few games, mostly where there's lots of UI or similar.
2022-01-24 21:28:04 -08:00
Unknown W. Brackets
c1e657ed47
samplerjit: Better vectorize UV linear calc.
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Gives about 1-2% when mips are used.
2022-01-24 20:42:07 -08:00
Unknown W. Brackets
733046962f
samplerjit: Reuse XMM reg for sizes.
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Gives just under 1% overall improvement in games using mips.
2022-01-24 19:01:23 -08:00
Henrik Rydgård and GitHub
0e2f5d66b6
Merge pull request #15345 from unknownbrackets/softgpu-blend
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Fix some minor softgpu blending bugs
2022-01-24 09:37:59 +01:00
Henrik Rydgård and GitHub
fbc965fb59
Merge pull request #15343 from unknownbrackets/gpu-region
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GPU: Log and report when region1 is non-zero
2022-01-24 09:18:17 +01:00
Henrik Rydgård and GitHub
1c18c172a1
Merge pull request #15339 from unknownbrackets/softgpu-flags
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Use dirty flags for softgpu state updates
2022-01-24 09:17:37 +01:00
Unknown W. Brackets
07b67ef572
softgpu: Fix pixel ID for invalid blend factors.
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They should still be treated as FIX, we were accidentally using our
special values.
2022-01-24 00:08:33 -08:00
Unknown W. Brackets
6c723c0517
softjit: Fix src blend factor handling.
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This was causing us to skip a shift, oops.
2022-01-24 00:05:00 -08:00
Henrik Rydgård and GitHub
c1b8fb737e
Merge pull request #15344 from unknownbrackets/gpu-signal-jumps
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GPU: Allow relative jumps and calls
2022-01-24 08:38:45 +01:00