Henrik Rydgard
aae787168e
Did not mean to commit this line.
2014-02-09 23:48:31 +01:00
Henrik Rydgard
9a5ea8ec60
Let's see if the new-style for loops work everywhere by seeing if this breaks the build.
2014-02-09 23:26:06 +01:00
Henrik Rydgard
ca500b0bf4
Add setting for Kitkat Immersive Mode on Android.
2014-02-09 23:16:08 +01:00
Unknown W. Brackets
a0d5610f36
Report usage of sceIoAssign() and sceIoUnassign().
2014-02-09 12:29:22 -08:00
Henrik Rydgård
19a3ede2ef
Merge pull request #5387 from unknownbrackets/sas-minor
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Fix recent ADSR regressions
2014-02-09 20:46:29 +01:00
Unknown W. Brackets
df7d25f4bf
Correct a case where release rate was set negative.
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Seems to be capped at INT_MAX like the others, oops.
2014-02-09 11:30:15 -08:00
Henrik Rydgård
91b9089646
Merge pull request #5338 from raven02/patch-7
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scePsmf() : add isPlayingStatus check
2014-02-09 20:29:40 +01:00
Henrik Rydgård
9e9408e44c
Merge pull request #5375 from unknownbrackets/dialogs
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Make OSK and msg dialogs take time to init/shutdown
2014-02-09 20:28:53 +01:00
Unknown W. Brackets
a610c30c12
Oops, remove extra PSPModel reference.
2014-02-09 10:55:55 -08:00
Unknown W. Brackets
a14850c16b
Drop height to 0 when VAG ends.
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Otherwise we will set it to !playing and never step the height.
Should fix Yu-Gi-Oh again. Probably release before was miscalculated as
0 which is why it worked before.
2014-02-09 10:53:47 -08:00
Henrik Rydgård
e5e4eba924
Merge pull request #5374 from sum2012/patch-2
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Fix sceUtilityOskGetStatus
2014-02-09 18:16:29 +01:00
raven02
78f980e1c3
Add __isPlayingStatus() check
2014-02-09 23:24:33 +08:00
Unknown W. Brackets
e30e8937c1
Make it possible to override dialog fade out.
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Useful to show multiple osk dialogs. Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909
Delay init/shutdown for msgdialogs as well.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489
Add a delay for status changes to the OSK.
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I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17
Merge pull request #5370 from unknownbrackets/defines
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Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
sum2012
740ce033cd
Fix sceUtilityOskGetStatus
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@unknownbrackets have confirmed it
2014-02-09 09:05:24 +08:00
Unknown W. Brackets
a0262a5263
Reset savedata to NONE when stopping emulator.
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This way the second game you play won't hang. Also fixes tests. Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
f539269079
Allow PSPModel to be set/saved on mobile devices.
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Fixes #5289 , still defaulting off on mobile.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Henrik Rydgård
7937c1920d
Merge pull request #5372 from sum2012/patch-1
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Increase sceUtility*InitStart log level
2014-02-09 01:30:45 +01:00
sum2012
c42ec3a111
Increase more log level for InitStart
2014-02-09 08:01:41 +08:00
sum2012
8313c37c2a
Increase sceUtilityOskInitStart log level
2014-02-09 06:54:12 +08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Henrik Rydgård
d0fcf3b3c5
Merge pull request #5369 from unknownbrackets/savedata
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Make sure to check current status for changes
2014-02-08 20:59:29 +01:00
Unknown W. Brackets
1e8611a756
Make sure to check current status for changes.
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The game may not even call GetStatus(), but the status should still
change.
Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Henrik Rydgård
a95c0f5c3d
Merge pull request #5368 from unknownbrackets/savedata
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Use a delay to approximate timing of savedata status changes
2014-02-08 18:55:37 +01:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
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This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b
Return an error in FILES based on SDK version.
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Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Henrik Rydgård
ac5fd715e6
Merge pull request #5366 from raven02/patch-14
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Add ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 18:04:27 +01:00
Henrik Rydgård
279f375f9c
Merge pull request #5361 from unknownbrackets/sas
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Improve SAS ADSR rates and types
2014-02-08 17:07:29 +01:00
Unknown W. Brackets
b5ac7b0c5f
Dumb typo.
2014-02-08 07:29:02 -08:00
raven02
9df71811e0
Return ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 23:20:49 +08:00
raven02
25eb2d5664
Add ERROR_MPEG_AVC_INVALID_VALUE
2014-02-08 23:19:19 +08:00
raven02
82add9725e
sceMpeg : Remove obsolete getMpegHandle()
2014-02-08 16:46:55 +08:00
Unknown W. Brackets
fa6f004213
Validate ADSR modes in sceSasSetADSRmode().
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Might prevent a game bug from breaking sounds, pretty unlikely.
2014-02-07 23:52:29 -08:00
Unknown W. Brackets
7e4e40b4d8
Reject invalid values in sceSasSetADSR().
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Might happen due to a bug in a game, rejected by real firmware.
2014-02-07 22:44:11 -08:00
Unknown W. Brackets
074ef84559
Correct the rates set by sceSasSetSimpleADSR().
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They were wrong for a few combinations before. Could have effected how
accurate sound effects were (they may have been too quite, or dropped off
wrong, etc.)
2014-02-07 22:29:54 -08:00
Henrik Rydgard
ef6e6083dc
Including <cstddef> here was reported to fix a build problem.
2014-02-07 23:05:03 +01:00
The Dax
7efaadaf3c
Win32: Add a command-line option to let the escape button exit the emulator.
2014-02-07 16:46:40 -05:00
sum2012
8cd5720b0b
Remove report
2014-02-07 04:31:51 +08:00
sum2012
1c3adb42f2
Fix Diabolik: The Original Sin crash
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This commit orignal want fix #3326 by @unknownbrackets
2014-02-06 20:40:18 +08:00
Unknown W. Brackets
b4db1e6941
Stop reporting SMALLEST vpl priority.
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It's supported now.
2014-02-06 00:04:56 -08:00
Henrik Rydgård
1b4cc5edb8
Merge pull request #5339 from raven02/patch-8
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Use avcAu & atracAu to represent AVC and ATRAC access unit
2014-02-05 10:37:27 +01:00
Unknown W. Brackets
4a84541eb7
Merge branch 'module-load'
2014-02-04 23:50:31 -08:00
Unknown W. Brackets
9cb14cb58b
Add some reporting for module loading params.
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To see what types of values even get passed...
2014-02-04 23:49:20 -08:00
raven02
c3f6c086ad
Keep it original
2014-02-05 09:10:27 +08:00
Henrik Rydgård
9bea246509
Upgrade savestates correctly for the brightnessLevel addition.
2014-02-04 17:10:46 +01:00