Commit Graph
1471 Commits
Author SHA1 Message Date
Henrik Rydgard 8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Unknown W. Brackets e98a31ef77 Cleanup some indentation. 2015-09-24 00:00:02 -07:00
Henrik Rydgard 0f4df6c67b Add some missing _ARCH_32 and _ARCH_64 definitions to MSVC project files.
Fixes obscure crash in Moppi PSP Flower homebrew.
2015-09-23 19:30:14 +02:00
Henrik Rydgard ec63663ad5 More consistent handling of resolution changes. Should help #7995 2015-09-23 12:25:38 +02:00
Unknown W. Brackets 5c6753e486 Correct render size on fullscreen->maximized.
We don't get a WM_SIZE event, since that is only sent on "change".  This
means we don't recalculate the client area size, so we get it wrong.

Fixes #7986.
2015-09-20 21:54:27 -07:00
Henrik Rydgard 2dcf50cf5e Fix crash toggling fullscreen from within the Settings menu.
See #7957
2015-09-20 23:57:51 +02:00
Henrik Rydgard d746d219e1 Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
Henrik Rydgard ca4ffb5fd3 Minor code cleanup 2015-09-20 20:32:56 +02:00
Henrik Rydgard 1410d7f6d5 Windows: Pause the rendering thread while switching to full screen 2015-09-20 19:45:36 +02:00
Henrik Rydgard 5f18390c04 This might help #7949 (vsync was not being set correctly) 2015-09-20 18:30:20 +02:00
Henrik Rydgard 4d18d478a0 Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager. 2015-09-19 16:19:03 +02:00
Henrik Rydgard 8bedc60a93 React to window resizing in a slightly more traditional way, may help #7957? 2015-09-19 15:16:31 +02:00
Henrik Rydgard 9bf47514b8 Assorted Windows cleanup 2015-09-19 14:43:50 +02:00
Henrik Rydgard ecbef7a2ff Remove easy_file.cpp/h. Minor cleanups. 2015-09-19 14:29:02 +02:00
Henrik Rydgard 6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgard 4c46c8aea9 Split out the menu handling from WndMainWindow.cpp 2015-09-19 13:11:06 +02:00
Henrik Rydgard 3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Unknown W. Brackets e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Henrik Rydgard 487f184cd9 Fix #7886 (window scaling issue) 2015-09-07 22:35:45 +02:00
Henrik Rydgard 53e80d7f54 Fix #7940 (analog test screen). "Debounce" doubleclicks. 2015-09-07 22:27:29 +02:00
Henrik Rydgard dbf53ab584 Use Windows' double-click threshold for detection 2015-09-07 21:22:58 +02:00
Henrik Rydgard 70d773f103 Windows: If touch controls are off, and ingame, toggle fullscreen on doubleclick. 2015-09-07 21:21:17 +02:00
LunaMoo 9ce3d27b9d Update PPSSPP.vcxproj 2015-09-07 10:00:00 +02:00
Unknown W. Brackets 85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Unknown W. Brackets e0f85a9c6b Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
Henrik Rydgard ccc4549fec Remove failed attempt at dxerr.lib workaround 2015-09-06 19:32:17 +02:00
Henrik Rydgard fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard 1c67de0c21 We don't need a third set of sized integer typedefs, get rid of it. 2015-09-06 19:10:08 +02:00
Henrik Rydgard 08735b806f Remove silly use of gstate.SetVSyncInterval 2015-09-06 13:36:33 +02:00
Henrik Rydgard d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard 72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
potmdehex 3d7d4b090f Replace tabs with space 2015-09-01 19:13:51 -07:00
John Åkerblom d4741c2d50 Fix indentation 2015-08-31 20:12:21 -07:00
sum2012 39d814b214 Add back color depth check from https://github.com/hrydgard/ppsspp/commit/f3e002928584d6510b1e186dce2235f5d27c01cd
But in driver error.
2015-08-27 20:26:04 +08:00
Henrik Rydgard f3e0029285 Remove probably outdated and unnecessary color depth check 2015-08-26 23:56:38 +02:00
Unknown W. Brackets e6adf48c38 Fix a glitch when PPSSPP_GIT_VERSION_NO_UPDATE = 1.
Would cause the other version not to generate properly.
2015-08-24 21:07:11 -07:00
Henrik Rydgard 4ff8c8c8e0 GEDebugger: Make the pixel info box wider 2015-08-25 01:15:02 +02:00
Henrik Rydgård 7e1eabe5e2 Merge pull request #7918 from unknownbrackets/gedebug-hover
Show pixel value on hover in GE debugger
2015-08-24 19:42:15 +02:00
Unknown W. Brackets 296173317d Let's also show 24-bit values in a 16-bit range. 2015-08-23 17:55:54 -07:00
Unknown W. Brackets 95d4f88e01 Read depth values as floats on OpenGL.
This preserves the full precision better than a 16-bit value does.
2015-08-23 17:52:15 -07:00
Unknown W. Brackets 50b2160711 Show preview pixel values only when displayed.
This prevents it from showing after resume.
2015-08-23 11:15:52 -07:00
Unknown W. Brackets 720c6a30d5 Add scaled float version to GE debugger preview.
This gives a sense of scale (e.g. 24 vs 16 bit values.)
2015-08-23 09:27:59 -07:00
Unknown W. Brackets ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Unknown W. Brackets c70d519e04 Search the GitHub Desktop git.exe path. 2015-08-16 14:20:09 -07:00
Unknown W. Brackets 4ddc12ce40 Generate windows version automatically.
This allows for the same customization git-version.cpp allows.

Also, improve messaging slightly during build if git is missing, and
disallow reporting for builds generated without version info to make it
clear to users.
2015-08-16 14:03:59 -07:00
thedax 98d1e5f776 Make PPSSPP aware of Windows 10 (mostly for the info screen). 2015-08-10 03:14:05 -04:00
Unknown W. Brackets 1c61470d0c Blind Windows buildfix
Need to handle the vertex preview coordinates too.
2015-08-08 12:09:34 -04:00
Henrik Rydgard 2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard aaa8350591 Windows: Fix some remaining ASLR issues 2015-07-15 22:25:24 +02:00