Henrik Rydgård
0646dc749b
Vulkan vertex cache: Fix memory leak
2017-11-24 13:53:23 +01:00
Henrik Rydgård
543bb34dbc
Yet another buildfix, sorry :/
2017-11-22 15:35:01 +01:00
Henrik Rydgård
e6be86ce74
ARM buildfix
2017-11-22 11:01:42 +01:00
Henrik Rydgård
b6911d2764
Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163 . Also improve some asserts.
2017-11-22 10:47:04 +01:00
Henrik Rydgård
2c86217552
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 16:19:28 +01:00
Henrik Rydgård
9468b3d073
Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan...
2017-11-21 15:18:31 +01:00
Henrik Rydgård
4628334bb9
Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545 . Ugh.
2017-11-21 13:58:42 +01:00
Henrik Rydgård
6a3d41892a
Workarounds for issue with "accurate depth". See #9545 , #10087
2017-11-21 12:11:05 +01:00
Henrik Rydgård
674d5c7dbb
Merge pull request #10130 from hrydgard/lod-bias-fixes
...
Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård
7ab6956828
The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
2017-11-20 12:39:01 +01:00
Henrik Rydgård
713afdfe49
Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
2017-11-19 12:39:09 +01:00
Henrik Rydgård
ce2b5df985
Vulkan: Break apart DecodeVerts
2017-11-19 12:33:20 +01:00
Henrik Rydgård
33d3d2f178
GL: Compute "availableUniform" when generating shaders instead of by querying.
2017-11-19 11:25:31 +01:00
Henrik Rydgård
32df9e25da
GL: Compute the attrMask while generating the vshader instead of querying.
...
This will help in the future when we defer GL rendering like we did Vulkan - we will be able to use uniforms, but we won't be able to react to the result of these queries immediately.
Also slightly faster though noone will notice.
2017-11-19 11:24:32 +01:00
Henrik Rydgård
ac518f819a
Vulkan: Fix stencil clears to a specific value. Should help #10150
2017-11-18 00:33:20 +01:00
Henrik Rydgård
875f70b06d
Remove wrong comments
2017-11-17 16:22:07 +01:00
Henrik Rydgård
ca21f93d52
GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554 , finally!
2017-11-17 13:36:48 +01:00
Henrik Rydgård
766ddf9148
Temporarily turn off Vulkan threading on AMD, see issue #10097 .
2017-11-16 21:40:00 +01:00
Henrik Rydgård
23b795e947
Vulkan: Forgot to enable our various depth rounding features.
2017-11-16 18:40:19 +01:00
Henrik Rydgård
a56d6f2399
Vulkan: Flush at display list waits. Fixes #10095
2017-11-16 16:28:13 +01:00
Henrik Rydgård
23f7819329
Unify RebindFramebuffer, mostly.
2017-11-15 20:44:25 +01:00
Henrik Rydgård
3e3214d54a
Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
2017-11-15 20:43:29 +01:00
Henrik Rydgård
971995fa3d
Move aniso to the sampler cache key.
2017-11-15 19:07:41 +01:00
Henrik Rydgård
de67c9feff
Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
2017-11-15 17:07:38 +01:00
Henrik Rydgård
909fb6b3a4
Cleanups
2017-11-15 16:31:17 +01:00
Henrik Rydgård
143a199082
Merge pull request #10141 from hrydgard/vulkan-screenshots
...
Windows/Vulkan: implement screenshots.
2017-11-15 15:23:45 +01:00
Henrik Rydgård
b1a93ad3a5
Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode)
2017-11-15 14:22:19 +01:00
Henrik Rydgård
313223364c
Buildfix, update comments slightly
2017-11-15 14:21:17 +01:00
Henrik Rydgård
65275c29b7
Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
b958432783
Properly zero samplercache keys before filling them out.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248
Mipmaps: Disable LOD bias in slope mode as that's not how it works.
...
Works around #9772
2017-11-15 14:21:17 +01:00
Henrik Rydgård
10792cc8e7
Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
2017-11-15 13:18:29 +01:00
Henrik Rydgård
656ec18ded
Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
...
Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård
5582b8fe22
Just more accurate feature flags for Vulkan.
2017-11-15 09:08:30 +01:00
Unknown W. Brackets
8ccf32af47
Headless: Fix crash with null GPU.
2017-11-14 22:33:56 -08:00
Henrik Rydgård
ce1bc7fc3f
Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
2017-11-14 09:27:03 +01:00
Henrik Rydgård
d4df0181db
More duplicate code removal
2017-11-14 09:20:36 +01:00
LunaMoo
2c27b3b56b
Fix texture conversion.
2017-11-14 02:35:14 +01:00
Henrik Rydgård
a0f1276a5c
Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ?
2017-11-13 17:18:12 +01:00
Henrik Rydgård
35437e6b62
Kill off more unused duplicate code
2017-11-13 16:50:45 +01:00
Henrik Rydgård
2261029536
Delete unused duplicate functions
2017-11-13 15:57:59 +01:00
Henrik Rydgård
4788221251
Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
2017-11-13 15:27:06 +01:00
Henrik Rydgård
5c7f7c1df6
Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
...
Also pack the struct better.
2017-11-13 15:20:11 +01:00
Henrik Rydgård
4a09289056
D3D11: Similarly to the last vulkan commit, don't create lots of dupe vertex input layouts
2017-11-13 12:26:52 +01:00
Henrik Rydgård
3e749a94ce
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
...
This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.
Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
04e313ecba
Unify Execute_Bezier and Execute_Spline
2017-11-13 10:45:27 +01:00
Henrik Rydgård
14e9c9da80
Minor cleanup, fix a comment.
2017-11-13 10:35:31 +01:00
Henrik Rydgård
6e20721587
Vulkan: Minor validation error fix
2017-11-13 10:22:30 +01:00
Henrik Rydgård
a1b3a4384c
Merge pull request #10108 from unknownbrackets/vulkan-scaling
...
Remove texture checks for simple alpha
2017-11-13 09:50:16 +01:00
Henrik Rydgård
68c7b7dfec
Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
2017-11-13 09:44:35 +01:00