The Dax
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3239e27e84
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Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
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2015-02-17 02:17:24 -05:00 |
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Henrik Rydgard
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2df04bab3b
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Oops, fix mistake in spline drawing
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2015-01-29 16:30:52 +01:00 |
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Henrik Rydgard
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3801062f76
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Oops, forgot one in D3D
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2015-01-29 16:06:02 +01:00 |
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Henrik Rydgard
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033798c796
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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2015-01-29 16:04:00 +01:00 |
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Unknown W. Brackets
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0d9e0b16dd
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Fix textures leaking on game exit.
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2015-01-24 20:36:01 -08:00 |
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Luna
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1c3903504b
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Remove leftovers
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2015-01-23 16:48:50 +01:00 |
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Luna
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ff9d33d2a7
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Move the hack to FramebufferCommon.cpp and rename.
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2015-01-23 10:40:49 +01:00 |
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Luna
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722d34e09a
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Add Bloom Effect Smoothing hack
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2015-01-23 02:08:20 +01:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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9c64351578
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Revert "Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge"
This reverts commit 08eaa6e1f7.
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2015-01-22 19:52:49 +01:00 |
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Henrik Rydgard
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08eaa6e1f7
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Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge
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2015-01-20 22:48:39 +01:00 |
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Henrik Rydgard
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7faddd6100
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Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
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2015-01-20 17:32:55 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Unknown W. Brackets
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d1b3dcffd8
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Fix another potential divide by zero.
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2015-01-19 08:45:19 -08:00 |
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Unknown W. Brackets
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0d6c002cb0
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Fix a very unlikely sign extend glitch.
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2015-01-19 08:41:53 -08:00 |
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Unknown W. Brackets
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ee1085b060
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Oops, deleted too early.
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2015-01-18 13:18:17 -08:00 |
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Unknown W. Brackets
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3fcf695159
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Fix an unlikely leak on error.
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2015-01-17 18:45:03 -08:00 |
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Unknown W. Brackets
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795088001c
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Avoid passing a GPUstate by value.
Only used by Qt GE debugger thing anyway.
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2015-01-17 18:21:04 -08:00 |
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Henrik Rydgard
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c2500744e1
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
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Unknown W. Brackets
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d663cda2de
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Transform rects using indices.
Not a hge difference. Minor cleanup.
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2015-01-15 12:26:35 -08:00 |
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Henrik Rydgard
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df62bc42b7
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D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
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2015-01-12 20:37:33 +01:00 |
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Henrik Rydgard
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a4a95c9b4b
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D3D9: Restore accidentally-commented-out blit functionality
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2015-01-06 13:00:03 +01:00 |
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Henrik Rydgard
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a9b010b0cd
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Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
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2015-01-05 01:25:23 +01:00 |
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Henrik Rydgard
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3d8e30e4c7
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Fix #6898 - buttons could disappear in non-buffered rendering
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2015-01-04 18:00:59 +01:00 |
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Unknown W. Brackets
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a2385b5840
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dx9: Only use anisotropic when filter was linear.
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2014-12-30 15:28:55 -08:00 |
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Unknown W. Brackets
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c37d41c88c
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Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
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2014-12-30 15:26:16 -08:00 |
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Unknown W. Brackets
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46717fa266
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dx9: Correct off-by-one to the right on tex upload.
As seen in tests. But I'm pretty sure we're still off.
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2014-12-30 15:25:40 -08:00 |
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Unknown W. Brackets
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2a1279b521
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dx9: Don't force alpha to 1.
This was removed from GLES also. Depal ends up using this shader for
flipped blits, and it screws up alpha.
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2014-12-30 13:18:36 -08:00 |
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Henrik Rydgård
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f74add91e2
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Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
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2014-12-24 19:15:51 +01:00 |
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Henrik Rydgård
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3706414454
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Merge pull request #7209 from unknownbrackets/texcache
Avoid killing textures unless we have several mb
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2014-12-22 09:42:30 +01:00 |
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Unknown W. Brackets
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d097999fad
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Avoid killing textures unless we have several mb.
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2014-12-21 17:00:55 -08:00 |
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Henrik Rydgard
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eaa1f0c23d
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Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things
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2014-12-22 00:48:16 +01:00 |
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Unknown W. Brackets
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8900f17f99
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dx9: Correct half-pixel offset.
This fixes the pixel of blank space at the top, and the gpu/commands/basic
test.
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2014-12-21 10:37:35 -08:00 |
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Unknown W. Brackets
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b9e78dab9c
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dx9: Small optimization to viewport scaling.
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2014-12-21 10:35:04 -08:00 |
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Unknown W. Brackets
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0a6a70f53f
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Allow switching cpu thread on/off ingame.
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2014-12-20 17:39:42 -08:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Unknown W. Brackets
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7ce431067b
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dx9: Correct framebuffer download scaling.
Fixes the menu background in Tales of Phantasia X.
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2014-12-18 23:03:19 -08:00 |
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Unknown W. Brackets
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d0dd2cbb31
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dx9: Fix a crash on textures used as RT.
We don't always have a texture pointer.
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2014-12-18 22:51:46 -08:00 |
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Unknown W. Brackets
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0fc311a319
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dx9: Compensate for viewport w/h adjustments.
Fixes text in Final Fantasy 4, world map in Star Ocean, etc.
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2014-12-18 22:24:47 -08:00 |
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xebra
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1a6102178c
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[spline/bezier]Remove unnecessary initialization of array.
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2014-12-16 22:30:06 +09:00 |
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xebra
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51afbdd490
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[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 22:27:45 +09:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Unknown W. Brackets
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31ba44bc5d
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dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong. Maybe a separate bug.
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2014-12-14 09:26:12 -08:00 |
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Unknown W. Brackets
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74aec01d0f
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dx9: Fix splines and beziers in Direct3D.
Fixes #7181.
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2014-12-14 09:26:12 -08:00 |
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xebra
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43e3028add
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[spline/bezier]Writing vertices to the buffer directly.
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2014-12-14 01:08:00 +09:00 |
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Henrik Rydgard
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a6eb4c7e73
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Warning fix
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2014-11-25 23:57:11 +01:00 |
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Unknown W. Brackets
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416182b4ba
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Update to xBRZ 1.1.
Keeping the channel swap stuff and other changes, though.
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2014-11-02 14:17:24 -08:00 |
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Henrik Rydgard
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3377db4910
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D3D: Reduce logspam
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2014-10-31 00:18:40 +01:00 |
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Henrik Rydgard
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0df4afce67
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Didn't mean to keep this check.
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2014-10-30 01:04:08 +01:00 |
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Henrik Rydgard
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1fe2af3421
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Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
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2014-10-29 23:51:23 +01:00 |
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