Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-23 23:34:46 +02:00
Code Issues Packages Projects Releases Wiki Activity
34,601 Commits 78 Branches 131 Tags
75b558eb5f945581ac27f6773ffd837c09018e95
Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgård 75b558eb5f Address feedback 2022-12-02 14:35:43 +01:00
Henrik Rydgård 29a2157485 Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling. 2022-12-01 22:49:01 +01:00
Henrik Rydgård a0f27c7442 Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever). 2022-12-01 22:49:00 +01:00
Henrik Rydgård 8b9b80f044 Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
Henrik Rydgård e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård 31af24a230 Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
Powered by Gitea Version: 1.27.0 Page: 522ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API