New debugging primitive: break whenever any instruction writes to a
given general-purpose register (0-31), regardless of which address
executes the write. Requested for continuing the reboot.bin trace,
where the actual blocker is "what sets $s3 to this bad value", not
"what happens at a specific address" - existing address/memory
breakpoints can't express that directly.
- GPRBreakpoint (Core/Debugger/Breakpoints.h) mirrors the existing
BreakPoint/MemCheck shape (result/condition/logFormat/hit count),
keyed by register index instead of address/range.
- BreakpointManager keeps a u32 bitmask (bit i = register i has an
active breakpoint) alongside the GPRBreakpoint vector, so the
interpreter loop can test "would this write trip anything" with a
single shift+and against a value already cached in a local.
- RunUntilDowncountZeroWithChecks (Core/MIPS/MIPSTables.cpp) computes
the about-to-be-written register from the current instruction's
OUT_RT/OUT_RD/OUT_RA flags (GetGPRWriteTarget()) and checks it
against the mask, same convention as the existing memcheck handling
right above it (checked before the instruction executes, bails via
CORE_STEPPING_CPU without running it if tripped).
- New BreakReason::GPRBreakpoint ("cpu.gprBreakpoint") for Core_Break.
- WebSocket API: cpu.gprBreakpoint.add/update/remove/list, accepting
either a 0-31 'register' index or a case-insensitive 'name' (e.g.
"s3"), documented in docs/WebSocketDebugger.md.
Interpreter-only for now, deliberately.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Reflect the CmdLine.cpp unification and the headless net::Init() fix in
docs/WebSocketDebugger.md and AGENTS.md - previously these described the
app-only boolean --debugger flag and flagged headless as unreliable.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
Reverse-engineering workflows need to (1) find where an unknown value lives
in memory and (2) label what's found, neither of which the debugger API
could do before:
- memory.search (MemorySubscriber.cpp): Cheat-Engine-style scan of a memory
range for a u8/u16/u32/float value, or a byte pattern with an optional
wildcard mask.
- hle.data.list/add/remove/rename (HLESubscriber.cpp): manage ST_DATA
symbols (structs, tables, buffers), mirroring the existing hle.func.*
commands for functions. Needed a new SymbolMap::RemoveData, since only
RemoveFunction existed - added following the same pattern.
Verified live against a running PPSSPP instance (game.status, cpu.stepping,
memory.search in u32/bytes/masked-bytes modes, and the full
add/list/rename/remove data-symbol lifecycle) via Tools/wsdbg.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
Add docs/WebSocketDebugger.md covering the transport, message protocol,
broadcast/request event catalog, how to enable it, LAN discovery, and how
the bundled JS web debugger (assets/debugger submodule) connects to it.
Point AGENTS.md at it so future sessions know it exists.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6