Henrik Rydgård
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74bc9785d9
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Don't over-invalidate textures when a framebuffer is created or modified.
Should help #13431.
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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59098a9a56
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Sneak in a fix for a limited memory leak in Vulkan vertex cache
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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bf55986a7a
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Delete TexCacheEntries that get replaced by a framebuffer
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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7630fae4b9
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Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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dce7dde5e6
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More moves
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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f3ce685b0e
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Also move video filtering override.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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0e464a61e0
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Move overrides to the end of GetSamplingParams
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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a222b2017e
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Switch to a returned value and rename these functions.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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5190f85c8e
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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d8263d50f4
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Make the signature of all the SetFramebufferSamplingParams the same
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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46b3fb0821
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Workarounds for D3D9's very limited mip level control.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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9ea295093b
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TextureCacheGLES: Also share the same sampler calculation for GLES.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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b81e0669e6
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TextureCacheDX9: Use the already centralized sampler setup code from D3D11/Vulkan.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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d5717c835f
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Comment fix
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2020-09-13 22:51:22 +02:00 |
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Henrik Rydgård
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854ff7c5f1
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Improve readability of the boolean expression mess in GetSamplingParams
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2020-09-13 22:20:28 +02:00 |
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Henrik Rydgård
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a4c071261b
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TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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cea35007ae
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Always use a linear filter for video, unless forcing NEAREST filtering.
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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c9693ee061
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Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable.
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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a6084f6fee
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Merge pull request #13420 from hrydgard/framebuffer-simplify
Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry
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2020-09-13 16:40:17 +02:00 |
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Henrik Rydgård
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5d5e5fe6ff
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Remove some outdated debugging code (SetDebugTexture)
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2020-09-13 12:18:38 +02:00 |
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Henrik Rydgård
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3dff9781fc
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Fix GetCurrentTextureDebug
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2020-09-13 09:33:06 +02:00 |
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Henrik Rydgård
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a28954d311
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Further simplify framebuffer matching.
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2020-09-13 09:03:31 +02:00 |
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Henrik Rydgård
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7f27f569d7
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x64: Fix stack alignment in vertex decoder, just because.
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2020-09-12 16:10:17 +02:00 |
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Henrik Rydgård
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60a6bf6d43
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Optimize the DarkStalkers software rendering path a little more.
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2020-09-12 16:10:17 +02:00 |
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Henrik Rydgård
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f6db1c2b01
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Show how many times we evaluate framebuffers per frame in debug statistics.
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2020-09-12 15:37:03 +02:00 |
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Henrik Rydgård
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61d792e27a
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Re-fix BOF III - accidentally lost the texaddr offset
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2020-09-12 15:25:54 +02:00 |
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Henrik Rydgård
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f7feca96a7
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Mostly fix Katamari by boosting fbs from the same frame
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2020-09-12 14:53:33 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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Henrik Rydgård
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c7a5f45f81
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Remove fbCache_ from TextureCacheCommon.cpp.
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2020-09-12 12:37:05 +02:00 |
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Henrik Rydgård
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b964572679
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Make SetColorUpdated static, reorder some fields
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2020-09-12 12:32:24 +02:00 |
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Unknown W. Brackets
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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Unknown W. Brackets
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5fae2171cc
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softgpu: Correct cull handling for sprites.
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2020-09-08 16:29:45 -07:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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Unknown W. Brackets
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a817a60382
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TexCache: Correct detaching textures.
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2020-09-07 15:10:26 -07:00 |
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Henrik Rydgård
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8a9b4ab40a
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Merge pull request #13397 from unknownbrackets/render-tex
TexCache: Always apply detach matches if found
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2020-09-07 20:11:03 +02:00 |
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Unknown W. Brackets
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ee6fbd9a0b
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TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
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2020-09-06 23:04:52 -07:00 |
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Unknown W. Brackets
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85fb9a61e8
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TexCache: Always apply detach matches if found.
The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
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2020-09-06 23:01:13 -07:00 |
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Unknown W. Brackets
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815580533c
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GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing. It's useful information.
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2020-09-06 14:38:56 -07:00 |
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Henrik Rydgård
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56892944f6
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Fix crash in Digimon Adventures.
Fixes #13371
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2020-09-04 09:01:42 +02:00 |
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Henrik Rydgård
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5697b6a9c5
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Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture).
Also removes reporting that no longer makes sense.
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2020-09-01 23:05:15 +02:00 |
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Henrik Rydgård
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a1e5f1b052
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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5043f05687
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Oops, crashfix for late change
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2020-08-31 10:37:28 +02:00 |
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Henrik Rydgård
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064f2b6d01
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Add some ONCE-reporting of multiple candidate situations
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2020-08-31 09:42:15 +02:00 |
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Henrik Rydgård
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eda4bb2341
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Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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4252036d89
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Apply the scoring model when creating/updating framebuffers too.
Reuses the same mechanism.
This is the second part of the Test Drive fix.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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a70ea98475
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Switch framebuffer matching to a scoring model.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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e9ff037e91
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Extract AttachFramebufferToEntry function
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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e33c31e187
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Merge pull request #13353 from unknownbrackets/texcache
TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
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2020-08-29 18:35:06 +02:00 |
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