Commit Graph
145 Commits
Author SHA1 Message Date
Henrik Rydgård 088a02bfdb Cleanup a lot of the bootup state management. 2025-03-30 14:02:29 +02:00
Henrik Rydgård 116f8cf3af Implement resetting from a popup menu on the pause menu. 2025-03-28 14:31:01 +01:00
Henrik Rydgård 76abdc6d81 Remove an unnecessary translation string 2025-03-07 09:49:44 +01:00
Henrik Rydgård 9ac5134c55 Don't ask for confirmation-on-exit when running GE frame dumps 2025-03-06 10:33:44 +01:00
Henrik Rydgård dd119f5971 Merge the two ConfirmExit paths 2025-02-17 16:20:41 -06:00
Henrik Rydgård ac8761d4c9 Have the user confirm exit if online 2025-02-17 16:20:41 -06:00
Henrik Rydgård 581e319518 Implement confirmation when exiting from the pause screen 2025-02-17 13:18:11 -06:00
Henrik Rydgård c3cc3da8fe Download infra-dns.json from metadata.ppsspp.org 2025-01-23 12:54:22 +01:00
Henrik Rydgård f1cd1e66e6 Infrastructure networking: Add new translation strings 2025-01-22 12:03:07 +01:00
Henrik Rydgård 57b6850ea0 Pause screen improvements 2025-01-22 11:50:01 +01:00
Henrik Rydgård a710faf27b Remove the Network Connected/Shutdown popups. Replace with more info on pause screen 2025-01-21 18:07:52 +01:00
Henrik Rydgård 29f0744f7d Add warnings on pause screen if a game is known not to work with infrastructure 2025-01-21 12:22:32 +01:00
Henrik Rydgård 5d124d93f8 Make network connection detection (for pause screen purposes) a bit more strict. 2025-01-21 12:22:29 +01:00
Henrik Rydgård c7078f31fd Rename "networkInited" to g_adhocServerConnected, which is what it is 2025-01-20 20:58:22 +01:00
Henrik Rydgård 9d691d9866 Show revival team credits on the pause screen 2025-01-15 09:17:15 +01:00
Henrik Rydgård f66ea2f63e Add a bunch of restrictions when online (no savestate, no speed control) 2025-01-13 19:33:48 +01:00
Henrik Rydgård 4072c8cd61 Hide the pause/play button on the pause screen if any network connected. 2025-01-13 19:33:48 +01:00
Henrik Rydgård ae15cba56c Move the logic for loading the json file to the function. Minor cleanup. 2025-01-12 17:25:59 +01:00
Henrik Rydgård 080798b5dd Move out two more functions from Core.cpp. Clean up Windows includes 2024-12-08 12:12:02 +01:00
Henrik Rydgård f11675bcba Minor UI fix: Consistent spacing on PauseScreen 2024-10-02 16:21:53 +02:00
Henrik Rydgård 6d01e2587d Fix issue with background music playing when going back to the pause screen from game info screen 2024-09-24 13:50:21 +02:00
Henrik Rydgård 0c9605ddb2 Allow showing the game-info screen from in-game. Disable some options that can cause problems. 2024-09-18 13:52:42 +02:00
Henrik Rydgård 5999690af5 i18n: Remove our awkward ampersand-escape support, except in [DesktopUI] 2024-05-31 09:45:59 +02:00
Henrik Rydgård 5a8140c301 Initialize RAIntegration support if available. Untested. 2024-04-05 18:15:10 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 884c366692 Fix some longstanding issues with the GameInfoCache and optimize away double work 2024-01-28 16:23:27 +01:00
Henrik Rydgård 179776460c PauseScreen: Put the run-in-background button next to Continue
Fixes #18544
2024-01-24 10:04:38 +01:00
Henrik Rydgård 20626ebfee When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen 2024-01-21 12:02:30 +01:00
Henrik Rydgård 902b73698f Slight improvement to extra assert info (set special info on pause screen) 2024-01-18 23:00:43 +01:00
Henrik Rydgård a996afb9f6 Allow unpausing with keys bound to pause. 2023-12-20 16:55:39 +01:00
Henrik Rydgård 6e369e5188 Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård 17c779cd8f RetroAchievements: Display rich-presence messages on the pause screen 2023-12-03 17:21:14 +01:00
Henrik Rydgård aed8bc6d7b RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
Henrik Rydgård b629c99dbf Change "Challenge Mode" to "Hardcore Mode", according to RetroAchievements guidelines 2023-11-30 18:11:03 +01:00
Henrik Rydgård 4c315bacdf RetroAchievements: Add option to allow saving, but not loading, in challenge / hardcore mode.
This has been requested many times and is useful for development, so
let's simply allow it. It doesn't enable cheating for achievemenst since
you still can't load these states in challenge mode.
2023-11-14 22:54:39 +01:00
Henrik Rydgård 67cb466ee1 Allow using a file browser to choose UMDs during disc change. 2023-09-04 21:43:10 +02:00
Henrik Rydgård 9a8919810b Translation cleanups 2023-08-01 13:04:52 +02:00
Henrik Rydgård 6bb97b3d46 Better mechanism to fade out the side bar when not on EmuScreen 2023-07-16 08:55:48 +02:00
Henrik Rydgård cd45125085 RetroAchievements: Show active challenge achievements on pause screen. 2023-07-10 10:39:44 +02:00
Henrik Rydgård bf0d074688 Add game achievement summary view directly on pause screen, code cleanup 2023-07-08 21:47:19 +02:00
Henrik Rydgård d0b42705a0 Switch over to rc-client 2023-07-08 18:59:37 +02:00
Henrik Rydgård a7c21b582e Move UI/RetroAchievements.{cpp,h} to Core.
Necessary to avoid some dependency inversion.

Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Henrik Rydgård 3b6989bff7 Hook up progress bar, minor fixes 2023-06-26 10:01:41 +02:00
Henrik Rydgård e054d66d6c Add an extremely basic achievement listing to the pause screen 2023-06-26 10:01:41 +02:00
Henrik Rydgård 84e9a85e0f Things link now. Let's see if it works.. 2023-06-26 10:01:40 +02:00
Henrik Rydgård c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
Henrik Rydgård 7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Henrik Rydgård ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00