Commit Graph

63 Commits

Author SHA1 Message Date
Henrik Rydgård 70f1edb28f Misc sanity checks 2025-06-14 08:45:02 +02:00
Henrik Rydgård 2bc181104b Sanity checks 2025-05-28 11:01:15 +02:00
Henrik Rydgård d619510b8b Drag-drop / shortcut launch fixes 2025-05-22 11:10:15 +02:00
Henrik Rydgård e5d929d814 Cancel all popups when loading a new game during gameplay 2025-05-21 21:42:08 +02:00
Henrik Rydgård a36d3cf18d Logging improvements / despam 2025-05-21 21:42:08 +02:00
Henrik Rydgård 91bf4d5b5c Correct some log categories, add UI category, some warning fixes 2025-04-09 13:45:21 +02:00
Henrik Rydgård 116f8cf3af Implement resetting from a popup menu on the pause menu. 2025-03-28 14:31:01 +01:00
Henrik Rydgård 8dba3a50f7 imgui: Code cleanup, fix clean shutdown 2024-11-05 11:27:16 +01:00
Henrik Rydgård 4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård e0c12c9547 More lint warning fixes 2024-10-10 10:52:45 +02:00
Herman Semenov 45429bcd85 [Common/Data/File/Input/Net/Serialize/System/UI] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-17 17:42:08 +02:00
Henrik Rydgård 9d48e51205 Merge pull request #19467 from hrydgard/german-check-before-delete
[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Herman Semenov 3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Henrik Rydgård 11210442ce Fix potential crash in reporting screenshot functionality 2024-09-17 11:24:22 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård c38ce2a5be Fix an issue when bringin up the dev menu with transparent background disabled 2024-05-11 21:28:26 +02:00
Henrik Rydgård 1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård aeefa4a45a Better variable naming (foundBackgroundScreen) 2023-12-28 10:45:33 +01:00
Herman Semenov 315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård 76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård 79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård 25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård 6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård 3832b32bbc Add the concept of a background screen 2023-12-10 22:21:48 +01:00
Henrik Rydgård 0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård 22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård 600fb7cc22 Minor cleanups 2023-12-10 12:37:35 +01:00
Henrik Rydgård 36a2174ac0 Vulkan: Add indicator of swizzle mode to texture debug names 2023-12-07 10:35:04 +01:00
Henrik Rydgård 707670cfcf Fix time tracking during pause 2023-11-26 19:49:21 +01:00
Henrik Rydgård b1bc6caaf6 Add a screen focus-tracking mechanism 2023-11-26 19:30:37 +01:00
Henrik Rydgård 211c23e004 Remove the axis event filtering from Screen.cpp again. See #18368 2023-11-16 09:20:40 +01:00
Henrik Rydgård 0fb318c8e9 Revert "Control: Remove the axis event dupe filtering from ScreenManager"
This reverts commit 265a9021fd.
2023-10-18 22:48:23 +02:00
Unknown W. Brackets 847a87f164 UI: Fix crash on input with no screens. 2023-09-30 15:31:00 -07:00
Henrik Rydgård 19e4de5088 Change global UI messages to use an enum instead of strings.
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård ee93e4a2ca Batch axis events all the way into ControlMapper 2023-09-29 11:14:19 +02:00
Henrik Rydgård b3a2b7a35c Batch axis events coming into the ScreenManager 2023-09-29 11:10:32 +02:00
Henrik Rydgård 1a5d5452fe Batch axis events to the VR code 2023-09-29 11:10:32 +02:00
Henrik Rydgård b3be6db3ae Remove (probably) unnecessary special case for axis value = 0. 2023-09-29 11:10:32 +02:00
Henrik Rydgård 265a9021fd Control: Remove the axis event dupe filtering from ScreenManager
It's better to have the event sources pre-filter, and most of them now
do that.
2023-09-29 11:10:32 +02:00
Henrik Rydgård 546f9d7743 Some cleanups and fixes to obscure crashes 2023-09-24 13:05:25 +02:00
Henrik Rydgård 5547fe2107 Add missing mutex lock in ScreenManager::RecreateAllViews 2023-09-11 00:31:59 +02:00
Henrik Rydgård 12460d1b8c Avoid double-processing of input event caused by the overlay screen.
Fixes #18070
2023-09-05 16:43:45 +02:00
Henrik Rydgård 109205a56a Add return value to UnsyncTouch 2023-09-04 11:00:06 +02:00
Henrik Rydgård cd78097e74 Allow dismissing notifications by touching/clicking them.
Fixes #18040

Might do something more elegant in the future.
2023-09-04 10:01:07 +02:00
Henrik Rydgård 797f88bf31 Fix ordering problem with screenshots that was causing crashes.
Fixes #17781
2023-08-23 19:03:33 +02:00
Henrik Rydgård 112b624257 Improve the situation with two transparent screens on top of each other 2023-08-02 13:03:08 +02:00
Henrik Rydgård 26e097923d Fix issue with analog stick menu navigation caused by processing UI events twice per frame 2023-07-06 16:34:18 +02:00
Henrik Rydgård 356cc64eb5 Logging improvements, cleanup 2023-07-06 14:56:52 +02:00
Henrik Rydgård d6552a7673 Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen. 2023-06-20 10:44:47 +02:00