Commit Graph
54 Commits
Author SHA1 Message Date
Unknown W. Brackets 4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00
Henrik Rydgård 91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård 7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00
Henrik Rydgård 90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Unknown W. Brackets c89cf1cde7 D3D9: Implement CopyFramebufferToMemorySync().
This works like other backends, including D3D11.  This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00
Unknown W. Brackets bad4a93d3c D3D11: Correct depth readback. 2022-10-09 15:50:50 -07:00
Unknown W. Brackets 59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
Henrik Rydgård 1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Henrik Rydgård f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård 347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård 5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård 3a0d43ae1e Remove deprecated function (mostly) 2022-08-16 11:47:38 +02:00
Henrik Rydgård 79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård 4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 08c33f8e54 More thin3d d3d11 fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Unknown W. Brackets 5e6f54033e GPU: Split clip and cull caps.
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets 1e66a66ed7 D3D11: Correct clearing samplers. 2021-10-12 20:34:43 -07:00
Unknown W. Brackets 046a5c548b GLES: Check clip/cull distance support.
Pretty limited on GLES3+.  Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets 4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
Unknown W. Brackets 7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Unknown W. Brackets 44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Unknown W. Brackets 8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets fe9870bf37 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00
Unknown W. Brackets e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets 4a33b5d4e2 D3D11: Fail if uniform buffer create fails. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets 6247e4d0ee Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00
Unknown W. Brackets 2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård 2dcfa63498 GL: Detect Apple GPUs as a category 2020-12-14 22:10:18 +01:00
Henrik Rydgård 6a5522b185 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
Henrik Rydgård c0c2bfb293 D3D11: Fix shader module leak in thin3d.
Thanks Unknown.
2020-12-01 09:20:13 +01:00
Henrik Rydgård 96c36d5c10 More work on reinterpret. Get Vulkan running 2020-11-08 11:32:55 +01:00
Henrik Rydgård 1ccc8c129c Reinterpret code runs, no idea if it works 2020-11-08 11:32:55 +01:00
Henrik Rydgård 7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård 6db943e831 Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00