Commit Graph
46 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 6d122f416e Keep JIT block entries and replacement hooks out of PSP memory
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.

Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.

A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.

Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.

With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik RydgårdandClaude Opus 5.5 59fed92dac IR native: Invalidate linked blocks again
78c75e1a0b dropped IRNativeJit::InvalidateCacheAt as a duplicate, and with it the only call to
the backend's InvalidateBlock. Since then a block linked to an invalidated one kept jumping into
its old code, past the dispatcher. Call it from IRJit::InvalidateCacheAt through a virtual, like
the other native block hooks.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik RydgårdandClaude Opus 5.5 ae32477764 Core: Let 16-bit CPU accesses through the depth mirrors see the GE's layout
With the software renderer, which now stores depth as the GE does, a
16-bit read or write at VRAM's 0x04200000 or 0x04600000 mirror goes to
where the GE's 16-bit or 32-bit color layout puts that depth pixel
(ppsspp-re geprobe exp88: the mirrors are the layout's exact inverse).
Games access depth there with nothing else, so other widths stay plain.

The accessors check the address, then whether the GPU core is the
software renderer (CoreParameter); the hardware renderers keep depth plain
and handle the layout their own way. The renderer keeps the layouts up to
date with the EDRAM address translation. With it, the JITs send 16-bit
loads and stores to the interpreter, and the IR passes don't change a
load's width to or from 16 bits.
The pspautotests that read depth through the mirrors now do so 16 bits
at a time, re-recorded on hardware unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:37:23 +02:00
Henrik RydgårdandClaude Opus 5.5 f92340c092 IR: Compute vrot's sine and cosine in one call
A new FSinCos op writes both from one argument reduction. arm64 and x64 get
both back from a single call, packed in one double; RISC-V and LoongArch make
the two calls.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 16:22:41 -06:00
Henrik RydgårdandClaude Opus 5.5 6b78138c08 VFPU: Compile vh2f in the IR, and call vfpu_h2f for it everywhere
vh2f always went to the interpreter in the IR. A new FHalfToFloat op
converts the lower or upper half of a word, and the native backends
call vfpu_h2f for it like FSin. The legacy arm64 JIT now makes the same
call instead of computing the conversion inline; vh2f is rare, and the
call is much less code.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:31:22 -06:00
Henrik RydgårdandClaude Opus 5.5 eaf55c467b IR: Fold ClampToZero into the 31-bit packs
Vec4ClampToZero and Vec2ClampToZero only ever fed Vec4Pack31To8 and
Vec2Pack31To16, for vi2uc and vi2us. The packs now clamp negative lanes
to zero themselves, which saves an op and a vector temp, and lets x64
clamp with PACKUSWB's saturation after an arithmetic shift.

While at it, RISC-V compiles Vec2Unpack16To31, Vec2Pack31To16 and
Vec4Pack32To8, and LoongArch Vec2Unpack16To31, Vec2Pack31To16 and the
non-LSX Vec4Pack32To8, all of which went to the IR interpreter.
LoongArch's Vec2Pack32To16 and Vec2Unpack16To32 now take their scalar
path with LSX too, instead of falling back.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 14:31:22 -06:00
Henrik RydgårdandClaude Opus 5.5 b832ceab83 IR: Add FExp2 and FLog2 for vexp2, vlog2 and vrexp2
These were always interpreted. They're now IR ops that the native
backends compile to calls to vfpu_exp2 and vfpu_log2, like FSin and
FAsin. vrexp2 is FNeg followed by FExp2, which is how vfpu_rexp2
computes it.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 13:34:19 -06:00
Henrik RydgårdandClaude Opus 5.5 a2b10778be VFPU: vsqrt, vrsq, vrcp and vnrcp are exact in every backend
These went through the host's sqrt and division everywhere except the
interpreter's vrcp and vnrcp (vsqrt and vrsq there only behind
USE_VFPU_SQRT, now gone). They now always give the PSP's bits: the IR
gets FVSqrt (FSqrt stays the FPU's IEEE sqrt.s), and FRSqrt and FRecip,
which only the VFPU emits, become vfpu_rsqrt and vfpu_rcp; the IR
interpreter and the x64, arm64, RISC-V and LoongArch backends call them.
The old JITs call them directly, the ARM ones keeping the lanes in
callee-saved registers across the calls. cpu/vfpu/exact now passes on every core.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:24:42 -06:00
Henrik Rydgård 67ddf899ba Plumb through the PC value for syscalls, so we can get better diagnostics for unresolved ones. 2026-08-15 19:14:13 +02:00
Henrik Rydgård cc90546301 Prep for plumbing the MIPS context pointer into the interpreter. 2026-08-12 11:25:06 +02:00
Henrik Rydgård 1b0e701c87 Expose some more pointers in the ImDebugger UI 2026-02-17 22:40:00 +01:00
Henrik Rydgård f0ba391a4e Remove the whole concept of proxy blocks from the block cache, and experimental uses of it. 2026-02-17 09:40:27 +01:00
Lin Runze 1d910b81ff loongarch: Add emitter, JIT and disassembler support for LoongArch64 2025-07-12 03:21:23 +08:00
Henrik Rydgård ba148e5ec7 JIT/IRJit: Delete an old "function preloading" experiment
This caused some confusion while trying to debug #20502
2025-06-11 15:45:18 +02:00
Henrik Rydgård 96c4a10e8c Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping. 2024-12-01 21:04:21 +01:00
Henrik Rydgård b6a3996e65 Remove a warning, change some & params to pointers for clarity, func rename 2024-09-11 11:48:12 +02:00
Henrik Rydgård 85e7ff7ac3 Target->Native renaming. More intuitive (at least to me) 2024-07-22 01:24:34 +02:00
Henrik Rydgård 78c75e1a0b Delete duplicate function (now that we can easily check for compileToNative) 2024-07-21 19:17:21 +02:00
Henrik Rydgård 9d36a08ec4 Some renaming, remove a gross hack 2024-07-21 19:12:51 +02:00
Henrik Rydgård 8a535ed5d4 Bugfix in DoIRInst, thanks Nemoumbra 2024-07-21 18:56:22 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 9ef5250387 IRJit: If we're in "JIT using IR" mode, don't accidentally optimize for the interpreter. 2024-06-11 10:24:08 +02:00
Henrik Rydgård 5526ef012c Store IR instructions in a large arena vector instead of loosely in each block. 2024-06-07 09:28:27 +02:00
Henrik Rydgård 0ea9120ca5 Add a stats view 2024-06-06 19:21:50 +02:00
Henrik Rydgård 294593f741 Fix IR profiling 2024-06-05 19:12:08 +02:00
Henrik Rydgård 3bb74ea9ad Rework the JitCompare window to hold a list of blocks, and allow some filtering and browsing 2024-06-05 18:16:33 +02:00
Henrik Rydgård f2837e3b55 JIT compare screen with IR blocks - fix some crashing issues 2024-05-26 14:10:50 +02:00
Henrik Rydgård fae846e52a Remove the count parameter from IRInterpret. This is a good speed boost! 2024-05-10 23:31:24 +02:00
Herman Semenov 4ea842a3c1 Minor replaced insert to emplace C++11 2023-12-19 16:06:48 +03:00
Unknown W. Brackets 9b2fa46861 IR: Add mini native jit MIPS block profiler. 2023-09-24 23:04:29 -07:00
Henrik Rydgård 06a1f0b72c Merge pull request #18226 from unknownbrackets/x86-ir-breakpoints
x86jit: Improve memory breakpoint speed
2023-09-25 00:47:22 +02:00
Unknown W. Brackets e433a8be4a arm64jit: Speed up memchecks, add validation. 2023-09-24 07:42:11 -07:00
Unknown W. Brackets 34ff24a4f3 irjit: Describe native offsets better.
Also check in case of non-linear blocks, can happen with preload.
2023-09-24 07:05:30 -07:00
Unknown W. Brackets 1b756ff8c1 arm64jit: Add initial base for IR jit.
This works, but very slowly at this point.
2023-09-03 12:14:28 -07:00
Unknown W. Brackets 2e64abd2a0 x86jit: Improve some debug labels.
Helps when running a profiler that reads these.
2023-08-27 12:51:29 -07:00
Unknown W. Brackets 3f8f8d36d9 riscv: Fix crash on clear icache.
Oops, can't avoid marking all blocks invalid.  Luckily a syscall should
always take more bytes than the bail invalidated block code.
2023-08-13 18:25:46 -07:00
Henrik Rydgård d6cdb6e5d9 Merge pull request #17900 from unknownbrackets/irjit-vsgelt
irjit: Implement vsge/vslt
2023-08-13 19:59:14 +02:00
Unknown W. Brackets 2b36e0a625 irjit: ZeroFpCond -> FpCondFromReg.
We already have a zero reg, so this is more useful and symmetrical.
2023-08-13 10:40:47 -07:00
Unknown W. Brackets 81f67c717c riscv: Fix block link for prev blocks.
Oops, was just reversed so never linking.
2023-08-12 10:48:39 -07:00
Unknown W. Brackets fcc90095f7 riscv: Enable block linking. 2023-08-12 09:37:02 -07:00
Unknown W. Brackets b3cdf06c5a riscv: Write fixup on block invalidation. 2023-08-12 09:37:02 -07:00
Unknown W. Brackets 3757ebca2d irjit: Invalidate/finalize target blocks.
Doesn't actually do anything yet, but adds plumbing.
2023-08-12 09:37:02 -07:00
Unknown W. Brackets ad4cbbab8e riscv: Don't cache mipState on backend.
Bad sign if we're trying to use it, anyway.
2023-08-08 23:17:32 -07:00
Unknown W. Brackets 79ca880ac7 irjit: Implement vqmul, add Vec4Blend.
Should be useful more places.
2023-08-06 13:38:00 -07:00
Unknown W. Brackets 93e3d35f5d irjit: Move more to IRNativeBackend, split. 2023-08-06 00:16:43 -07:00
Unknown W. Brackets 691799a0ca irjit: Centralize native jit compile dispatch. 2023-08-03 23:14:58 -07:00