Commit Graph
16 Commits
Author SHA1 Message Date
Henrik Rydgard a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Unknown W. Brackets c55ee023e1 Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
Unknown W. Brackets 063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Unknown W. Brackets f41445354c Correct stdafx.h path in project file. 2012-11-22 13:21:48 -08:00
Diogo Franco (Kovensky) cd93e49584 Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Henrik Rydgard 8a8a4fa736 Fix the list of libraries for one more build type in the vcxproj 2012-11-14 12:56:55 +01:00
Henrik Rydgard 059bb3c40c Buildfix, bugfix. Fixes issue 46. 2012-11-13 20:10:48 +01:00
Unknown W. Brackets 6ea152e164 Add XInput.lib to other configurations.
Makes 64 bit etc. work as well.
2012-11-13 01:53:45 -08:00
Unknown W. Brackets b468800155 Add XInput.lib to the Release configuration.
Was added to debug only, so Release doesn't build, preventing tests.
I think x64 is broken also.
2012-11-13 01:19:00 -08:00
Diogo Franco (Kovensky) 7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
Diogo Franco (Kovensky) 2210b19244 Xinput input support
Picks the first Xinput device available, waits 100 frames between
retries when no devices are available.

Controls are hardcoded so every x360 controller button corresponds
to the PSP button in the same physical position. Input from right
stick and from analog triggers is ignored.

The Xinput code though is overriden by SampleControls' hardcoded
keyboard input. XinputDevice was tested to work with
samples/controller/basic when SampleControls is disabled.
2012-11-12 17:40:01 +00:00
Henrik Rydgard ac910d7e75 Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
Arthur Blot 5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00