Commit Graph
71 Commits
Author SHA1 Message Date
Unknown W. Brackets ecffa492f6 Refactor Windows show log switch. 2012-12-22 09:54:07 -08:00
Unknown W. Brackets 7aa7640e87 Add -f switch for parody with Headless. 2012-12-22 09:49:59 -08:00
Unknown W. Brackets 7fb65a5997 Add a switch to Windows to save to a log file. 2012-12-22 09:49:29 -08:00
Unknown W. Brackets d745bddc23 Enable a few command line switches on Windows. 2012-12-22 09:21:23 -08:00
Unknown W. Brackets 15793fe532 More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
Unknown W. Brackets 217bdc275e Fix some type-conversion warnings. 2012-12-21 16:07:38 -08:00
Henrik Rydgård b486ca1620 Merge pull request #215 from raven02/fast-mem
Quick add checkitem for option fast memory
2012-12-21 12:58:10 -08:00
raven02 88578cc525 Quick add checkitem for option fast memory 2012-12-22 00:49:53 +08:00
Henrik Rydgard 2ec8606fcb Flip Y axis for xinput 2012-12-21 17:13:00 +01:00
Henrik Rydgard f5efd6f2b1 JIT: add option to enable/disable jit of memory instructions. for crash safety. 2012-12-21 16:50:13 +01:00
Henrik Rydgard 4bf2e52623 HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on. 2012-12-21 11:08:54 +01:00
Henrik Rydgard 4046146164 Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup. 2012-12-19 15:14:41 +01:00
Henrik Rydgård a375dcb97c Merge pull request #195 from raven02/fs-fix
Quick viewport fix for fullscreen mode
2012-12-18 04:15:29 -08:00
raven02 478c5074e4 Quick viewport fix for fullscreen mode 2012-12-18 19:56:35 +08:00
Henrik Rydgard 624927cd9a Make the windows port find ppge_atlas in the assets subdirectory. 2012-12-17 22:24:07 +01:00
Henrik Rydgard a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00
Henrik Rydgard 11279668ca Allow changing of zoom factor at runtime 2012-12-17 21:06:47 +01:00
raven02 fb5a26b46d Enable correct viewport switching for screen 1x-4x and add Ctrl1-4 as shortcut key 2012-12-16 17:57:33 +08:00
Unknown W. Brackets c55ee023e1 Add project Dialog filter, suppress some warnings. 2012-12-10 08:21:05 -08:00
TMaul b7b40ba6d6 Make the flash filesystem a real directory
Not really needed yet, but it will be.
2012-12-09 23:32:44 +00:00
jacky400 8ce8400bae Update Windows/ppsspp.rc 2012-12-05 16:55:02 +08:00
jacky400 7c70a2048a Update Windows/ppsspp.rc 2012-12-05 14:40:13 +08:00
jacky400 284597582c Update Windows/WndMainWindow.h 2012-12-05 14:32:32 +08:00
jacky400 b49e053edd Update Windows/WndMainWindow.cpp 2012-12-05 14:31:41 +08:00
jacky400 a072fff4d4 Update Windows/WndMainWindow.cpp 2012-12-05 00:05:36 +08:00
Unknown W. Brackets 346095d5f0 SetWindowText() was doing ANSI conversion. 2012-12-03 07:57:28 -08:00
Unknown W. Brackets ad59c7f46d Convert the title to wchars to fix non-ASCII. 2012-12-03 07:44:29 -08:00
jacky400 d91314d906 Update Windows/main.cpp
Increase windows scheduling resolution
2012-12-03 16:44:37 +08:00
Unknown W. Brackets 958fd29593 On Windows, separate analog and digital arrows.
This fixes the Tales of Eternia menu and movement.
2012-12-02 16:04:50 -08:00
Florent Castelli 952a937fe7 Revert changes in RC file that were breaking debug build on Windows.
If the build isn't working on VS Express, notify me so we can find a fix.
2012-12-02 03:00:36 +01:00
Henrik Rydgard 815c3240bc V4 2012-12-01 10:44:37 +01:00
Henrik Rydgard a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Henrik Rydgard e370a1a8aa Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks. 2012-11-29 10:41:48 +01:00
Henrik Rydgard d8c92caad9 Safer matrix loading. Change default G3D log level from Notice to Error. 2012-11-26 18:04:34 +01:00
Henrik Rydgard 870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Sacha b76152d88a Use gl_common from native. 2012-11-26 20:38:39 +10:00
Unknown W. Brackets 063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Florent Castelli 56175bc505 Defer blend, cull and depth test changes to draw command
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard a97f66766d Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
Unknown W. Brackets f41445354c Correct stdafx.h path in project file. 2012-11-22 13:21:48 -08:00
Diogo Franco (Kovensky) 6108e36ae9 Several fixes to build under stricter C++11
Add missing #include to various files.

strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.

Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.

Fixes some linuxisms.

Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Diogo Franco (Kovensky) cd93e49584 Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
Henrik Rydgard 45369af482 0.31 in the UI 2012-11-20 22:41:24 +01:00
Henrik Rydgård 2a56d36b12 glViewport calls need to be in pixel coordinates. 2012-11-20 16:48:24 +01:00
Henrik Rydgard 4c2929cf13 v0.3 2012-11-20 11:54:51 +01:00
Henrik Rydgard 4b87da74cb windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
Henrik Rydgard 91e1cce17e Some reorg in preparation for FBO work 2012-11-19 21:23:29 +01:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard 7720dc3f60 Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
Henrik Rydgard 9165c0b3a9 Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00