Unknown W. Brackets
bbd7710234
Implement sceCtrlGetSamplingCycle() freq changes.
2012-12-22 21:23:28 -08:00
Unknown W. Brackets
8839516c1e
Implement sceCtrlGetSamplingCycle().
2012-12-22 20:31:22 -08:00
Unknown W. Brackets
6ad3c2d454
Make sure ctrl resets properly on game close/open.
2012-12-22 19:37:18 -08:00
Unknown W. Brackets
91e1cb7408
Implement sceCtrl*IdleCancelThreshold().
2012-12-22 18:41:49 -08:00
Unknown W. Brackets
15018ca4a5
Stub out the sceCtrl idle cancel funcs.
2012-12-22 18:30:14 -08:00
TMaul
2b177e9b6d
Start making the osk an osk
2012-12-22 18:48:32 +00:00
TMaul
154d3aaf6a
Add sceAtracSetMOutHalfwayBuffer definitiion
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PLus clean up the font code a tiny bit
2012-12-22 18:48:32 +00:00
Unknown W. Brackets
8188df4c8a
Oops, don't think this belongs here after all.
2012-12-21 17:03:11 -08:00
Unknown W. Brackets
15793fe532
More minor static analysis warning fixes.
2012-12-21 17:00:47 -08:00
Unknown W. Brackets
66e942c545
Fix some "might be null" warnings.
2012-12-21 16:25:05 -08:00
Unknown W. Brackets
ec753a3575
Fix some ignored error / shadowing warnings.
2012-12-21 16:23:21 -08:00
Unknown W. Brackets
217bdc275e
Fix some type-conversion warnings.
2012-12-21 16:07:38 -08:00
Henrik Rydgard
252845ecb6
Bugfix, remove hack
2012-12-21 23:55:19 +01:00
Henrik Rydgard
e42af096c8
Merge
2012-12-21 23:43:48 +01:00
Henrik Rydgard
e26083f702
Merge branch 'master' into multi-draw
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Conflicts:
GPU/GLES/IndexGenerator.cpp
GPU/GLES/IndexGenerator.h
2012-12-21 22:58:39 +01:00
Henrik Rydgard
d663e28bde
More work and optimization. Still not quite there.
2012-12-21 21:49:09 +01:00
Unknown W. Brackets
6adb29030f
Update tests.
2012-12-21 12:38:12 -08:00
Unknown W. Brackets
dbec955a99
Properly delete alarms after they run.
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Also fix refer, based on tests.
2012-12-21 12:28:28 -08:00
Unknown W. Brackets
522b16bb89
Fix error handling for setting alarms.
2012-12-21 12:04:02 -08:00
Unknown W. Brackets
33debd755b
Correct sceKernelSetSysClockAlarm timing.
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Also make refer status work for the tests to be usable.
2012-12-21 11:58:32 -08:00
Henrik Rydgard
3b114eb24a
More work on indexed draws. Not combining yet.
2012-12-21 19:16:17 +01:00
Henrik Rydgard
91744a03b0
Warning fixes
2012-12-21 16:50:13 +01:00
Henrik Rydgard
4efb66fdb6
Fix hw transform and audio on android, misc
2012-12-21 12:57:43 +01:00
Henrik Rydgard
4d4370232c
Assorted minor cleanup and fixes.
2012-12-21 10:20:22 +01:00
Unknown W. Brackets
5a501bb5ff
Fix minor typo.
2012-12-21 01:03:46 -08:00
Unknown W. Brackets
12fb91b7b5
Don't run interrupts while they're suspended.
2012-12-20 22:49:48 -08:00
Unknown W. Brackets
4fb6c8c0ac
Reschedule after interrupts run.
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It'll reschedule anyway, so this will just give us a message.
Hardware seems to reschedule, not just go back to the original
thread, but there may be more to it than that.
2012-12-20 21:59:10 -08:00
Unknown W. Brackets
9034cfbfd3
Defer HLE interrupts, vblank only when enabled.
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Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.
I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
2012-12-20 21:54:40 -08:00
Unknown W. Brackets
99b24720b8
Oops, not a real pointer, use 0 not NULL.
2012-12-20 20:07:55 -08:00
Unknown W. Brackets
0f364182fc
Alarms now fire again based on return value.
2012-12-20 20:07:54 -08:00
Unknown W. Brackets
529818c9cd
Handle interrupt return values.
2012-12-20 20:07:54 -08:00
Unknown W. Brackets
d6d1f687a8
Make the intr handler public, will need for timers.
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The idea here is that alarm/vtimers/etc. can implement a subclass
to pass more arguments / do whatever they need to.
2012-12-20 20:07:53 -08:00
Unknown W. Brackets
aadbe50357
Implement the basic functionality of alarms.
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They only fire the once though, and the use of subintr might be
a bit naive, may need internal funcs.
2012-12-20 20:07:53 -08:00
Henrik Rydgard
c279b88e28
Add check for invalid VAG audio addresses
2012-12-20 22:44:28 +01:00
Henrik Rydgard
8104a4af5b
Prettify logging of context switches
2012-12-20 15:23:15 +01:00
Henrik Rydgard
39cae09ead
Change some warn logging to debug logging, it's fine
2012-12-20 15:07:58 +01:00
Henrik Rydgard
fa7de38ccf
PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused).
2012-12-19 21:23:52 +01:00
Henrik Rydgard
fede297f30
Fix sceIoGetStat, memstick capacity check
2012-12-19 21:21:46 +01:00
Henrik Rydgard
fbc825a73d
Buildfix
2012-12-19 18:35:20 +01:00
Henrik Rydgard
d640bdd032
Fix memory stick status check - now saving works in Lumines
2012-12-19 11:11:27 +01:00
Henrik Rydgård
14a8259a6c
Merge pull request #197 from xsacha/master
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Qt Update, compiler warning fix
2012-12-19 00:44:59 -08:00
Sacha
a0b809023c
Don't check if unsigned is less than 0. Fix tabbing.
2012-12-19 13:07:41 +10:00
Xele02
0ccce3c1a8
* Don't restart dialog if already running. This correct bug with
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MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard
90e87ead84
Fix a relative path issue - apparently paths starting with '/' are still relative.
2012-12-18 14:13:35 +01:00
Henrik Rydgard
0448c62146
Properly size debug text when zoomed
2012-12-18 14:13:35 +01:00
Henrik Rydgård
b37b557173
Merge pull request #194 from unknownbrackets/alarm
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Ensure interrupts don't run on real threads
2012-12-18 02:56:29 -08:00
Henrik Rydgard
dba622338a
Audio smoothness improvements
2012-12-18 11:40:14 +01:00
Unknown W. Brackets
35a38ac6b9
Ensure interrupts don't run on real threads.
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If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.
For callbacks, it's injected, since they run on thread. But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
Henrik Rydgard
4ef0627387
Revert puyo puyo hack, breaks things (not very surprisingly)...
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There has to be some function that should reschedule that doesn't, though...
2012-12-18 10:38:25 +01:00
Henrik Rydgard
2b8419e0ff
Attempt more accurate frame timing (windows). Increase audio volume.
2012-12-18 10:25:57 +01:00