Henrik Rydgard
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e96761e400
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Hook up Thin3D to GLLost interface. Textures now remember their filename, shaders their source, so they can recreate themselves.
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2014-09-06 13:49:01 +02:00 |
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Unknown W. Brackets
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731ab24e21
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d3d: fix scissoring by using top=actual top.
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2014-08-24 19:50:36 -07:00 |
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Unknown W. Brackets
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d726e7f389
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Try not to crash on shader compile errors.
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2014-08-23 10:40:12 -07:00 |
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Unknown W. Brackets
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1ea54accef
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Add the prelude to fragment shaders.
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2014-08-23 09:27:35 -07:00 |
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Henrik Rydgard
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49602416cf
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More thin3d minor fixes
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2014-08-23 10:31:23 +02:00 |
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Unknown W. Brackets
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8c35e4b5fc
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Fix some type conversion warnings.
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2014-08-23 00:35:14 -07:00 |
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Unknown W. Brackets
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110f640ca8
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Fix Linux/Android compilation.
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2014-08-23 00:35:13 -07:00 |
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Henrik Rydgard
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ff5df25135
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Add Thin3d support to draw_text (Qt not touched)
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2014-08-22 20:54:28 +02:00 |
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Henrik Rydgard
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a1ff7a4488
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Thin3D: Add APIName query. Swizzle texture colors in D3D.
(not sure whether it's best done in the shader or in the texture data...)
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2014-08-22 20:54:27 +02:00 |
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Henrik Rydgard
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54b298a63e
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More Thin3D work (textures etc)
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2014-08-22 20:54:26 +02:00 |
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Henrik Rydgard
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29a60b5952
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Thin3d: Add cull mode, other fixes
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2014-08-22 20:54:25 +02:00 |
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Henrik Rydgard
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1251b6df79
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Thin3d: Add some untested texturing stuff
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2014-08-22 20:54:25 +02:00 |
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Henrik Rydgard
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a0f7f877e2
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Fix vertex declarations. Hook up some more of D3D9 (doesn't work yet)
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2014-08-22 20:54:24 +02:00 |
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Henrik Rydgard
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c1bc4215f2
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Thin3D: A thin OpenGL/D3D9 wrapper for basic rendering.
Only the OpenGL implementation actually works yet.
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2014-08-22 20:54:23 +02:00 |
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