Henrik Rydgård
4da2ca0935
Implement shader blending for D3D9
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This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.
This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
44d822be3b
Address feedback
2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746
Add support for reading depth buffers to the PackFramebufferSync function.
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Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).
Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
34ed960a72
Use better pattern for enum switches
2022-08-28 23:57:01 +02:00
Henrik Rydgård
b447092742
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
Unknown W. Brackets
da53ab8ef9
UI: Validate UI scissor inside bounds.
2022-08-28 09:01:35 -07:00
Henrik Rydgård
5247ffa0af
Merge pull request #15910 from unknownbrackets/riscv-emitter
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Add LI and compressed instructions for RISC-V
2022-08-28 15:57:03 +02:00
Unknown W. Brackets
08d82ec15b
riscv: Emit compressed instructions.
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Includes automatically using compressed, optionally.
2022-08-27 15:44:19 -07:00
Unknown W. Brackets
946080206d
riscv: Improve sign reduce/immediate readability.
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c807d459f6
riscv: Emit ADD/SUB/etc. for ADDW/SUBW/etc. on R32.
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No need to complicate code, we can just write ADDW() and expect it to work
on R32 (if ever motivated to support it.)
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c81d887a86
riscv: Include an LI helper in the emitter.
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Can be used for integers and floats.
2022-08-27 15:44:18 -07:00
Henrik Rydgård
322f29ce80
Comments and fixes
2022-08-27 23:37:02 +02:00
Henrik Rydgård
3c5ec25f61
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
Henrik Rydgård
31bd16a042
Merge pull request #15905 from unknownbrackets/riscv-emitter
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Add a RISC-V emitter
2022-08-26 09:41:20 +02:00
Unknown W. Brackets
4a93647acb
riscv: Emit CSR manipulation instructions.
2022-08-25 21:20:49 -07:00
Unknown W. Brackets
b5755b6cf7
riscv: Validate FixupBranch usage better.
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Also avoid FixupBranch alignment issues.
2022-08-25 21:20:49 -07:00
Unknown W. Brackets
591de6be1d
riscv: Emit float instructions.
2022-08-25 21:19:28 -07:00
Unknown W. Brackets
53693072d2
riscv: Emit atomic operations.
2022-08-25 21:19:28 -07:00
Unknown W. Brackets
c66d02d4db
riscv: Emit mul/div instructions.
2022-08-25 21:19:28 -07:00
Unknown W. Brackets
00280ab2ad
riscv: Emit fence and 64-bit instructions.
2022-08-25 21:19:28 -07:00
Unknown W. Brackets
49ec8a207d
riscv: Emit 32-bit 3-op instructions, validate GPR.
2022-08-25 21:19:27 -07:00
Unknown W. Brackets
1c35cfb325
riscv: Emit 32-bit load/store and imm ops.
2022-08-25 21:19:27 -07:00
Unknown W. Brackets
1dab9d1875
riscv: Emit standard B/U/J type ops.
2022-08-25 21:19:27 -07:00
Unknown W. Brackets
9fcad83940
riscv: Add initial emitter shell.
2022-08-25 21:17:11 -07:00
Henrik Rydgård
416d8b403b
Merge pull request #15768 from lvonasek/feature_openxr_6dof
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OpenXR - 6DoF support
2022-08-24 18:49:41 +02:00
Henrik Rydgård
d459eac891
Fix checks for depth texture support, GLES syntax errors
2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd674c47b6
OpenGL: Fix regular depal (shader depal still worked) that broke recently
2022-08-24 11:01:57 +02:00
Henrik Rydgård
8b3ef19450
Fix wrong width/height values being stored in thin3d textures
2022-08-24 10:23:37 +02:00
Henrik Rydgård
eb2f12e64a
Drive-by texture slot management cleanup
2022-08-24 10:22:58 +02:00
Luboš Vonásek
c5cb45b1f7
Merge branch 'hrydgard:master' into feature_openxr_6dof
2022-08-24 06:55:31 +02:00
Henrik Rydgård
fc81b76b98
Vulkan: Very minor chnages after checking Best Practices with new validation layer
2022-08-23 23:55:53 +02:00
Henrik Rydgård
5084743bbb
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
Unknown W. Brackets
c13f57e64f
Vulkan: Cleanup minor logging.
2022-08-21 19:40:02 -07:00
Henrik Rydgård
ca24f1b9aa
Fixes for D3D11
2022-08-21 09:58:58 +02:00
Henrik Rydgård
bd6f79e473
Fix the raster depth blit again, which I recently broke.
2022-08-17 16:52:49 +02:00
Lubos
1e479fa192
Merge branch 'master' into feature_openxr_6dof
2022-08-17 16:48:05 +02:00
Unknown W. Brackets
f7e4efdbc2
Merge pull request #15852 from hrydgard/more-code-cleanup
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Remove DX9 namespace, other code cleanup
2022-08-16 20:16:53 -07:00
Henrik Rydgård
d0cdb360fd
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
fp64
5b6a14edeb
Add a newline to "Leaving main" message.
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Also implement SYSPROP_DISPLAY_XRES/SYSPROP_DISPLAY_YRES for SDL.
Also fix couple of warnings.
2022-08-16 18:29:14 -04:00
Lubos
92d631966f
OpenXR - Resuming renderer fixed, haptics support added
2022-08-16 16:47:31 +02:00
Henrik Rydgård
1e57a358b8
thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it
2022-08-16 15:10:48 +02:00
Henrik Rydgård
3a0d43ae1e
Remove deprecated function (mostly)
2022-08-16 11:47:38 +02:00
Henrik Rydgård
31fe0fc39e
Remove some unnecessary bool returns.
2022-08-16 11:23:34 +02:00
Lubos
382df469c1
OpenXR - Recenter changes pitch of the 2D screens
2022-08-15 19:55:09 +02:00
Lubos
d34d1e4af9
OpenXR - Ensure PSP aspect ratio for 2D content
2022-08-15 17:41:04 +02:00
Lubos
70c4781feb
OpenXR - Option to set canvas distance added
2022-08-15 17:19:42 +02:00
Lubos
428145c4b9
OpenXR - 2D mode hack mappable (using screen keycode)
2022-08-15 16:53:00 +02:00
Unknown W. Brackets
a6804c96bd
GLES: Correct some variable shadowing.
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Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Unknown W. Brackets
cf030c3bce
Global: Cleanup some unreferenced warnings.
2022-08-13 12:43:14 -07:00
Lubos
017f263d04
OpenXR - Support for multiple projection matrices in the scene
2022-08-13 16:52:48 +02:00