The disassembly view's assembler has been commented out since the ImGui
debugger was written, because it asked for the opcode with InputBox_GetString,
which is Win32-only. Replaced with a small popup built from ImGui, so it works
everywhere the ImGui debugger does.
Splitting it in two is what the popup costs: assembleOpcode() only records the
address and seed text and raises a flag, since ImGui popups have to be opened
and drawn inside the frame that owns them, and applyAssembly() does the work
when the input is submitted. The flag is consumed in PopupMenu(), next to the
existing rename-function popup, which had already established the pattern. The
new state lives in ImDisasmView.
Behaviour follows the Win32 version, including "register=expression" assigning
a register rather than assembling, and falling through to the assembler when
the left side isn't a register name. Two differences, both deliberate:
- Errors appear inside the popup instead of a modal message box, and the popup
stays open with the text still in it, so a typo can be corrected instead of
retyped.
- No Core_RunOnCPUThread() around the register write or the assemble. The Win32
debugger needs it because its dialogs are pumped by the WinMain message loop,
a genuinely different thread; UI/ImDebugger always runs on the same thread as
Core_RunLoopUntil(), so it can touch this state directly (see AGENTS.md).
Also updated for the current APIs while it was dead: MipsAssembleOpcode() takes
an out-parameter for the error now rather than MIPSAsm::GetAssembleError(), and
expression evaluation goes through initExpression()/parseExpression().
The core has to be stepping, checked both when the popup is requested and again
on submit - the popup is modeless, so the core can be resumed while it's open.
The keyboard shortcut (A) is re-enabled along with the context menu item.
onChar(), which seeds the popup with the character typed over an instruction,
already called this and needed no change - it still has no caller of its own,
which is a separate pre-existing gap.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
step-over, step-out and run-until plant a one-shot breakpoint at the address
they want execution to return to. Keeping it in breakPoints_ alongside the
user's own meant the two kept colliding:
- Adding a log-only user breakpoint at the same address hijacked the temporary
one. AddBreakPoint() didn't match across temp-ness so both existed, and then
ChangeBreakPoint() looked up "the first enabled breakpoint at this address" -
a log-only breakpoint isn't enabled, so the temporary one won and had its
action overwritten to log-only. It lost PAUSE and the step never came back.
- RemoveBreakPoint() erased up to two entries per address to catch an
overlapping temporary one, so deleting either deleted both - including the
interpreter's cleanup path in CheckExecBreakpoints() taking the user's
breakpoint with it.
- ExecBreakPoint() handled one breakpoint per address, so with both at the same
address only one of them did anything: the step completed but the user's log
line never printed.
- Nothing dropped it when something *else* stopped us first, so an interrupted
step left a breakpoint armed at an address nobody was waiting for anymore,
which later fired as a phantom stop.
It's a single TempBreakPoint member now, invisible to the breakpoint lists and
untouched by user edits. One is enough: step over/out and cross-thread step into
all require the CPU to already be stepping and resume it immediately, so only
one can be in flight, and run-until now replaces rather than stacking (two
pending run-untils had no coherent meaning, and the loser stayed armed).
Behavior follows what other debuggers do. Both breakpoints at an address are
evaluated independently and their actions combine, so a log-only breakpoint
logs without stopping and still lets the step finish. Core_Break() drops the
temporary breakpoint on any stop, whatever the reason - the same way gdb deletes
its step-resume breakpoint and lldb discards the thread plan.
Two things to be careful of, both covered by the new TempBreakpoints test:
HasBreakPoints() has to account for it, or the interpreter's checked run loop
and the JIT skip breakpoint checking entirely and a step with no user
breakpoints set never returns; and IsAddressBreakPoint() (user-facing, for the
lists and disassembly markers) is now separate from NeedsBreakCheckAt() (what
the JIT frontends and interpreter ask), since only the latter should see it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
DisassemblyManager used to fuse lui+addiu/load/store into single pseudo-
instructions ("li", fused loads/stores) for display. This only applied to a
handful of opcodes, complicated DisassemblyManager, and was the root cause of
a stepping bug: Core_PerformCPUStep's Into/Over cases treated stepSize as a
byte count, while the WebSocket cpu.stepInto handler computed it as an
instruction count (needed to step over a whole fused macro in one go) - so a
plain, non-fused stepInto silently executed zero instructions.
Removed the fusion logic entirely (DisassemblyMacro, DISTYPE_MACRO) - every
disassembly line is now exactly one 4-byte instruction. With that,
"how many instructions does this line span" is always 1, so the
getInstructionSizeAt() byte-size queries in the legacy Windows and ImGui
debuggers are gone too; step requests just pass 1. Core_RequestCPUStep's
stepSize is now consistently in instructions everywhere.
Also fixes the PPSSPPHeadless build, broken since 0ed1f3e added
OpenWebDebugger() (which calls System_LaunchUrl) without a headless stub.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH