Henrik Rydgård
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65e23bb9f3
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Some reorganization. Start implementing framebuffer depal for Vulkan.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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6253280fba
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Delete superfluous bind of temporary render target on creation.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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93c785b76d
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Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
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2017-10-29 10:56:36 +01:00 |
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Henrik Rydgård
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9c254ea1c3
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Revert most of the last commit - will do it differently.
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2017-10-29 09:31:28 +01:00 |
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Henrik Rydgård
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a9f01c45e0
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Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug.
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2017-10-28 19:20:46 +02:00 |
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Henrik Rydgård
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7312576239
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More buildfixes, warning fix, memory leak fix
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2017-10-26 11:43:22 +02:00 |
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Henrik Rydgård
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07e8b4ff1a
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Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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8644e85d3d
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Remove misguided hack.
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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12f8580984
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Assorted fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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85cb604a24
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Fix (some) crashes on blits. Validation issues remain.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c4f0afc8a2
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Clean out some obsolete code
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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b5e06f3c7d
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VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c403edfa89
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Avoid re-binding pipelines.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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1c5bd0f8dc
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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2c8fb0fbd1
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Can't use the camera stuff on Android versions before 11. Fixes #10029.
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2017-10-24 15:40:04 +02:00 |
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Henrik Rydgård
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27db1d558c
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Comment and typo fixes.
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2017-10-22 10:13:25 +02:00 |
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Henrik Rydgård
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8f9bb59005
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Vulkan: Fix silly mistake in blend constant checks, thanks Unknown.
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2017-10-22 10:07:49 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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5da165fad6
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More work towards passing 1.61 Vulkan validation layers
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2017-10-20 17:19:07 +02:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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898716cc26
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Unify DownloadFramebufferForClut
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2017-10-18 12:34:01 +02:00 |
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Henrik Rydgård
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17576d7894
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Remove more dummy code from Vulkan backend.
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2017-10-18 12:27:58 +02:00 |
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Henrik Rydgård
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981c49615c
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Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
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2017-10-18 12:26:02 +02:00 |
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Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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4e3a9bc3e3
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Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
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2017-10-18 11:20:58 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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214270d192
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Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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f220c74037
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Remove comment, add check.
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2017-10-16 16:28:27 +02:00 |
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Henrik Rydgård
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ad4bc3f9f4
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Address review comments.
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2017-10-16 14:32:26 +02:00 |
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Henrik Rydgård
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9b1ee6fce6
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Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
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2017-10-11 13:39:34 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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2d94d45389
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More format support in thin3d GL
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2017-10-10 14:48:54 +02:00 |
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Henrik Rydgård
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0aa950b663
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Start moving PACK_ALIGNMENT into SafeGLReadPixels
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2017-10-09 15:43:26 +02:00 |
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Henrik Rydgård
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f760429792
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Minor refactoring of framebuffer readbacks.
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2017-10-09 15:17:55 +02:00 |
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Henrik Rydgård
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3757070fe2
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Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
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2017-10-09 12:17:54 +02:00 |
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Henrik Rydgård
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d36fdd6e51
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Merge pull request #9976 from unknownbrackets/core-context
Decorate shaders for core profile support
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2017-09-23 21:29:17 +09:00 |
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Unknown W. Brackets
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5784b51428
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GLES: Allow hwtess for GL 3.1 w/o shader4.
gl_InstanceID was added to core in 3.1, so we don't need gpu_shader4.
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2017-09-21 20:20:17 -07:00 |
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Henrik Rydgård
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39051f57fd
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Merge pull request #9974 from unknownbrackets/state-opt-fsid
GPU: Reset shader state on shader reset
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2017-09-21 12:46:05 +09:00 |
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Unknown W. Brackets
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e754cca288
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GLES: Add OpenGL 3.x core profile support.
Need to define #version everywhere and avoid varying/etc.
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2017-09-20 12:22:01 -07:00 |
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Unknown W. Brackets
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72e0a24724
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GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
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2017-09-20 08:37:54 -07:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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Unknown W. Brackets
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55ef501739
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GPU: Dirty viewport on RT width/height change.
Fixes #9959.
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2017-09-09 20:46:03 -07:00 |
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twinaphex
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4855b2d6f1
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mingw patches
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2017-08-31 22:15:05 +02:00 |
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