Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-12 09:09:29 +01:00
Code Issues Packages Projects Releases Wiki Activity
23,017 Commits 83 Branches 131 Tags
656ec18ded04913d3f7b9268c4ed93bb38ecfffe
Commit Graph
60 Commits
Author SHA1 Message Date
Henrik Rydgård c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 3e2b810c39 Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it? 2017-10-26 10:57:00 +02:00
Henrik Rydgård c403edfa89 Avoid re-binding pipelines. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 72a41cd524 Let's try a mutex. Doesn't completely solve the problem though.. 2017-10-26 10:57:00 +02:00
Henrik Rydgård d3672d9e57 Make sure not to begin and end the init command buffer on different threads. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 48ac334f4f Vulkan: Don't forget to specify stencil load op in render passes 2017-10-26 10:57:00 +02:00
Henrik Rydgård 022657ebb3 This makes a little more sense, but still hangs (frameAvailable = true while stuck on condvar) 2017-10-26 10:56:59 +02:00
Henrik Rydgård c788dc896a Synchronization is HARD. need a rethink, methinks. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
First Previous 1 2 Next Last
Powered by Gitea Version: 28.3.0 Page: 569ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API