Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgård 80772dd18e Remove leftover resolutionScale depal config parameter 2022-08-21 09:58:58 +02:00
Henrik Rydgård e6b60026d1 Fix graphics in Ratchet & Clank. WIP 2022-08-21 09:58:58 +02:00
Henrik Rydgård 5a7bddbfa6 Allow binding depth as 565 by going through depal.
This is a partial fix for #6105 (Ratchet & Clank particles visible
through things), but there's still weird glitchiness. There's a pass
during rendering that scrambles the mini depth buffer by using a
triangle mesh. I wonder if it's trying to simulate the swizzle? But it
doesn't really look like it...
2022-08-21 09:58:58 +02:00
Unknown W. Brackets 5d46948eca GPU: Correct depal CLUT texture for 5551/565.
See #15823.
2022-08-20 15:36:13 -07:00
Henrik Rydgård 83fd8a2fd8 Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Henrik Rydgård 5987c355d3 D3D9: Fix a lot of stuff 2022-08-06 18:27:04 +02:00
Henrik Rydgård e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
Henrik Rydgård 37555fd442 Move to Common 2022-08-06 18:27:02 +02:00