Commit Graph
743 Commits
Author SHA1 Message Date
Henrik Rydgård 90fd2d9e33 Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time. 2020-05-17 19:00:48 +02:00
Unknown W. Brackets cb739fc0b9 GPU: Allow each shader in chain to have settings.
It'll be up to the author to make the setting names make sense, though.
They'll show from first shader to last.
2020-05-16 12:33:35 -07:00
Unknown W. Brackets ff68a0d50f UI: Translate shader setting names.
Also, only save settings in ini that have names.
2020-05-16 12:33:35 -07:00
iota97 b07874cd00 Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
iota97 6c9eb4764c Use map for settings 2020-05-16 00:52:38 +02:00
iota97 a666635fa2 Post shader setting uniform 2020-05-15 18:08:52 +02:00
Unknown W. Brackets 3aa8287b74 softgpu: Enable postshader support. 2020-05-13 18:10:09 -07:00
Unknown W. Brackets b6b0f11f6c UI: Allow postshaders on D3D9.
Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets 23218a58e3 softgpu: Allow configuring Google Cardboard.
This is also relevant where softgpu is forced, i.e. Darkstalkers.
2020-05-13 18:07:25 -07:00
Unknown W. Brackets 03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
jlx78520 68406b97b0 #8714 Unified resolution scaling for all platforms. 2020-04-13 12:10:10 +03:00
Henrik RydgårdandGitHub df60f4e090 Merge pull request #12812 from unknownbrackets/ui-cheats
Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Unknown W. Brackets cb6dfeddf0 UI: Prevent changing memstick path in game.
It's going to work in confusing ways if the game has files open, etc.
2020-04-11 10:46:06 -07:00
Unknown W. Brackets 580c74c3e7 Audio: Remove latency setting.
This setting only changes some internal values that are shown in tests not
to match PSP behavior.  Removed, it now matches how the PSP works.

This setting wasn't really affecting any actual audio latency.
See #11844.
2020-04-08 00:08:19 -07:00
vnctdj 1253103c03 Fix duplicate translation ID 2020-03-28 22:25:48 +01:00
vnctdj 2a2af3a81c Fix translation things 2020-03-23 23:43:24 +01:00
iota97 e7bcf9a4c2 Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
iota97 45da319ce7 Auto rotating analog 2020-03-23 00:45:22 +01:00
Unknown W. Brackets 29e1772165 UI: Avoid cached booleans for simple globals.
It's more duplicate code and not really much faster or anything.
2020-03-21 18:49:36 -07:00
Unknown W. Brackets 3b05e839e1 UI: Disable render dup frames where it can't work.
Fixes #12724.
2020-03-21 18:33:54 -07:00
Henrik Rydgård d385096599 Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
Should help #9736, and fixes #12325.
2020-03-15 17:33:16 +01:00
Unknown W. Brackets 998f95786a Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Unknown W. Brackets 9cbf016b1d UI: Move Camera settings lower in Graphics.
Should it be in Graphics, though?  I guess it sorta is...
2020-03-08 20:45:01 -07:00
Unknown W. Brackets a3e12f4242 Android: Process input prompts more clearly.
This way, the processing is generally inline or explicitly a callback.
There's also less parsing issues since all the parsing is centralized.
2020-03-08 20:45:01 -07:00
Unknown W. Brackets efceb031ce UI: Make System_InputBox API asynchronous.
Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård c176c6c114 Also move out the global stuff from view.cpp/h to root.cpp/h 2020-03-08 15:16:32 +01:00
Henrik Rydgård 8f2a52ccab Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat 2020-03-08 14:28:10 +01:00
Henrik RydgårdandGitHub 875d53a485 Merge pull request #12612 from iota97/sdl-mouse
SDL analog mouse input
2020-03-05 17:23:08 +01:00
Henrik RydgårdandGitHub 358e1cb361 Merge pull request #12668 from unknownbrackets/frame-latency
GPU: Restart when changing inflight frames setting
2020-03-03 07:57:07 +01:00
Unknown W. Brackets 051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Henrik RydgårdandGitHub 777facded3 Merge pull request #12646 from iota97/grid-scale
Resizable game icons
2020-03-03 00:38:09 +01:00
ANR2ME 93b59afed5 Fix building errors 2020-03-03 00:23:12 +07:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
iota97 d8405b6f5b Move clear game list to new menu 2020-03-02 08:34:26 +01:00
Henrik RydgårdandGitHub fa8968f5c6 Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Unknown W. Brackets 98df4bbec3 GPU: Allow choosing number of inflight frames. 2020-03-01 08:53:46 -08:00
iota97 e3c130d238 Rebase on master 2020-03-01 15:34:35 +01:00
Unknown W. Brackets a91e206926 GPU: Add setting to control inflight frame usage. 2020-03-01 06:21:27 -08:00
Henrik RydgårdandGitHub 2ec82951a0 Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets 2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
iota97 3e6bab2c72 Go for Abbanon approach 2020-02-24 13:53:06 +01:00
iota97 f26cac3aca Add a option for game ID+version as well 2020-02-23 14:01:15 +01:00
iota97 592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97 4b28482479 SDL analog mouse input 2020-02-04 05:11:07 +01:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Florin9doi 09e32223c2 Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
Henrik RydgårdandGitHub 96e7281b20 Merge pull request #12572 from shenweip/Capture_Win
Add camera support for windows.
2020-01-15 20:03:10 +01:00
shenweip d1e354ce04 Improve compatibility.
Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip 034a257baf Add camera support for windows. 2020-01-13 15:06:02 +08:00