Unknown W. Brackets
5f2e20d8ca
softgpu: Reduce some minor bin item field sizes.
2022-09-11 18:39:14 -07:00
Henrik Rydgård
75efcd9dfd
Merge pull request #16000 from unknownbrackets/gedebugger
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Cleanup some crashes in GE debugger or with large textures
2022-09-11 19:41:11 +02:00
Henrik Rydgård
b3ba77152f
Merge pull request #16004 from hrydgard/shader-depal-d3d11
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Implement shader depal for D3D11, texture match refactorings
2022-09-11 19:34:11 +02:00
Henrik Rydgård
cf959a8467
Remove CLUT matching case that shouldn't be there yet.
2022-09-11 19:33:31 +02:00
Unknown W. Brackets
8c55e18ea8
softgpu: Switch vert continue buffer to members.
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Better this than static. May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
Unknown W. Brackets
e72309745e
softjit: Implement accurate fog color blending.
2022-09-11 08:50:07 -07:00
Unknown W. Brackets
b90fc7137f
softgpu: Correct accuracy of fog calculation.
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This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
Unknown W. Brackets
2e3b73abaa
softgpu: Restrict sprite fast path to throughmode.
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Its UV checks already should have generally, but let's be safe. It
doesn't validate state like fog, etc.
2022-09-11 08:22:37 -07:00
Henrik Rydgård
3e7f6b57aa
Shadergen issues found by the test
2022-09-11 16:52:33 +02:00
Henrik Rydgård
a30896e21f
Switch more texture matching calculations to use bytes for matching.
2022-09-11 16:52:30 +02:00
Henrik Rydgård
4491c480a6
Texture/framebuffer matching: Do margin check in bytes.
2022-09-11 16:18:04 +02:00
Henrik Rydgård
694dbe1271
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
Henrik Rydgård
35c9cbd6b0
Merge pull request #16003 from hrydgard/clut-download-compat
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CLUT download: Replace the backwards block transfer check with a new compat flag
2022-09-11 12:20:25 +02:00
Henrik Rydgård
5e6b064835
DownloadFramebufferForCLUT: Apply the fix mentioned in #8590
2022-09-11 10:30:43 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
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This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård
d86127ac5e
Merge pull request #15999 from unknownbrackets/softgpu-texsize
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softgpu: Clamp/wrap textures at 512 pixels
2022-09-11 10:12:38 +02:00
Henrik Rydgård
37b51393a8
Merge pull request #16002 from unknownbrackets/softgpu-vertexdec
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vertexjit: Use consistent skinInDecode
2022-09-11 10:11:02 +02:00
Henrik Rydgård
04c02340f1
Merge pull request #15998 from unknownbrackets/softgpu-rect
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softgpu: Allow almost flat rectangles to go fast
2022-09-11 08:54:04 +02:00
Unknown W. Brackets
4889d5285d
vertexjit: Use consistent skinInDecode.
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Just a little cleanup.
2022-09-10 21:54:04 -07:00
Unknown W. Brackets
15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
Unknown W. Brackets
90e009edb9
softgpu: Clamp/wrap textures at 512 pixels.
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A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
Unknown W. Brackets
1056301c95
D3D11: Prevent crash on larger textures.
2022-09-10 20:16:05 -07:00
Unknown W. Brackets
3242bb8d66
TexCache: Allow valid bufw sizes.
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These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00
Unknown W. Brackets
6c6d817ce7
Vulkan: Avoid crash if large texture attempted.
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Doesn't do the clamp/wrap thing, but at least this won't crash.
2022-09-10 20:14:37 -07:00
Unknown W. Brackets
100cbec620
GE Debugger: Fix crash on bp before list running.
2022-09-10 19:45:08 -07:00
Unknown W. Brackets
18c9a4d9c9
GE Debugger: Fix crash stepping with large tex.
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Some math was overflowing in allocations, and it would allocate zero
bytes. Let's just refuse textures more actively.
2022-09-10 19:31:53 -07:00
Unknown W. Brackets
f5f5c9ea87
softgpu: Avoid calling unordered coords tl/br.
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These are just corners, we don't know if they're top or not at this point.
2022-09-10 14:58:27 -07:00
Unknown W. Brackets
13ca08b235
softgpu: Avoid over-aggressive rect conversion.
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The TL and BR have to match between UVs and pos, not enough for UV to be
in order. This was causing an artifact on Chains of Olympus' title.
2022-09-10 14:56:13 -07:00
Unknown W. Brackets
2505ae2858
GE Debugger: Fix logging of texture size.
2022-09-10 13:36:01 -07:00
Unknown W. Brackets
e7d49cd7d0
softgpu: Allow almost flat rectangles to go fast.
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Improves transform rectangles used in Chains of Olympus, for example on
the title screen.
2022-09-10 13:29:40 -07:00
Unknown W. Brackets
6004d4a459
softgpu: Refactor duplicate rectangle compat check.
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This just moves the logic to a single place for changes.
2022-09-10 13:28:35 -07:00
Henrik Rydgård
a2ca85bc87
Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator.
2022-09-10 19:32:39 +02:00
Henrik Rydgård
e56e5947d5
Vulkan: Declare gl_Position as invariant. See #11583
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The code that computes shader outputs declared as invariant gets certain
optimizations disabled that could change the value - it makes it more
likely that different ways to do the same calculations end up with the same value.
This can help some types of Z fighting problems and similar.
Generally not a big deal for performance, plus, we're rarely vshader-bottlenecked...
2022-09-10 00:26:23 +02:00
Henrik Rydgård
f3c097680e
Merge pull request #15982 from hrydgard/renderpass-refactor
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Vulkan: Refactor renderpass handling
2022-09-08 09:35:55 +02:00
Henrik Rydgård
e7195d5a99
Match FragmentShaderFlags definition with the other PR.
2022-09-08 09:18:29 +02:00
Henrik Rydgård
974cd38b1f
Some more debug names to vulkan objects
2022-09-08 09:16:40 +02:00
Unknown W. Brackets
e6b4495e22
GPU: Make NotifyConfigChanged() calls consistent.
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They're generally centralized in Common.
2022-09-07 23:41:00 -07:00
Henrik Rydgård
cdda203438
Fix compiler warnings
2022-09-08 01:31:10 +02:00
Henrik Rydgård
347f7c4e5a
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Henrik Rydgård
cddc612f6d
Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes
2022-09-08 00:38:32 +02:00
Henrik Rydgård
14b5a1a7cd
Fix pipeline lifetime issue, misc.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
77819c6f80
Lifetime fixes, cleanups
2022-09-08 00:38:32 +02:00
Henrik Rydgård
befcfb470c
Fix shader caching.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
8782061539
Merge pull request #15980 from unknownbrackets/zstd-update
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Build: Add additional zstd file for libretro
2022-09-07 14:45:43 +02:00
Unknown W. Brackets
402492a958
GE Debugger: Show imm prim flag detail in disasm.
2022-09-06 22:31:09 -07:00
Unknown W. Brackets
880f6f8d49
GPU: Handle more flags on imm prim command.
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
7a83f8bab5
softgpu: Use vertType prim override for flags.
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These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
f274267143
GPU: Allow usage of texturing in immediate verts.
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And respect the other flags that I can reproduce working in a test.
I can't seem to get the fog to work at all, or the shading mode, or the
secondary color. Maybe depends on other flags or bits in other regs...
2022-09-06 22:20:45 -07:00