Commit Graph
7557 Commits
Author SHA1 Message Date
Unknown W. Brackets 5f2e20d8ca softgpu: Reduce some minor bin item field sizes. 2022-09-11 18:39:14 -07:00
Henrik Rydgård 75efcd9dfd Merge pull request #16000 from unknownbrackets/gedebugger
Cleanup some crashes in GE debugger or with large textures
2022-09-11 19:41:11 +02:00
Henrik Rydgård b3ba77152f Merge pull request #16004 from hrydgard/shader-depal-d3d11
Implement shader depal for D3D11, texture match refactorings
2022-09-11 19:34:11 +02:00
Henrik Rydgård cf959a8467 Remove CLUT matching case that shouldn't be there yet. 2022-09-11 19:33:31 +02:00
Unknown W. Brackets 8c55e18ea8 softgpu: Switch vert continue buffer to members.
Better this than static.  May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
Unknown W. Brackets e72309745e softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
Unknown W. Brackets b90fc7137f softgpu: Correct accuracy of fog calculation.
This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
Unknown W. Brackets 2e3b73abaa softgpu: Restrict sprite fast path to throughmode.
Its UV checks already should have generally, but let's be safe.  It
doesn't validate state like fog, etc.
2022-09-11 08:22:37 -07:00
Henrik Rydgård 3e7f6b57aa Shadergen issues found by the test 2022-09-11 16:52:33 +02:00
Henrik Rydgård a30896e21f Switch more texture matching calculations to use bytes for matching. 2022-09-11 16:52:30 +02:00
Henrik Rydgård 4491c480a6 Texture/framebuffer matching: Do margin check in bytes. 2022-09-11 16:18:04 +02:00
Henrik Rydgård 694dbe1271 Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
Henrik Rydgård 9bd8b11bf8 Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
Henrik Rydgård 35c9cbd6b0 Merge pull request #16003 from hrydgard/clut-download-compat
CLUT download: Replace the backwards block transfer check with a new compat flag
2022-09-11 12:20:25 +02:00
Henrik Rydgård 5e6b064835 DownloadFramebufferForCLUT: Apply the fix mentioned in #8590 2022-09-11 10:30:43 +02:00
Henrik Rydgård 33a93e238a CLUT download: Replace the broken block transfer check with a new compat flag.
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård d86127ac5e Merge pull request #15999 from unknownbrackets/softgpu-texsize
softgpu: Clamp/wrap textures at 512 pixels
2022-09-11 10:12:38 +02:00
Henrik Rydgård 37b51393a8 Merge pull request #16002 from unknownbrackets/softgpu-vertexdec
vertexjit: Use consistent skinInDecode
2022-09-11 10:11:02 +02:00
Henrik Rydgård 04c02340f1 Merge pull request #15998 from unknownbrackets/softgpu-rect
softgpu: Allow almost flat rectangles to go fast
2022-09-11 08:54:04 +02:00
Unknown W. Brackets 4889d5285d vertexjit: Use consistent skinInDecode.
Just a little cleanup.
2022-09-10 21:54:04 -07:00
Unknown W. Brackets 15d5fa48f7 softgpu: Check depth test early on simple stencil.
If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.

This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
Unknown W. Brackets 90e009edb9 softgpu: Clamp/wrap textures at 512 pixels.
A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
Unknown W. Brackets 1056301c95 D3D11: Prevent crash on larger textures. 2022-09-10 20:16:05 -07:00
Unknown W. Brackets 3242bb8d66 TexCache: Allow valid bufw sizes.
These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00
Unknown W. Brackets 6c6d817ce7 Vulkan: Avoid crash if large texture attempted.
Doesn't do the clamp/wrap thing, but at least this won't crash.
2022-09-10 20:14:37 -07:00
Unknown W. Brackets 100cbec620 GE Debugger: Fix crash on bp before list running. 2022-09-10 19:45:08 -07:00
Unknown W. Brackets 18c9a4d9c9 GE Debugger: Fix crash stepping with large tex.
Some math was overflowing in allocations, and it would allocate zero
bytes.  Let's just refuse textures more actively.
2022-09-10 19:31:53 -07:00
Unknown W. Brackets f5f5c9ea87 softgpu: Avoid calling unordered coords tl/br.
These are just corners, we don't know if they're top or not at this point.
2022-09-10 14:58:27 -07:00
Unknown W. Brackets 13ca08b235 softgpu: Avoid over-aggressive rect conversion.
The TL and BR have to match between UVs and pos, not enough for UV to be
in order.  This was causing an artifact on Chains of Olympus' title.
2022-09-10 14:56:13 -07:00
Unknown W. Brackets 2505ae2858 GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
Unknown W. Brackets e7d49cd7d0 softgpu: Allow almost flat rectangles to go fast.
Improves transform rectangles used in Chains of Olympus, for example on
the title screen.
2022-09-10 13:29:40 -07:00
Unknown W. Brackets 6004d4a459 softgpu: Refactor duplicate rectangle compat check.
This just moves the logic to a single place for changes.
2022-09-10 13:28:35 -07:00
Henrik Rydgård a2ca85bc87 Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator. 2022-09-10 19:32:39 +02:00
Henrik Rydgård e56e5947d5 Vulkan: Declare gl_Position as invariant. See #11583
The code that computes shader outputs declared as invariant gets certain
optimizations disabled that could change the value - it makes it more
likely that different ways to do the same calculations end up with the same value.

This can help some types of Z fighting problems and similar.

Generally not a big deal for performance, plus, we're rarely vshader-bottlenecked...
2022-09-10 00:26:23 +02:00
Henrik Rydgård f3c097680e Merge pull request #15982 from hrydgard/renderpass-refactor
Vulkan: Refactor renderpass handling
2022-09-08 09:35:55 +02:00
Henrik Rydgård e7195d5a99 Match FragmentShaderFlags definition with the other PR. 2022-09-08 09:18:29 +02:00
Henrik Rydgård 974cd38b1f Some more debug names to vulkan objects 2022-09-08 09:16:40 +02:00
Unknown W. Brackets e6b4495e22 GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
2022-09-07 23:41:00 -07:00
Henrik Rydgård cdda203438 Fix compiler warnings 2022-09-08 01:31:10 +02:00
Henrik Rydgård 347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård cddc612f6d Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes 2022-09-08 00:38:32 +02:00
Henrik Rydgård 14b5a1a7cd Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
Henrik Rydgård 77819c6f80 Lifetime fixes, cleanups 2022-09-08 00:38:32 +02:00
Henrik Rydgård befcfb470c Fix shader caching. 2022-09-08 00:38:32 +02:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård 8782061539 Merge pull request #15980 from unknownbrackets/zstd-update
Build: Add additional zstd file for libretro
2022-09-07 14:45:43 +02:00
Unknown W. Brackets 402492a958 GE Debugger: Show imm prim flag detail in disasm. 2022-09-06 22:31:09 -07:00
Unknown W. Brackets 880f6f8d49 GPU: Handle more flags on imm prim command. 2022-09-06 22:20:45 -07:00
Unknown W. Brackets 7a83f8bab5 softgpu: Use vertType prim override for flags.
These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets f274267143 GPU: Allow usage of texturing in immediate verts.
And respect the other flags that I can reproduce working in a test.
I can't seem to get the fog to work at all, or the shading mode, or the
secondary color.  Maybe depends on other flags or bits in other regs...
2022-09-06 22:20:45 -07:00