Commit Graph
26 Commits
Author SHA1 Message Date
Unknown W. Brackets 5ee4ba54b7 vertexjit: Use NEON loads for up to 8 weights. 2014-03-23 16:26:21 -07:00
Unknown W. Brackets cb02d66d8f vertexjit: Use NEON for prescale as well.
Just to keep the VFP out of the picture.
2014-03-23 16:26:20 -07:00
Unknown W. Brackets 0dc881e9aa vertexjit: Avoid the VFP more in some weight funcs. 2014-03-23 16:26:19 -07:00
Unknown W. Brackets c5e5bed59d vertexjit: Avoid skinning VFP switching. 2014-03-23 16:26:19 -07:00
Unknown W. Brackets 0048352318 vertexjit: Update some documentation.
We currently never skin and morph at the same time.
2014-03-23 16:26:18 -07:00
Unknown W. Brackets 9cfb0782bf vertexjit: Turn on NEON color morphs on ARM. 2014-03-23 16:26:17 -07:00
Unknown W. Brackets 4c48031724 vertexjit: Try to avoid a few more VFP switches. 2014-03-23 16:26:17 -07:00
Unknown W. Brackets 58fe022ecd vertexjit: Avoid switching to VFP from NEON. 2014-03-23 16:26:17 -07:00
Unknown W. Brackets a1301f5c4d Log if any games are actually using s8 through.
Not sure about z sign.
2014-03-23 16:26:16 -07:00
Unknown W. Brackets 154b0d14a5 vertexjit: Combine a few loads and stores on ARM. 2014-03-23 16:26:16 -07:00
Unknown W. Brackets b55ad0d9c6 vertexjit: Improve NEON align on color morph ARM. 2014-03-23 16:26:15 -07:00
Unknown W. Brackets 9698a565b7 vertexjit: Implement NEON color morphs on ARM. 2014-03-23 16:26:15 -07:00
Unknown W. Brackets a478436de9 vertexjit: Attempt 16-bit color morphs on ARM. 2014-03-23 16:26:15 -07:00
Unknown W. Brackets 29f9ea5df6 vertexjit: support 8888 morph on ARM. 2014-03-23 16:26:14 -07:00
Unknown W. Brackets 34747b7aa4 vertexjit: Support morph pos/norm on ARM as well. 2014-03-23 16:26:14 -07:00
Unknown W. Brackets 009c3ee3f7 vertexjit: Save S16-S31 registers in ARM. 2014-03-23 16:26:13 -07:00
Unknown W. Brackets b04553b983 vertexjit: Fix non-morph 5551 decoding.
Oops, it was just wrong before.
2014-03-23 16:26:13 -07:00
Henrik Rydgård 8dfadf7b8e ArmEmitter: Add VMOV_neon and a Size parameter to VFMA for consistency. 2014-03-22 16:31:16 +01:00
Sacha 05571df8ec Use a VLDM in Vertex Decoder. 2014-03-07 14:25:05 +10:00
Henrik Rydgård 79549e4acc PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
Unknown W. Brackets e6b2d00a2f Avoid reseved identifiers like _SP, etc.
R_SP is not that bad.
2013-12-29 14:25:34 -08:00
Henrik Rydgard 9c6e7e2958 Fix bug in vtxdec jit when hardware skinning 2013-11-30 16:26:50 +01:00
Henrik Rydgard 866ed28f64 Use VFMA in the one place where it's convenient. Some more optimization. 2013-11-24 19:50:56 +01:00
Henrik Rydgard e5e23f3ce1 ARM: Fix vsgn. Some vertex decoder tweaks. 2013-11-24 18:21:47 +01:00
Henrik Rydgard 030e6460cc ARM: NEON-optimize software skinning 2013-11-24 18:03:42 +01:00
Henrik Rydgard acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00