Commit Graph
3075 Commits
Author SHA1 Message Date
Henrik Rydgård 26884150d7 Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
Jan Beich 6a9334e6f0 OpenXR - Correct NULL type for XrSession
Common/VR/VRBase.cpp:220:30: error: assigning to 'XrSession' (aka 'unsigned long long') from incompatible type 'nullptr_t'
                engine->appState.Session = NULL;
                                           ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
2022-12-15 15:31:09 +00:00
Henrik Rydgård e6b7817cc6 Disable pre-rotation for 270 degree transform (inverse landscape).
Causes bizarre issues, see #15773
2022-12-15 11:29:11 +01:00
Henrik Rydgård a44af59f3a Use vendor instead of lazy memory to detect tiling GPUs. 2022-12-14 16:59:20 +01:00
Henrik Rydgård 11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Unknown W. Brackets 8c1a247b7b Vulkan: Cleanup some logspam. 2022-12-13 18:29:23 -08:00
Henrik Rydgård 00ebf4957f Make shader cache loading a bit more lenient. 2022-12-13 23:06:57 +01:00
Henrik Rydgård 30e1bc0540 Some logging improvements 2022-12-13 16:29:07 +01:00
Henrik Rydgård 73cd9fac7d Tiny optimization in PipelineDesc 2022-12-13 15:16:11 +01:00
Henrik Rydgård 630b7830fa Improve background drag behavior on display layout screen
If you moved into and mouse-up-ed over one of the menus while dragging
the background, it stopped registering movement and "up events" which
felt really awkward.

This is not super pretty, better would be a win32-SetCapture-like
mechanism but works okay.
2022-12-13 00:27:22 +01:00
Henrik Rydgård 675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Henrik Rydgård af59bc161b Merge pull request #16488 from lvonasek/config_openxr_update
OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Unknown W. Brackets 1810692236 Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets e3fdb183f6 Common: Remove some unused color conv funcs.
We already have versions of these doing other conversions.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos 28c115c4ba OpenXR - Allow to put HUD out of the screen 2022-12-10 21:36:39 +01:00
Lubos 3cc979859c OpenXR - Release keys on activation of camera adjust 2022-12-10 21:31:39 +01:00
Henrik Rydgård 31efd9565e Merge pull request #16539 from unknownbrackets/gedebugger
GE Debugger: Fix src/dst stride formatting
2022-12-10 20:27:24 +01:00
Unknown W. Brackets a800938604 Common: Fix worker thread names. 2022-12-10 10:40:32 -08:00
Henrik Rydgård cdb830f390 Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
Henrik Rydgård 4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Unknown W. Brackets 0a4e3a3867 Merge pull request #16531 from hrydgard/last-frame-shaders
iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Henrik Rydgård e59b734b27 Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color. 2022-12-09 23:47:39 +01:00
Henrik Rydgård b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Henrik Rydgård 0ad6218dc4 Fix "usePrevFrame" shaders for OpenGL 2022-12-09 17:28:58 +01:00
Henrik Rydgård 7ff0030772 Added vertical layout for display layout screen 2022-12-08 16:04:20 +01:00
Henrik Rydgård 141e076f12 Merge pull request #16523 from hrydgard/post-shader-cleanup
Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård 3e7f7ad8d7 Add CSS-style padding support to LinearLayout. Use to improve the look 2022-12-08 00:01:46 +01:00
Henrik Rydgård 42b74c6a9a Add background to the scroll views. Not really pretty but more readable 2022-12-07 23:12:09 +01:00
Lubos 8ff1156c04 OpenXR - SDK updated 2022-12-07 21:19:33 +01:00
Henrik Rydgård cd24d3edf9 Fix context menu translation support 2022-12-07 16:15:02 +01:00
Henrik Rydgård 241dd4093b Change the Settings toggle to a specially styled checkbox 2022-12-07 11:12:29 +01:00
Henrik Rydgård a83a3f9d5d Declutter using a context menu, which I had to create from scratch. 2022-12-07 10:27:02 +01:00
Henrik Rydgård 39b627c0c1 Fix layout issues, misc cleanup and comments 2022-12-07 10:27:02 +01:00
Henrik Rydgård aed5d76fbc Make the post shader list more editable 2022-12-07 10:27:02 +01:00
Henrik Rydgård 82680633e7 More usability tweaks 2022-12-07 10:27:02 +01:00
Unknown W. Brackets 77c98441f4 softgpu: Expand fast path to all fb formats.
This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård 70b6733d0a Minor alpha bit optimization in Darkstalkers rectangle code 2022-12-07 01:50:29 +01:00
Henrik Rydgård 93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Henrik Rydgård 5de3a7c252 Merge pull request #16500 from unknownbrackets/warnings
Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets e49668eea7 SaveState: Correct missing switch case warnings. 2022-12-04 07:57:30 -08:00
Unknown W. Brackets 0556ee67fc SaveState: Fix a format type error. 2022-12-04 07:57:09 -08:00
Henrik Rydgård a8939f456a Remove dead code, validation fix in GE debugger
See #16490
2022-12-04 00:49:48 +01:00
Henrik Rydgård 7e97ce1760 Merge pull request #16495 from unknownbrackets/vulkan-shutdown
Cleanup shader module lifetime handling for Vulkan
2022-12-04 00:16:58 +01:00
Unknown W. Brackets 3f620dba58 Vulkan: Reduce some logging when things are fast.
On startup especially this spams sometimes.
2022-12-03 14:56:58 -08:00
Unknown W. Brackets 78ed8d45a7 Vulkan: Defer deletion of shader module promises. 2022-12-03 14:53:10 -08:00
Unknown W. Brackets 53eedf06e3 Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård f3ba8fb334 Address feedback, also sort texture shaders 2022-12-03 19:30:50 +01:00