Commit Graph
425 Commits
Author SHA1 Message Date
Henrik Rydgard 5cee8856ea Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets 8efbcf8d42 Use draws for alpha/stencil only clear in Vulkan. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Unknown W. Brackets 944a1f380b Disable alpha test optimization with logic ops.
We still need to discard the pixels in the case of a logic op, like
invert.  Otherwise we will invert the blended pixels too.

See #8632.
2016-03-12 09:27:18 -08:00
Henrik Rydgard 58b07e00d7 Assorted fixes and cleanups. 2016-03-06 11:46:41 -08:00
Henrik Rydgard 9d8d810395 Clear detection: Don't need to check the even vertices, as the odd vertices are the ones used for color.
This lets us detect and replace cube.elf's clear, and probably others.
2016-03-06 11:36:32 -08:00
Unknown W. Brackets 6b9b00aa16 Assume DUALSOURCE replace alpha means supported.
We already check supports when generating this value, don't need to check
again when using it.
2016-03-05 17:18:04 -08:00
Unknown W. Brackets 8b51bc5b0b Fix debugging and depth packing with old depth.
Which means, OpenGL in general right now.
2016-02-07 22:42:47 -08:00
Unknown W. Brackets f1c06d25ea Switch to old-style depth in OpenGL.
Some devices really aren't handling the new method well.  There seem to be
accuracy problems when specifying the values to OpenGL.
2016-02-06 20:21:14 -08:00
Unknown W. Brackets 87b75235e7 Improve depth accuracy a bit in 16-bit slice mode. 2016-02-06 20:02:18 -08:00
Victor Xie dc32805256 Made commit 0920f6c a little more robust.
Eliminated division-by-zero when depth range is zero.
2016-02-01 13:17:15 +08:00
Unknown W. Brackets c593b7cdfd Ignored rendered CLUTs that are in the margins.
Fixes issues with Ridge Racer on some mobile devices.
2016-01-23 09:02:30 -08:00
Unknown W. Brackets e30ab95179 d3d9: Fix maxSeenV when not known.
And just make the code reused between both.  Fixes #8478.
2016-01-22 18:48:54 -08:00
Unknown W. Brackets 0443fbebd0 Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
Unknown W. Brackets 2916298695 gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
Unknown W. Brackets 79750ed1ad Add a config setting to control depth quality.
For those who want 1x PSP like behavior.
2016-01-20 22:11:00 -08:00
Henrik Rydgård 4c8384aa09 Merge pull request #8461 from unknownbrackets/gpu-depth
Swap depth range to use minz/maxz
2016-01-20 10:19:51 +01:00
Unknown W. Brackets 02bf70a2d0 Where possible, rewrite 5551 stencil ops too.
We can in most cases fix INVERT, and also INCR so INVERT works when we
can't fix it.

Fixes #8422.
2016-01-19 23:17:58 -08:00
Unknown W. Brackets e00c9940e8 Correct pixel depth rounding. 2016-01-19 20:19:50 -08:00
Unknown W. Brackets 5de7d2cf8f Oops, correctly center depth. 2016-01-19 07:51:56 -08:00
Unknown W. Brackets 6ef97f72d2 gedbg: Show scaled depth values properly. 2016-01-19 07:23:06 -08:00
Unknown W. Brackets b80c02c272 Simulate depth clamping.
We'll allow extra space in both directions.  It's not exactly right, but
it's a fast approximation.
2016-01-19 07:12:58 -08:00
Unknown W. Brackets 0920f6c6eb Use minz/maxz as the depth range.
This allows values that fall outside the viewport, but still within the
depth range, to be drawn.
2016-01-19 07:12:57 -08:00
Henrik Rydgård 07a16705d8 Merge pull request #8452 from unknownbrackets/gpu-mpeg
Resize FBOs when video width is larger
2016-01-19 09:42:13 +01:00
Unknown W. Brackets d1b3768e49 Use a common func everywhere for float depth vals. 2016-01-18 19:29:45 -08:00
Unknown W. Brackets 99eb3f8a94 Instead, let's resize it in case there's rendering. 2016-01-17 23:07:00 -08:00
Unknown W. Brackets 7993866ee4 Invalidate FBOs when video width is larger.
This way we won't try to upload them wrong.  Fixes #8392.
2016-01-17 21:58:49 -08:00
Unknown W. Brackets 0828721bc2 Simplify depth calculation a bit.
This way we keep the original range better, so we should lose less
precision.
2016-01-17 18:30:58 -08:00
Unknown W. Brackets 516147680c Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
Unknown W. Brackets b40c3fd839 Use video format when uploading to framebuffers.
Expected to help Bounty Hound, #8392.
2016-01-17 12:57:27 -08:00
Henrik Rydgard 790210f6ef Minor fixes 2016-01-17 20:33:22 +01:00
Henrik Rydgard dfa7a252de Get rid of some redundant vertex shaders when using unlit ShadeMapping (wipeout, etc) 2016-01-17 20:33:21 +01:00
Henrik Rydgard c8b1064d20 GL Cleanup: No longer redundantly store the shader ID inside the shader objects 2016-01-17 20:33:14 +01:00
LunaMoo 6061ad7579 Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
LunaMoo e4271fe1bc Integrate stretching options into display layout editor. 2016-01-17 09:18:41 +01:00
LunaMoo 284600b1a7 Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
2016-01-17 09:18:36 +01:00
Unknown W. Brackets 6b3260df9a Correct SSE alpha check for 4444 textures.
Oops, can't use cmplt here.
2016-01-12 00:20:36 -08:00
Henrik Rydgård d479990595 Merge pull request #8413 from hrydgard/framebuffer-remove-unused
Remove some unused functionality from the framebuffer managers
2016-01-10 23:47:29 +01:00
Unknown W. Brackets c6ffed6484 gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Henrik Rydgard 88ed44189d Remove some unused functionality from the framebuffer managers 2016-01-10 14:59:27 +01:00
Unknown W. Brackets aa0055cea7 Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Henrik Rydgård 8b27bc51f5 Merge pull request #8389 from unknownbrackets/gpu-memcpy
Refactor VRAM download, optimize rendered CLUTs
2016-01-05 12:49:29 +01:00
Unknown W. Brackets 6b98b99006 Take the closest matching CLUT framebuffer. 2016-01-05 00:42:24 -08:00
Unknown W. Brackets 909d477719 Support CLUTs at an x offset.
Used by Kurohyo 2.  Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
Victor Xie cd63b6d057 Fixed build on Mac OS X. 2016-01-05 14:23:54 +08:00
Unknown W. Brackets 191350ff02 Minor cleanup. 2016-01-04 22:23:37 -08:00