Henrik Rydgard
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5cee8856ea
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Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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8efbcf8d42
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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28ae840abe
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfcfd406fc
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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e89a7f0c67
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Update VulkanContext
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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c8457d39ed
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
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Unknown W. Brackets
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944a1f380b
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Disable alpha test optimization with logic ops.
We still need to discard the pixels in the case of a logic op, like
invert. Otherwise we will invert the blended pixels too.
See #8632.
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2016-03-12 09:27:18 -08:00 |
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Henrik Rydgard
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58b07e00d7
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Assorted fixes and cleanups.
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2016-03-06 11:46:41 -08:00 |
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Henrik Rydgard
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9d8d810395
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Clear detection: Don't need to check the even vertices, as the odd vertices are the ones used for color.
This lets us detect and replace cube.elf's clear, and probably others.
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2016-03-06 11:36:32 -08:00 |
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Unknown W. Brackets
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6b9b00aa16
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Assume DUALSOURCE replace alpha means supported.
We already check supports when generating this value, don't need to check
again when using it.
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2016-03-05 17:18:04 -08:00 |
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Unknown W. Brackets
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8b51bc5b0b
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Fix debugging and depth packing with old depth.
Which means, OpenGL in general right now.
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2016-02-07 22:42:47 -08:00 |
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Unknown W. Brackets
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f1c06d25ea
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Switch to old-style depth in OpenGL.
Some devices really aren't handling the new method well. There seem to be
accuracy problems when specifying the values to OpenGL.
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2016-02-06 20:21:14 -08:00 |
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Unknown W. Brackets
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87b75235e7
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Improve depth accuracy a bit in 16-bit slice mode.
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2016-02-06 20:02:18 -08:00 |
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Victor Xie
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dc32805256
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Made commit 0920f6c a little more robust.
Eliminated division-by-zero when depth range is zero.
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2016-02-01 13:17:15 +08:00 |
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Unknown W. Brackets
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c593b7cdfd
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Ignored rendered CLUTs that are in the margins.
Fixes issues with Ridge Racer on some mobile devices.
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2016-01-23 09:02:30 -08:00 |
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Unknown W. Brackets
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e30ab95179
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d3d9: Fix maxSeenV when not known.
And just make the code reused between both. Fixes #8478.
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2016-01-22 18:48:54 -08:00 |
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Unknown W. Brackets
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0443fbebd0
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Add methods to download depth to PSP RAM.
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2016-01-20 22:11:03 -08:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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79750ed1ad
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Add a config setting to control depth quality.
For those who want 1x PSP like behavior.
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2016-01-20 22:11:00 -08:00 |
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Henrik Rydgård
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4c8384aa09
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Merge pull request #8461 from unknownbrackets/gpu-depth
Swap depth range to use minz/maxz
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2016-01-20 10:19:51 +01:00 |
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Unknown W. Brackets
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02bf70a2d0
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Where possible, rewrite 5551 stencil ops too.
We can in most cases fix INVERT, and also INCR so INVERT works when we
can't fix it.
Fixes #8422.
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2016-01-19 23:17:58 -08:00 |
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Unknown W. Brackets
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e00c9940e8
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Correct pixel depth rounding.
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2016-01-19 20:19:50 -08:00 |
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Unknown W. Brackets
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5de7d2cf8f
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Oops, correctly center depth.
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2016-01-19 07:51:56 -08:00 |
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Unknown W. Brackets
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6ef97f72d2
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gedbg: Show scaled depth values properly.
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2016-01-19 07:23:06 -08:00 |
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Unknown W. Brackets
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b80c02c272
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Simulate depth clamping.
We'll allow extra space in both directions. It's not exactly right, but
it's a fast approximation.
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2016-01-19 07:12:58 -08:00 |
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Unknown W. Brackets
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0920f6c6eb
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Use minz/maxz as the depth range.
This allows values that fall outside the viewport, but still within the
depth range, to be drawn.
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2016-01-19 07:12:57 -08:00 |
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Henrik Rydgård
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07a16705d8
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Merge pull request #8452 from unknownbrackets/gpu-mpeg
Resize FBOs when video width is larger
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2016-01-19 09:42:13 +01:00 |
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Unknown W. Brackets
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d1b3768e49
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Use a common func everywhere for float depth vals.
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2016-01-18 19:29:45 -08:00 |
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Unknown W. Brackets
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99eb3f8a94
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Instead, let's resize it in case there's rendering.
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2016-01-17 23:07:00 -08:00 |
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Unknown W. Brackets
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7993866ee4
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Invalidate FBOs when video width is larger.
This way we won't try to upload them wrong. Fixes #8392.
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2016-01-17 21:58:49 -08:00 |
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Unknown W. Brackets
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0828721bc2
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Simplify depth calculation a bit.
This way we keep the original range better, so we should lose less
precision.
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2016-01-17 18:30:58 -08:00 |
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Unknown W. Brackets
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516147680c
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Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
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2016-01-17 14:54:39 -08:00 |
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Unknown W. Brackets
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b40c3fd839
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Use video format when uploading to framebuffers.
Expected to help Bounty Hound, #8392.
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2016-01-17 12:57:27 -08:00 |
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Henrik Rydgard
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790210f6ef
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Minor fixes
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2016-01-17 20:33:22 +01:00 |
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Henrik Rydgard
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dfa7a252de
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Get rid of some redundant vertex shaders when using unlit ShadeMapping (wipeout, etc)
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2016-01-17 20:33:21 +01:00 |
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Henrik Rydgard
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c8b1064d20
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GL Cleanup: No longer redundantly store the shader ID inside the shader objects
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2016-01-17 20:33:14 +01:00 |
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LunaMoo
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6061ad7579
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Some improvements, comments and polishing.
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2016-01-17 09:21:12 +01:00 |
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LunaMoo
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e4271fe1bc
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Integrate stretching options into display layout editor.
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2016-01-17 09:18:41 +01:00 |
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LunaMoo
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284600b1a7
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Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
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2016-01-17 09:18:36 +01:00 |
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Unknown W. Brackets
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6b3260df9a
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Correct SSE alpha check for 4444 textures.
Oops, can't use cmplt here.
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2016-01-12 00:20:36 -08:00 |
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Henrik Rydgård
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d479990595
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Merge pull request #8413 from hrydgard/framebuffer-remove-unused
Remove some unused functionality from the framebuffer managers
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2016-01-10 23:47:29 +01:00 |
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Unknown W. Brackets
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c6ffed6484
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
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Henrik Rydgard
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88ed44189d
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Remove some unused functionality from the framebuffer managers
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2016-01-10 14:59:27 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Henrik Rydgård
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8b27bc51f5
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Merge pull request #8389 from unknownbrackets/gpu-memcpy
Refactor VRAM download, optimize rendered CLUTs
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2016-01-05 12:49:29 +01:00 |
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Unknown W. Brackets
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6b98b99006
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Take the closest matching CLUT framebuffer.
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2016-01-05 00:42:24 -08:00 |
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Unknown W. Brackets
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909d477719
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Support CLUTs at an x offset.
Used by Kurohyo 2. Highly unlikely to be a mis-estimate within stride.
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2016-01-05 00:02:58 -08:00 |
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Victor Xie
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cd63b6d057
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Fixed build on Mac OS X.
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2016-01-05 14:23:54 +08:00 |
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Unknown W. Brackets
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191350ff02
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Minor cleanup.
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2016-01-04 22:23:37 -08:00 |
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