Henrik Rydgard
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5ea01ffff6
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Add a secondary way to upload textures - through buffers.
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2016-03-20 19:31:02 +01:00 |
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 Unknown W. BracketsandHenrik Rydgard
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82205a4660
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Handle Vulkan init errors more gracefully.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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fe270c592a
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Typo fix
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b0098f7961
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Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse.
See https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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575cc890b7
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Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ca012e83d
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Fix a bunch of new vulkan validation layer failures.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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6e2e0bfa33
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Should not specify the Vulkan patch version when requesting Vulkan 1.0.
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2016-03-20 19:31:02 +01:00 |
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 Unknown W. BracketsandHenrik Rydgard
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c92790c5a8
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Specify a useful app version when loading Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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432fbe30d1
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Vulkan: We're doing dual src blending wrong (GLSL part, not sure how to do it right) so disable it.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b06cf4e688
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Re-fix depth buffer initialization
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgård
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9c457da4c9
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Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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