Commit Graph
259 Commits
Author SHA1 Message Date
Sacha fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Henrik Rydgård da380478f6 Enable software skinning by default 2013-11-13 19:55:20 +01:00
Henrik Rydgard 7e67476b00 Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
Henrik Rydgard 63334698e1 Add temporary setting to disable the vertex decoder jit while we debug it 2013-11-09 18:16:26 +01:00
Henrik Rydgard 5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Henrik Rydgård 23ac6ea2fd Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
	Core/Config.h
	UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Sacha b1b4679fe6 Scale touch controls to screen resolution.
Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Unknown W. Brackets 2f010773e1 Add rewind feature to the UI.
May not be perfect yet.
2013-11-02 18:33:23 -07:00
bollu 4bdf78e2a2 change defaults and setting name 2013-11-02 04:41:20 +05:30
Henrik Rydgård 590ad5c6df Merge pull request #4369 from unknownbrackets/deadbeef
Fill regs with 0xDEADBEEF after syscalls...
2013-11-01 14:15:53 -07:00
Henrik Rydgård 07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Siddharth 6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Unknown W. Brackets ee57498b16 Add a setting to skip 0xDEADBEEF reg filling.
For debugging purposes.  Can't think of a better way.
2013-10-30 07:28:52 -07:00
Henrik Rydgård 997c7dc374 Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
Siddharth 5daaaa3aad made deadzones configurable 2013-10-28 16:43:42 +05:30
Siddharth ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Henrik Rydgård 4cc6171cf9 Merge pull request #4316 from shenweip/patch-12
Fallback to default path if current directory doesn't exist.
2013-10-25 14:38:33 -07:00
shenweip 6a149200b6 Fallback to default path if current directory doesn't exist. 2013-10-26 00:44:19 +08:00
Henrik Rydgård f73aec2570 Only disable buffered rendering by default on Galaxy Y instead of all
Armv6 devices.

Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.

Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Henrik Rydgard bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
The Dax 98c6e87c0f Make touch Dpad and Select show by default. 2013-10-20 12:02:19 -04:00
The Dax 11a34746cf Default to true for all touch control visibility, and actually translate Control Visibility. 2013-10-20 00:01:29 -04:00
The Dax d099692ed0 Make Toggle All actually function. 2013-10-19 23:24:38 -04:00
The Dax a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00
Henrik Rydgard f15e21c5f8 Remove the Enable Atrac3+ checkbox 2013-10-20 01:07:18 +02:00
SiddharthandHenrik Rydgard 38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Siddharth 06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard e88a049e79 Windows: Center window on first start 2013-10-15 13:10:25 +02:00
Unknown W. Brackets 49983fa1e4 Also respect Windows absolute paths. 2013-10-12 16:41:53 -07:00
Unknown W. Brackets c0e3f1523e Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets 79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Sacha d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack 1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Henrik Rydgård 5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Kingcom 2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
danyalzia 903d425fc8 Update Config.cpp 2013-09-30 00:45:06 +05:00
Henrik Rydgard a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Kingcom 478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Henrik Rydgard b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard 2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
raven02 74c4b2bafb Add ifdef _WIN32 2013-09-20 20:51:46 +08:00
raven02 9212b131ab Set default to false for option, FrameSkipUnthrottle 2013-09-20 13:57:46 +08:00
Henrik Rydgård db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia 5550d386d4 Update Config.cpp 2013-09-17 11:36:09 +05:00
The Dax e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax 426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Unknown W. Brackets 4e86fc6266 Buildfix. 2013-09-15 16:02:05 -07:00