Lin Runze
5b406f00fd
loongarch: Initial VertexJIT support and bug fix
2025-07-17 00:33:56 +08:00
Henrik Rydgård
a80756574c
Fix really wacky edge case when switching to Auto FrameSkip from "skip buffered" mode.
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Fixes issue #20596
2025-07-08 20:08:23 +02:00
Henrik Rydgård
58dd4677e3
Fix issue with toggling texture saving via shortcut.
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Fixes #20581
2025-07-08 13:51:09 +02:00
Henrik Rydgård
b0cfeed766
Make the check for framebuffer copy targets slightly more lenient for tiny copies.
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- Fixes #20556
2025-06-26 18:23:56 +02:00
Henrik Rydgård
a7a33dc414
Fix potential sign issue in Accessible() (though I don't quite get how it's failing).
2025-06-24 17:16:59 +02:00
Henrik Rydgård
14b593cdfc
Try to get more info out of the crash.
2025-06-24 16:08:37 +02:00
Henrik Rydgård
62ff5ca81d
Unit test fix part #1 : Get more information
2025-06-24 15:20:50 +02:00
Lubos
1c7922f511
OpenXR - Make FakeReflections shader compatible with nonVR screens
2025-06-19 15:57:24 +02:00
Henrik Rydgård
c87a169563
Add missing string, ignore override ini filenames if "true"
2025-06-14 15:42:17 +02:00
Henrik Rydgård
435f523997
Replacement textures: Don't spend frame time waiting for a texture to be finished
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It's better to finish rendering the frame and have the texture ready for
the next one, without wasting CPU.
However, if the user set their texture load speed to "Instant", that
means they never want to see any original textures. So in that case, we
do still wait.
Fixes #20519
2025-06-13 23:31:02 +02:00
Henrik Rydgård
ad00c20660
Windows: Remove ARM32 configurations from project files.
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These will never be supported again (and never really were, only used
for Windows Phone testing a long time ago)
2025-06-11 08:55:13 +02:00
Henrik Rydgård
dae0d11809
Remove some D3D9 leftovers
2025-06-10 16:59:14 +02:00
Henrik Rydgård and GitHub
87baa69ce4
Merge pull request #20488 from hrydgard/more-fixes
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Fix another texture replacement crash
2025-06-10 15:29:41 +02:00
Henrik Rydgård
6cfea96e58
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
Henrik Rydgård
252d342cc5
Fix another texture replacement crash (only happens with broken png texture files).
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Fix a warning too.
2025-06-10 15:03:15 +02:00
Henrik Rydgård
6350ba6e30
Move an enum, just because.
2025-06-08 11:48:39 +02:00
Henrik Rydgård
44d06ec42f
Add some sanity checks guided by Android crash reports
2025-06-07 16:35:19 +02:00
Henrik Rydgård
9d1f8a2575
Don't forget to update the vertex addr even when culling 2D draws
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Fixes #20454
2025-06-06 17:53:49 +02:00
Henrik Rydgård
4c8aae50b2
Remove dead code, minor ge debugger change
2025-06-06 13:50:35 +02:00
Henrik Rydgård
deb2fa4a63
Texture replacement: Fix issue where we could accidentally close a file twice.
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Add a sanity check.
2025-06-06 10:31:01 +02:00
Henrik Rydgård
4cc5b230ce
The ritual bump of the shader cache version
2025-06-05 11:01:25 +02:00
Henrik Rydgård
ab2f85b6b8
Crashfix in folder move logging. Plus relax an assert
2025-06-01 10:55:21 +02:00
Henrik Rydgård
2e7f2ffcd4
Same as previous commit for the framebuffermanager debug UI
2025-05-26 19:39:51 +02:00
Henrik Rydgård
bdf08c84fd
Move the ImGui texture cache viewer out of core
2025-05-26 19:02:57 +02:00
Henrik Rydgård
22b1ecf65b
Memstick: Show a warning if you pick a folder inside the previous one (common mistake)
2025-05-26 13:23:10 +02:00
Henrik Rydgård
9ecc135601
Vertex decoder C++ fallbacks: Make sure to never read from the destination
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This can have devastating effects on performance on some architectures.
Will help, but not fix, #20171 on some hardware (there's more
optimization work that needs doing).
2025-05-26 11:18:45 +02:00
Henrik Rydgård
84d180bdfe
TextureCacheVulkan: Add a sanity check
2025-05-25 11:22:05 +02:00
Henrik Rydgård and GitHub
d782382f28
Merge pull request #20385 from hrydgard/android-shortcut-fix
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Android shortcut fix
2025-05-22 09:24:41 +02:00
Henrik Rydgård
a36d3cf18d
Logging improvements / despam
2025-05-21 21:42:08 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
52eca29700
Delete an unnecessary warning
2025-05-19 20:50:09 +02:00
Henrik Rydgård
207830ce00
Minor assert change
2025-05-19 10:34:22 +02:00
Henrik Rydgård
7ec959db25
Fix crash in NotifyTextureDecoded in certain conditions.
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See #20300
2025-05-16 10:31:33 +02:00
Henrik Rydgård
8f3045cf9e
Cleanup
2025-05-15 18:20:47 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
9293afa1c0
Cleanup
2025-05-15 10:32:07 +02:00
Henrik Rydgård
4fcf5a4fab
Start reordering things in the GPU init, with the goal of doing most of it on the loader thread.
2025-05-15 10:24:30 +02:00
Henrik Rydgård
fba2489c79
Remove dubious parallelization in ELF loading, initialize a var, add some checks
2025-05-15 09:48:23 +02:00
Henrik Rydgård
4e0b6ac3ec
More misc cleanup
2025-05-14 15:14:03 +02:00
Henrik Rydgård
8ed898c5e6
GPU: Constify VertexDecoder pointers, remove in some cases
2025-05-14 15:13:59 +02:00
Henrik Rydgård
3e0fea509d
Improve sanity checks for vertex ranges in GPU
2025-05-14 09:39:14 +02:00
Henrik Rydgård
dd38e8d012
GPU constify
2025-05-14 09:39:14 +02:00
Henrik Rydgård
cdc3a19284
Fix exiting from framedump playback while paused inside a display list
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Fixes #20304
2025-04-30 15:53:55 +02:00
Henrik Rydgård
f4beb585fd
compat.ini: Add Crazy Taxi to list of games requiring buffered rendering.
2025-04-29 16:46:14 +02:00
Henrik Rydgård
f3127346d4
Add a setting (in developer tools) to control texture replacement load speed
2025-04-22 20:57:32 +02:00
Henrik Rydgård
b7dae29865
Don't unnecessarily reload the ini file when entering/leaving settings
2025-04-22 20:42:53 +02:00
Henrik Rydgård
0f18f054ab
Make the frame-time budget for uploading replacement textures take framerate into account
2025-04-22 20:19:43 +02:00
Henrik Rydgård
176edb93a5
IniFile: Add faster way of reading everything in a section, use it when reading hashes for texreplace
2025-04-22 17:35:40 +02:00
Henrik Rydgård
8accc57df7
Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
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Fixes #20267
2025-04-17 19:18:59 +02:00