Commit Graph
3215 Commits
Author SHA1 Message Date
xebra 5536cdd827 [spline/bezier]Fix tex coords. 2018-06-26 01:47:13 +09:00
Unknown W. Brackets 95f270778e Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets e2c217ab29 Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård f3ab56e15d Merge pull request #11193 from unknownbrackets/gles
Android: Allow using OpenGL 4.x with javaGL disabled
2018-06-18 10:58:39 +02:00
Unknown W. Brackets 03edd6129a GLES: Cut down on use of USING_GLES2. 2018-06-17 20:51:34 -07:00
Unknown W. Brackets 9f4cd3fcdb GLES: Add missing semantics for stencil upload.
Makes #10634 work for GLES properly.
2018-06-17 17:50:38 -07:00
Unknown W. Brackets f6036195d8 GLES: Cleanup stencil upload w/h handling.
In case a buffer has been resized recently, we want to upload just the
detected drawable area, probably.  Before this was inconsistent depending
on the render resolution.
2018-06-17 17:50:38 -07:00
Unknown W. Brackets d1fa9b97a3 GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
Unknown W. Brackets ccef997a7a GE Debugger: Fix asserts when reading debug tex.
This is unfortunate, but right now BuildTexture() applies the sampling
settings which happen within a render pass.  So we must have a render
pass.
2018-06-11 14:56:25 -07:00
Henrik Rydgård 6bf6490c2f Merge pull request #11128 from unknownbrackets/gpu-minor
Minor framebuffer code cleanup
2018-06-06 22:28:35 +02:00
Henrik Rydgård 03175b74ef Merge pull request #10957 from unknownbrackets/depal-bounds2
GPU: Dirty tex when clearing or rendering to self
2018-06-06 22:22:01 +02:00
Unknown W. Brackets 4f93b1d136 GLES: Removed unused skip copy code.
Now it was just making the buffer larger for no reason.  Before, it
allowed us to skip the convBuf copy.
2018-06-06 05:56:30 -07:00
Unknown W. Brackets 8f354e5312 GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
Unknown W. Brackets 7c8780bfb6 GPU: Remove some unused code. 2018-06-06 05:56:29 -07:00
Unknown W. Brackets dca159c47e GPU: Correct sw flat shading color on Vulkan/D3D.
It was only correct on GLES before.  This only fixes software transform.
2018-06-06 05:53:50 -07:00
Unknown W. Brackets 61fc1cdcfb GPU: Dirty tex when clearing or rendering to self.
This way if we're blitting, we'll re-blit.
2018-06-06 05:52:49 -07:00
zhang wei 3380bbb0c6 save cache before clear 2018-06-04 22:00:29 +08:00
Henrik Rydgård c1d113e0e9 When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.

Plus some minor things.

Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård c964bc4ba2 Fix another of these pesky GL task switching bugs. 2018-05-30 19:29:26 +02:00
Henrik Rydgård 1c17373039 GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
Henrik Rydgård 0d6be3a476 GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this? 2018-05-27 22:25:15 +02:00
Henrik Rydgård b730d187e8 Add some paranoid checks guided by stack traces from Google Play 2018-05-27 22:12:59 +02:00
Henrik Rydgård ab65c5210c GLES shader depal fix. Again, this is disabled by default so should not affect anything. 2018-05-14 21:20:51 +02:00
Henrik Rydgård 4ba9fe3e0e GLES depal (currently disabled): Use high int precision.
Should fix issue mentioned in https://github.com/hrydgard/ppsspp/commit/fb7a63bd11ba785209babfe9631956110d46c9bf
2018-05-13 20:51:20 +02:00
Unknown W. Brackets 8d07e6d985 GPU: Prevent temp FBOs from overwriting each other.
Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.)  This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
Henrik Rydgård 698bd75209 Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Unknown W. Brackets 3eb0450998 Depal: Reapply texture when bounds change.
Since we need each slice of the texture when we use bounds to reduce the
size.  Fixes #10951.
2018-04-22 10:43:46 -07:00
Henrik Rydgård f17890623c Shader depal: fix bilinear filter coord 2018-04-13 20:57:36 +02:00
Henrik Rydgård fb7a63bd11 Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
Henrik Rydgård 117dad8a48 Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
Henrik Rydgård 36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
2018-04-10 12:22:41 +02:00
Henrik Rydgård 8953d7ff73 Revert "Comment fixes, reindentation."
This reverts commit 6fa9fcefb2.
2018-04-10 12:14:23 +02:00
Henrik Rydgård 1c99ebcbcc Fix DecFmt bug 2018-04-10 12:12:47 +02:00
Henrik Rydgård 6a90b8fbb4 Revert "Further cleanup after the removal of hardware skinning."
This reverts commit f086a0915f.

Increment the shader cache version. Restore some more.
2018-04-10 11:38:02 +02:00
Henrik Rydgård 69309aa400 Revert "Remove some remains of software skinning"
This reverts commit 2d33d526b8.
2018-04-10 11:21:56 +02:00
Henrik Rydgård ca0fb77080 Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
Henrik Rydgård 2cd8bd9bc3 Fixes to in-game GPU shutdown/switching. Fixes #10860 2018-04-05 20:26:29 +02:00
Henrik Rydgård 398d375568 Fix issue in TextureCacheGLES::DeviceRestore 2018-04-05 20:17:30 +02:00
Henrik Rydgård b06df3536e Auto unregister push buffer on deletion. 2018-04-05 17:53:03 +02:00
Henrik Rydgård feb3870f7d Also take control over Begin/End 2018-04-05 17:34:32 +02:00
Henrik Rydgård 8d6bbc54a9 Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager 2018-04-05 17:31:12 +02:00
Henrik Rydgård 1d6263d5eb More GL shutdown fixes. Partially fixes #10868 2018-04-05 12:28:59 +02:00
Unknown W. Brackets c6ef547176 GLES: Show post-shader compile errors to user. 2018-04-01 19:47:19 -07:00
Unknown W. Brackets db756b6aeb GLES: Show post-shader translate errors to user.
Usually these should be syntax errors, so better to let them know it
happened.
2018-04-01 19:47:02 -07:00
Henrik Rydgård 01d81ffa72 OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
Henrik Rydgård f967e206b8 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
Henrik Rydgård 99af1d58ad OpenGL task switching fix 2018-03-17 13:45:12 +01:00
Henrik Rydgård 9761d8930d Bump GL shader cache version 2018-03-17 02:01:11 +01:00
Henrik Rydgård 6858c77612 Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00