Commit Graph

452 Commits

Author SHA1 Message Date
Henrik Rydgård 0a1be41fa7 Additional fixes to ZipFileLoader 2026-03-08 12:33:46 +01:00
Henrik Rydgård 5dc169ecbe Fix more race conditions if you exit during game bootup 2026-02-24 00:56:45 +01:00
Henrik Rydgård 202259eb09 Add a quick workaround for Mahjongg Artifacts framebuffer expiration.
Fixes #15828, well at least except for savestate support.
2026-02-22 23:42:13 +01:00
Henrik Rydgård 5a5c7028b9 Assorted warning fixes and data initialization to please valgrind 2026-02-19 11:24:46 +01:00
Henrik Rydgård 386fc442a6 Rework the internal screenshot API, fix bug causing screenshotting to get stuck 2026-02-13 12:34:26 +01:00
Henrik Rydgård d8b8a51309 Correct a bunch of edge cases, move some code around 2026-02-08 17:07:22 +01:00
Henrik Rydgård df2d00208e Improve screenshots in "Skip buffer effects" mode 2026-02-08 16:33:48 +01:00
Henrik Rydgård eb234a1563 Finish the split. Greatly simplifies the render code in EmuScreen. 2026-02-08 10:46:16 +01:00
Henrik Rydgård 2ea94534e6 Split up FramebufferManagerCommon::CopyDisplayToOutput 2026-02-08 10:17:42 +01:00
Henrik Rydgård aa17599f66 Make things more consistent in the no-present case 2026-02-08 10:13:34 +01:00
Henrik Rydgård 814713e932 More refactor 2026-02-08 01:06:35 +01:00
Henrik Rydgård c139d4aaff Split up Presentation::CopyToOutput into passes and output. 2026-02-08 01:06:35 +01:00
Henrik Rydgård 34108551da Fix a problem with copies to RAM - forgot to set up the copy dest rectangle
Fixes #21187
2026-02-05 14:04:34 +01:00
Henrik Rydgård 475390a968 Add workaround for Tales of Phantasia X.
Fixes #21162
2026-01-29 23:16:51 +01:00
Henrik Rydgård d6ebfed432 Fix some bugs and warnings from a pass of static analysis 2026-01-29 17:41:54 +01:00
Henrik Rydgård 60a065b242 Make the Brave Story hack safer, hide it behind a compat flag. 2026-01-23 23:39:11 +01:00
Henrik Rydgård 732288c03a Brave Story: Hack to make the bloom effect run much more efficiently.
Fixes #19820

Not ready for merge, it needs more checks and maybe a compat flag.
2026-01-23 23:13:04 +01:00
Henrik Rydgård 30e23000c0 Correct the fallback path for intra-framebuffer block copies 2026-01-22 14:25:09 +01:00
Henrik Rydgård 7bca84252e Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage. 2026-01-22 13:47:41 +01:00
Henrik Rydgård 1ac218960f OpenGL / FramebufferManager: Improve asserts for raster blits 2026-01-01 14:15:37 +01:00
Henrik Rydgård c999367471 Fix crash in DrawPixels in "skip framebuffer effects" mode 2025-12-15 17:18:17 +01:00
Henrik Rydgård 4ba197bc77 Crashfix in FramebufferManager 2025-11-27 10:31:08 +01:00
sum2012 553ee27629 Remove spam of "Rendering from framebuf with offset"
It spam in all games.
Only output in debug mode.
2025-11-15 19:33:58 +08:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård 176c55da25 Remove unused "interval" concept from presentation mode 2025-10-19 18:18:06 +02:00
Henrik Rydgård a80756574c Fix really wacky edge case when switching to Auto FrameSkip from "skip buffered" mode.
Fixes issue #20596
2025-07-08 20:08:23 +02:00
Henrik Rydgård b0cfeed766 Make the check for framebuffer copy targets slightly more lenient for tiny copies.
- Fixes #20556
2025-06-26 18:23:56 +02:00
Henrik Rydgård 6cfea96e58 Remove D3D9 support, to make future changes easier 2025-06-10 15:07:16 +02:00
Henrik Rydgård 2e7f2ffcd4 Same as previous commit for the framebuffermanager debug UI 2025-05-26 19:39:51 +02:00
Henrik Rydgård 751e4fad2e Move more of GPU init to the loader thread. Some log cleanup. 2025-05-15 11:43:37 +02:00
Henrik Rydgård 41b77bf1ae More log cleanup 2025-04-14 22:27:51 +02:00
Henrik Rydgård 78141d602e GPU assert fix 2025-04-03 13:44:36 +02:00
Henrik Rydgård 8d6593b92b Remove compat flag AllowDelayedReadback 2025-01-05 09:18:13 +01:00
Henrik Rydgård aec17d8829 Actually queue up depth draws 2024-12-28 23:21:54 +01:00
Henrik Rydgård 0629a98f97 Add some depth raster stats 2024-12-22 10:32:15 +01:00
Henrik Rydgård df6ed8cfc9 Do some cleanup of #includes in GPU 2024-12-18 13:57:26 +01:00
Henrik Rydgård 111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård 11dbae3457 Remove the "DispatchFlush" mechanism, not convinced it's a win 2024-12-15 13:42:05 +01:00
Henrik Rydgård 794fa28035 Small simplification 2024-12-15 13:23:34 +01:00
Henrik Rydgård 638607d29a Refactor: Make GPUCommon own the framedump "recorder". 2024-12-15 12:07:44 +01:00
Henrik Rydgård b2a8b4168b Core: Minor changes to stepping (and some log changes) 2024-12-10 01:06:19 +01:00
Henrik Rydgård 0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Henrik Rydgård e59e3a9271 Add basic window for the output display 2024-11-27 01:37:03 +01:00
Henrik Rydgård 6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård 09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård 194b2ce076 Ge Debugger: Add a framebuffer listing, along with some plumbing 2024-11-23 23:23:48 +01:00
Henrik Rydgård 1221a6e928 Minor code cleanups 2024-10-28 17:50:34 +01:00
Henrik Rydgård 56a164a14e Handle one more error case in presentation 2024-10-28 17:02:03 +01:00