The PSP's getsockopt and setsockopt work like 4.4BSD's, which
pspautotests net/inet/options records in detail, and most of it didn't
match: flags read back as their bit (SO_REUSEADDR as 4, SO_NBIO as
0x80), buffer sizes have their own defaults, getsockopt copies as much
as fits and says how much, and unknown options and levels fail with
ENOPROTOOPT and EINVAL.
So the socket-level options are now kept in InetSocket, and only the
ones that change what the host socket does are passed on to it. That
also stops the timeouts reaching the host, where Winsock read the
timeval as a millisecond count. Accepted sockets copy their options from
the listener, like BSD's sonewconn(). IP_TTL is kept too, as Windows'
default is 128 and the PSP's 64.
Timeouts are set in microseconds, but kept in 10 ms clock ticks, and
one under a tick is no timeout at all (net/inet/limits). Buffers can be
up to 233016 bytes (net/inet/limits), 4.4BSD's limit with 256-byte
mbufs, where we allowed 8 MB. SO_ERROR reads as an SCE error code rather
than an errno (net/inet/tcp).
The host's TCP send buffer is capped at 64 KB, closer to the PSP's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- accept and recvfrom write only as much of the address as its length
allows, and set the length to that (pspautotests net/inet/udp and
tcp). They wrote all 16 bytes and set it to 16. They now also give the
host an address of their own, so one the game passes without a length
can't make the host fail the call with EFAULT.
- InetAton and InetAddr take the forms 4.4BSD's inet_aton() does
("1.2.3", "16909060", "0x7f.1", octal with a leading zero), which the
host's inet_pton() didn't. InetPton takes only a plain dotted quad,
and only AF_INET. All three stop at a space. InetNtop returns NULL with
ENOSPC when the string doesn't fit, leaving the buffer alone, and with
EAFNOSUPPORT for other families (net/inet/addr).
- getpeername after the peer closed is ENOTCONN rather than macOS's
EINVAL, as 4.4BSD checks for a connection first (net/inet/errors).
Coded Arms Contagion calls InetNtop with a 4-byte buffer, which now gets
NULL, as on hardware.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
errno:
- A thread that hasn't made a call yet reads 0x80410001 from GetErrno,
as the PSP has no errno record for it until then. errno is saved in
savestates now, in a new sceNet section version.
- socket(), close() and setsockopt() clear it when they succeed.
- Running out of descriptors is EMFILE, at 255 like the PSP, and an
unconnected UDP socket sending without an address EDESTADDRREQ, which
Winsock calls ENOTCONN.
- On Windows, ENOBUFS, EPROTOTYPE, ENOPROTOOPT, EMSGSIZE, ENETRESET and
EDESTADDRREQ now map to the PSP's errnos. They only did elsewhere.
All from pspautotests net/inet/errors, options and errnothread.
The socket table:
- Descriptor numbers are handed out round-robin up to 255, as on the PSP
(net/inet/states), rather than the lowest free one.
- Closing frees the slot even if the host's close fails, and Close and
CloseAll take the lock the rest of SocketManager does.
- accept no longer leaks the host socket when it runs out of numbers.
- bind no longer asks UPnP to forward port 0, and closing the socket
removes its forward, unless another socket still uses the port.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bad arguments now fail the way the PSP fails them, with -1 and errno
set, rather than reaching the host or returning something else:
- A descriptor that isn't open is EBADF. The result used to be EBADF's
number, 9, which looks like success (pspautotests net/inet/errors).
- Buffers and addresses the host reads or writes directly are checked to
lie in game memory, failing with EFAULT, rather than letting a host
recv or send run past the end of it.
- socket() with anything but an AF_INET TCP, UDP or raw socket, with a
protocol that fits, is EPROTONOSUPPORT (net/inet/errors).
- bind with an address shorter than 16 bytes is EINVAL, and with another
family than AF_INET EADDRNOTAVAIL (net/inet/errors).
- shutdown with a how other than 0-2 is EINVAL (net/inet/states).
- sendto with an address shorter than 16 bytes is EINVAL, which Winsock
calls EFAULT, and Sendmsg with any control data, or a short address,
EINVAL (net/inet/msg).
- poll reports a negative fd as POLLNVAL like any other that isn't open,
rather than failing (net/inet/polledge).
The pspautotests update brings in the new net/inet tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Headless only started Winsock (net::Init) for the debugger, so on Windows
every socket call failed with WSANOTINITIALISED. Start it always.
Winsock's select() fails on empty sets, where POSIX waits out the timeout, so
a select() used as a sleep (the VSH's Skype) returned an error at once. With
no host sockets to check, select and poll now just report nothing ready.
Look up host sockets without GetHostSocketFromInetSocket, which asserts on a
socket closed while a call waits for it, and whose -1 can't be caught with
< 0 on Windows, where SOCKET is unsigned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Like POSIX poll(), as pspautotests net/inet/blocking shows. We took it as
microseconds, so every poll timeout was a thousand times too short.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Host sockets are always non-blocking, so a game's blocking recv(), accept()
and so on came back with EAGAIN at once, and connect() and poll() blocked the
whole emulator in the host call instead. Now recv, recvfrom, send, sendto,
accept, connect, poll and select try once, and if the call would block on a
blocking socket (no SO_NBIO or MSG_DONTWAIT), the thread waits and a
CoreTiming event retries it every millisecond. It ends when the call completes
or fails, or when SO_RCVTIMEO/SO_SNDTIMEO runs out in emulated time.
Sockets accepted on Linux are made non-blocking too: unlike BSD and Windows,
Linux doesn't pass that on from the listening socket. select() rejects a
tv_usec of a second or more with EINVAL.
Hardware behaviour from pspautotests net/inet/blocking.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
select() ran on the CPU thread with the guest's timeout (5.5 seconds when it
gave none), so the whole emulator stopped for as long as it waited. The VSH's
Skype uses select() with no sockets as a sleep, 0.65-0.95 s at a time, and ran
at a crawl: almost no emulated time passed, and the UI barely moved.
Now the sockets are checked without blocking. If none is ready, the thread
waits and a CoreTiming event polls again every millisecond until one is, or
the timeout runs out in emulated time. A null timeout now waits for as long as
it takes. Pending waits are saved in savestates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The apctl, NpAuth and NpMatching2 event loops kept references to the
front of their deque after popping it, so callbacks could get the
next event's arguments. NpMatching2 also dereferenced its optional
opt param when it was null.
- The resolver was left stopped after any savestate load or reboot,
which broke Outrun 2006 (it relies on it starting out running).
- Getpeername/Getsockname with a namelen under 2 copied a negative size.
They now write the PSP's 16-byte sockaddr truncated to namelen, with
sa_len 16, as pspautotests net/inet/poll shows on hardware.
- Poll handed an fd that isn't open (-1) to FD_SET. It now reports
POLLNVAL for it and counts it, as on hardware (net/inet/poll).
Setsockopt read past a local u32 for larger options, and passed a
negative optlen to the host. A zero cmsg_len looped forever.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
HLEFunc and ReplaceFunc now take the MIPSState they run on. The dispatch
paths (both interpreters and every JIT backend) pass in the state they
belong to, and CallSyscall*, hleFinishSyscall and the HLE mips call
machinery use it instead of currentMIPS.
The wrappers in FunctionWrappers.h take the function as `auto` and call it
through HLECall, which also accepts an implementation with an extra leading
MIPSState * parameter and passes the state to it. Any other signature still
fails to compile, as before. PARAM/RETURN now refer to a local `mips`.
The HLE functions (and replacement functions) that used currentMIPS now take
the state that way. Callers outside a syscall's own frame - CoreTiming
events, the adhoc matching thread, dialogs, PPGe, the debugger UIs - pass
currentMIPS or &mipsr4k explicitly. The kernel's thread internals still use
currentMIPS.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Fixes#22647
sceNetInetBind rewrote the address whenever the ad hoc server was set to
localhost (to 127.0.0.x, even an explicit address) or the built-in ad hoc
server was enabled (INADDR_ANY to the address facing the ad hoc server),
breaking infrastructure sockets. Both rewrites now only apply while
adhocctl is initialized, which keeps ad hoc as it was.
sceNetApctlGetInfo reported its IP from the same ad hoc-relative
getLocalIp(), so a localhost ad hoc server told infrastructure games their
IP was 127.0.0.x. It now uses the host interface's IP (getHostLocalIp(),
split out of getLocalIp()).
Adds the net/inet/bind test, which failed every bind under headless (whose
ad hoc server is localhost).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
He used Claude, never thought of this use case, but it's logical - it
can go reverse engineer the functions to come up with likely names,
making it easier to match the SHA1 hash. (NIDs are truncated SHA1 hashes
of names, except in firmwares later than around 3.50).