Commit Graph
2289 Commits
Author SHA1 Message Date
Henrik Rydgard f20e00315d Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
2013-04-28 22:15:33 +02:00
Unknown W. Brackets 993554e873 Revert sceAtracGetSecondBufferInfo().
I don't know if those changes fixed any games, but they look wrong.
Reverting fixes Holy Invasion of Privacy and Valkyrie Profile.
2013-04-28 12:43:17 -07:00
Unknown W. Brackets b18235d2e0 Sneak in a quick logging fix. 2013-04-28 11:27:05 -07:00
Henrik Rydgård 35b6d27f97 Merge pull request #1573 from sum2012/patch-1
Non Window build fix
2013-04-28 06:15:15 -07:00
Henrik Rydgård 9cc960657f Merge pull request #1571 from raven02/patch-9
Several CMD update in sceIoDevctl()
2013-04-28 06:15:05 -07:00
sum2012 b2ee8468d7 Non Window build
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
raven02 6979fb63fd Buildfix 2013-04-28 20:48:12 +08:00
raven02 bbff79a894 Several CMD update in sceIoDevctl() 2013-04-28 19:39:47 +08:00
Henrik Rydgård 54aeb3ac6f Merge pull request #1564 from CrazyMax/master
hide battery status icon
2013-04-28 01:10:23 -07:00
CrazyMax 3c538d3180 hide battery status icon 2013-04-28 11:02:20 +03:00
Unknown W. Brackets acdd14f0d4 Fix initial thread stack, arg space and alignment.
Anything that used > 256 bytes of args was probably broken...
2013-04-28 00:34:49 -07:00
Unknown W. Brackets d131588a6d Validate sceKernelStartThread() args better. 2013-04-28 00:34:49 -07:00
Unknown W. Brackets df62cafe3d Handle a few errors on thread create better.
Especially out of stack space.
2013-04-28 00:34:48 -07:00
Unknown W. Brackets fb758de3b9 sceKernelWakeupThread() should reschedule on wake.
Otherwise it will have different timing than the PSP.
2013-04-28 00:34:48 -07:00
Unknown W. Brackets c8958a253d Cleanup some unused / duplicate code in threading. 2013-04-28 00:34:48 -07:00
Unknown W. Brackets e30dedd46f Allocate thread stack on create, not on start.
Also, don't free and reallocate on thread reset.
2013-04-28 00:34:47 -07:00
Unknown W. Brackets c089fcec27 Fix size handling in sceKernelReferThreadStatus(). 2013-04-28 00:34:47 -07:00
Henrik Rydgård fc69f385fe Merge pull request #1561 from raven02/patch-8
Use dark grey color to identify CG is running instead of black
2013-04-28 00:17:59 -07:00
Henrik Rydgård 86f62fd4b6 Merge pull request #1556 from raven02/patch-6
Fix black screen in Ultimate Ghosts N Goblins
2013-04-28 00:06:58 -07:00
Henrik Rydgård 94151c2f03 Merge pull request #1558 from raven02/patch-7
Add new sceMp4 and stubs
2013-04-28 00:05:06 -07:00
raven02 2b89ccfa50 Use Dark Grey to identify CG is running instead of black 2013-04-28 10:43:31 +08:00
raven02 1405b43b2d Change to ERROR_LOG , add True Color/Anisotropic Filtering 2013-04-28 09:46:18 +08:00
Unknown W. Brackets 439fd54378 Verify the header signature when loading a PBP.
Fixes headless tests crashing.
2013-04-27 17:57:40 -07:00
raven02 d8313bfec8 Add sceMp4 to core.vcxproj 2013-04-28 08:26:32 +08:00
raven02 6eedf6794f Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
raven02 5ecc3c1911 Add stubs for sceMp4 2013-04-28 08:25:05 +08:00
raven02 5e5922fc70 Add sceMp4 2013-04-28 08:23:58 +08:00
raven02 6319da56fc Fix black screen in Ultimate Ghosts N Goblins 2013-04-28 07:41:40 +08:00
kurdtkobain ff283b69b0 Changed to ERROR_LOG 2013-04-27 20:22:40 -03:00
kurdtkobain f5b6470718 Added SysMemUserForUser_D8DE5C1E
according to jpcsp always returns 0.
Evangelion Jo goes in-game.
2013-04-27 19:52:58 -03:00
Henrik Rydgård 8b1c52d5af Merge pull request #1482 from raven02/patch-1
Add configurable frameskip with Auto , 1 and 2
2013-04-27 14:44:30 -07:00
Henrik Rydgard 338bc0049d Seems block linking got too slow, speed it up again. 2013-04-27 23:40:17 +02:00
Henrik Rydgard b9f45e4530 Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash. 2013-04-27 23:16:51 +02:00
Henrik Rydgard b603214777 Also implement vcst in x86 jit 2013-04-27 22:00:09 +02:00
Henrik Rydgard bac7e87125 Add support for vi2f to x86 JIT 2013-04-27 21:46:00 +02:00
Henrik Rydgard 1a1c161a0d Implement vmin/vmax in x86 jit, slots right into VecDo3 2013-04-27 20:52:42 +02:00
Henrik Rydgard 7375706d2f Crashfix 2013-04-27 20:50:12 +02:00
Henrik Rydgard c5c3189436 Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'. 2013-04-27 20:06:31 +02:00
Henrik Rydgard 6f4ad05582 Remove some unused code, add some stubs to vfpu jit, some cleanup 2013-04-27 19:35:42 +02:00
Henrik Rydgard 660d5700e7 Unify some VS project settings 2013-04-27 19:34:41 +02:00
Henrik Rydgard 5ced57953d Fix a bug caused by the recent JIT optimization : ignore destroyed blocks. 2013-04-27 18:33:56 +02:00
Henrik Rydgard 78fe42fe80 Buildfix 2013-04-27 12:04:42 +02:00
Henrik Rydgard 2a39a3b972 JIT: Get rid of one memory access per dispatch, and get rid of blockcodepointers. 2013-04-27 01:32:03 +02:00
Henrik Rydgard 9eace8a80e Combine the two JitCache implementations (x86, ARM) into one. 2013-04-27 01:32:03 +02:00
Henrik Rydgard 8a904fe478 Some JIT cleanup 2013-04-27 01:32:02 +02:00
oioitff 863fa2c3ff Fix the channel volume. 2013-04-26 22:24:18 +08:00
Unknown W. Brackets 98f820400b Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
Henrik Rydgard 6f23a56779 Remove use of setlocale() in Osk as I could not figure out the purpose, and it broke stuff.
If this is actually needed, please send a pull request adding it back, turning it off when not used, and also add an explanation in a comment.
2013-04-25 10:42:31 +02:00
raven02 f3402b258a Fix history mode black screen in Saint Seiya Omega 2013-04-24 21:31:26 +08:00
Henrik Rydgård ee69f86478 Merge pull request #1507 from mgaver/master
PSPOskDialog add UTF-8 signature
2013-04-24 04:12:06 -07:00