Unknown W. Brackets
58fe022ecd
vertexjit: Avoid switching to VFP from NEON.
2014-03-23 16:26:17 -07:00
Unknown W. Brackets
a1301f5c4d
Log if any games are actually using s8 through.
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Not sure about z sign.
2014-03-23 16:26:16 -07:00
Unknown W. Brackets
154b0d14a5
vertexjit: Combine a few loads and stores on ARM.
2014-03-23 16:26:16 -07:00
Unknown W. Brackets
b55ad0d9c6
vertexjit: Improve NEON align on color morph ARM.
2014-03-23 16:26:15 -07:00
Unknown W. Brackets
9698a565b7
vertexjit: Implement NEON color morphs on ARM.
2014-03-23 16:26:15 -07:00
Unknown W. Brackets
a478436de9
vertexjit: Attempt 16-bit color morphs on ARM.
2014-03-23 16:26:15 -07:00
Unknown W. Brackets
29f9ea5df6
vertexjit: support 8888 morph on ARM.
2014-03-23 16:26:14 -07:00
Unknown W. Brackets
34747b7aa4
vertexjit: Support morph pos/norm on ARM as well.
2014-03-23 16:26:14 -07:00
Unknown W. Brackets
009c3ee3f7
vertexjit: Save S16-S31 registers in ARM.
2014-03-23 16:26:13 -07:00
Unknown W. Brackets
b04553b983
vertexjit: Fix non-morph 5551 decoding.
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Oops, it was just wrong before.
2014-03-23 16:26:13 -07:00
Henrik Rydgard
b174996c1c
Add a conservative check that prevents alpha testing in a few cases.
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This will become really powerful if we add some code to the vertex decoder
to check for non-full alpha in the vertices, and set gstate_c.vertexFullAlpha if none
is found (probably want to do the reverse, set it to true and clear if any non-255 alpha is found).
Alpha testing is a performance killer on many mobile GPUs so big efforts to
avoid it can be worth it.
2014-03-23 16:32:38 +01:00
Henrik Rydgard
20d480a374
Minor GPU code cleanups
2014-03-23 16:32:38 +01:00
Unknown W. Brackets
b44d10a91e
Move texture unswizzling to decoder, use NEON.
2014-03-22 21:35:16 -07:00
Henrik Rydgard
8b92dcea47
Transform: Compute the "DCID" (draw call ID) incrementally instead of an extra pass.
2014-03-23 01:51:51 +01:00
Henrik Rydgard
8bf015fe16
texcache: SSE optimized version of the most common case of Unswizzle
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(didn't put this in fast_math because it's pretty specific to PSP)
2014-03-23 01:50:50 +01:00
Unknown W. Brackets
632eec38e8
vertexjit: Use SSE4.1 where available on x86.
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Just because we can.
2014-03-22 16:11:16 -07:00
Unknown W. Brackets
5d04f123b9
vertexjit: A couple more tweaks to morph on x86.
2014-03-22 15:56:30 -07:00
Unknown W. Brackets
12c2683fb8
vertexjit: Cut a few more instrs from x86 morph.
2014-03-22 15:56:30 -07:00
Unknown W. Brackets
0da5caf11a
vertexjit: Cut a few instrs from morph on x86.
2014-03-22 15:56:30 -07:00
Unknown W. Brackets
162f229294
vertexjit: Support the color morphs on x86.
2014-03-22 15:56:29 -07:00
Henrik Rydgard
63aeb31e07
Attempt workaround for fog issue #5384
2014-03-22 23:49:14 +01:00
Henrik Rydgård
8dfadf7b8e
ArmEmitter: Add VMOV_neon and a Size parameter to VFMA for consistency.
2014-03-22 16:31:16 +01:00
Henrik Rydgård
98da5144ef
Merge pull request #5612 from raven02/patch-27
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Shade mapping fix
2014-03-22 14:37:22 +01:00
Unknown W. Brackets
66f501b981
Avoid an invalid enum on GLES2 texture creation.
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My device logs an error, which I'm guessing has perf impact.
2014-03-22 09:34:22 +01:00
Henrik Rydgard
f4db725400
Remove redundant call to ReplaceAlphaWithStencil
2014-03-22 09:28:45 +01:00
Henrik Rydgard
ba5d88e9d6
Fix bug in FastLoadBoneMatrix where the wrong uniform could be dirtied
2014-03-22 09:27:43 +01:00
Unknown W. Brackets
678237aa6c
Improve SSE usage in software transform.
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It's actually already pretty decent (unlike the softgpu), but there were a
few places it could use a bit of help. Speeds up things with hardware
transform off, or areas that need to use software transform.
2014-03-17 23:05:48 -07:00
Unknown W. Brackets
1ce6bf399a
Buildfix for 32-bit x86, arg.
2014-03-17 21:52:45 -07:00
Unknown W. Brackets
6630e45eff
Just add a packed version of Vec3f.
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This way we can have it aligned to memory where needed. I think it'd be
better to avoid this if possible so that we can actually vectorize
spline/etc. code.
Fixes #5673 .
2014-03-17 06:59:40 -07:00
Unknown W. Brackets
38d0bac1df
Optimize some 4444/8888 color conversions.
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Small performance boost in softgpu.
2014-03-17 01:21:52 -07:00
Unknown W. Brackets
743854afc8
Fix off-by-one on fast matrix loads.
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May matter mostly if there's a stall right at the end of the matrix.
2014-03-15 15:23:55 -07:00
Henrik Rydgård
78ce9b3f3c
Spline patches: Ignore too-small patch_div_s/t. May help #5663
2014-03-15 21:29:48 +01:00
Unknown W. Brackets
a843cbd580
Shrink the very common sceKernelThread.h include.
2014-03-15 11:44:02 -07:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
Henrik Rydgard
b4d99b1981
Revert "Avoid caching when HW T&L with morph enabled."
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This reverts commit 557eae7ca9 .
2014-03-15 10:46:04 +01:00
raven02
557eae7ca9
Avoid caching when HW T&L with morph enabled.
2014-03-14 21:04:32 +08:00
Henrik Rydgard
4df49a72ab
Add yet another hack setting to work around the 3rd Birthday problem.
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Hopefully temporary...
2014-03-13 19:00:35 +01:00
raven02
1b831ce022
SW T&L
2014-03-07 21:41:40 +08:00
Sacha
05571df8ec
Use a VLDM in Vertex Decoder.
2014-03-07 14:25:05 +10:00
raven02
2c7c1f547d
Shade mapping fix
2014-03-06 22:07:08 +08:00
Unknown W. Brackets
505b0c388f
Fix a typo.
2014-03-04 07:37:32 -08:00
Unknown W. Brackets
b1acde2679
Oops, forgot the world matrix too.
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VerySleepy is telling me that time is spent in WORLDMATRIXDATA in games,
but I didn't check the perf impact exactly. It's probably small, but may
help some games.
2014-03-04 01:09:04 -08:00
Unknown W. Brackets
9e35822d16
Try to load view and model matrices a bit faster.
2014-03-04 00:37:28 -08:00
Unknown W. Brackets
a8f9635e28
Optimize loading of texgen matrices.
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Pretty small impact, may help games that use them a lot.
2014-03-04 00:23:10 -08:00
Unknown W. Brackets
d60b0272fa
Avoid flushing if the bone matrix is the same.
2014-03-04 00:17:16 -08:00
Unknown W. Brackets
eb04031975
Try to optimize inline matrix loads.
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Improves performance by a few percent in Gods Eater Burst.
2014-03-04 00:11:03 -08:00
Unknown W. Brackets
f124e7dddc
Fix a minor typo.
2014-03-03 00:21:04 -08:00
Unknown W. Brackets
c7437bbe8e
Fix some minor warnings.
2014-03-03 00:08:32 -08:00
Henrik Rydgård
c2f76ac549
Merge pull request #5594 from unknownbrackets/gpu-minor
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Fix some software skinning glitches
2014-03-03 13:32:03 +07:00
Unknown W. Brackets
fb63dad54e
vertexjit: Implement Morph pos/nrm variants on x86.
2014-03-02 20:11:40 -08:00