Commit Graph
4952 Commits
Author SHA1 Message Date
Henrik Rydgård f50dadb284 Fix the fix for Thrillville. See #7459 2017-11-26 21:02:33 +01:00
Unknown W. Brackets bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
Unknown W. Brackets dd6886aa38 GPU: Fix block transfer write breakpoint. 2017-11-25 11:32:02 -08:00
Henrik Rydgård b52b8b1329 Unbreak save states, fix other minor issues from review 2017-11-25 12:13:02 +01:00
Henrik Rydgård 5c9436f276 Fix some comments 2017-11-24 21:58:55 +01:00
Henrik Rydgård ed2028aa5e Add safety check. 2017-11-24 21:55:25 +01:00
Henrik Rydgård f2db0339ad Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
2017-11-24 21:50:54 +01:00
Henrik Rydgård 28b60a724f Process immediate draw commands. Not yet sending to graphics backends. 2017-11-24 17:54:56 +01:00
Henrik Rydgård ce818263a1 Fix D3D11 push buffer overflow 2017-11-24 17:53:42 +01:00
Henrik Rydgård 0646dc749b Vulkan vertex cache: Fix memory leak 2017-11-24 13:53:23 +01:00
Henrik Rydgård 543bb34dbc Yet another buildfix, sorry :/ 2017-11-22 15:35:01 +01:00
Henrik Rydgård e6be86ce74 ARM buildfix 2017-11-22 11:01:42 +01:00
Henrik Rydgård b6911d2764 Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts. 2017-11-22 10:47:04 +01:00
Henrik Rydgård 2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård 9468b3d073 Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan... 2017-11-21 15:18:31 +01:00
Henrik Rydgård 4628334bb9 Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh. 2017-11-21 13:58:42 +01:00
Henrik Rydgård 6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Henrik Rydgård 674d5c7dbb Merge pull request #10130 from hrydgard/lod-bias-fixes
Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård 7ab6956828 The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
Henrik Rydgård 713afdfe49 Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
Henrik Rydgård ce2b5df985 Vulkan: Break apart DecodeVerts 2017-11-19 12:33:20 +01:00
Henrik Rydgård 33d3d2f178 GL: Compute "availableUniform" when generating shaders instead of by querying. 2017-11-19 11:25:31 +01:00
Henrik Rydgård 32df9e25da GL: Compute the attrMask while generating the vshader instead of querying.
This will help in the future when we defer GL rendering like we did Vulkan - we will be able to use uniforms, but we won't be able to react to the result of these queries immediately.

Also slightly faster though noone will notice.
2017-11-19 11:24:32 +01:00
Henrik Rydgård ac518f819a Vulkan: Fix stencil clears to a specific value. Should help #10150 2017-11-18 00:33:20 +01:00
Henrik Rydgård 875f70b06d Remove wrong comments 2017-11-17 16:22:07 +01:00
Henrik Rydgård ca21f93d52 GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally! 2017-11-17 13:36:48 +01:00
Henrik Rydgård 766ddf9148 Temporarily turn off Vulkan threading on AMD, see issue #10097. 2017-11-16 21:40:00 +01:00
Henrik Rydgård 23b795e947 Vulkan: Forgot to enable our various depth rounding features. 2017-11-16 18:40:19 +01:00
Henrik Rydgård a56d6f2399 Vulkan: Flush at display list waits. Fixes #10095 2017-11-16 16:28:13 +01:00
Henrik Rydgård 23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård 3e3214d54a Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135 2017-11-15 20:43:29 +01:00
Henrik Rydgård 971995fa3d Move aniso to the sampler cache key. 2017-11-15 19:07:41 +01:00
Henrik Rydgård de67c9feff Vulkan screenshots: Fix R/G swap bug. Thanks unknown. 2017-11-15 17:07:38 +01:00
Henrik Rydgård 909fb6b3a4 Cleanups 2017-11-15 16:31:17 +01:00
Henrik Rydgård 143a199082 Merge pull request #10141 from hrydgard/vulkan-screenshots
Windows/Vulkan: implement screenshots.
2017-11-15 15:23:45 +01:00
Henrik Rydgård b1a93ad3a5 Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode) 2017-11-15 14:22:19 +01:00
Henrik Rydgård 313223364c Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
Henrik Rydgård 65275c29b7 Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
Henrik Rydgård b958432783 Properly zero samplercache keys before filling them out. 2017-11-15 14:21:17 +01:00
Henrik Rydgård f564c59248 Mipmaps: Disable LOD bias in slope mode as that's not how it works.
Works around #9772
2017-11-15 14:21:17 +01:00
Henrik Rydgård 10792cc8e7 Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
Henrik Rydgård 656ec18ded Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård 5582b8fe22 Just more accurate feature flags for Vulkan. 2017-11-15 09:08:30 +01:00
Unknown W. Brackets 8ccf32af47 Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Henrik Rydgård ce1bc7fc3f Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
Henrik Rydgård d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00
LunaMoo 2c27b3b56b Fix texture conversion. 2017-11-14 02:35:14 +01:00
Henrik Rydgård a0f1276a5c Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ? 2017-11-13 17:18:12 +01:00
Henrik Rydgård 35437e6b62 Kill off more unused duplicate code 2017-11-13 16:50:45 +01:00
Henrik Rydgård 2261029536 Delete unused duplicate functions 2017-11-13 15:57:59 +01:00