Henrik Rydgård
f50dadb284
Fix the fix for Thrillville. See #7459
2017-11-26 21:02:33 +01:00
Unknown W. Brackets
bd1ed897cf
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
Unknown W. Brackets
dd6886aa38
GPU: Fix block transfer write breakpoint.
2017-11-25 11:32:02 -08:00
Henrik Rydgård
b52b8b1329
Unbreak save states, fix other minor issues from review
2017-11-25 12:13:02 +01:00
Henrik Rydgård
5c9436f276
Fix some comments
2017-11-24 21:58:55 +01:00
Henrik Rydgård
ed2028aa5e
Add safety check.
2017-11-24 21:55:25 +01:00
Henrik Rydgård
f2db0339ad
Hack that converts immediate draws to through-mode draws. This won't
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work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459 .
2017-11-24 21:50:54 +01:00
Henrik Rydgård
28b60a724f
Process immediate draw commands. Not yet sending to graphics backends.
2017-11-24 17:54:56 +01:00
Henrik Rydgård
ce818263a1
Fix D3D11 push buffer overflow
2017-11-24 17:53:42 +01:00
Henrik Rydgård
0646dc749b
Vulkan vertex cache: Fix memory leak
2017-11-24 13:53:23 +01:00
Henrik Rydgård
543bb34dbc
Yet another buildfix, sorry :/
2017-11-22 15:35:01 +01:00
Henrik Rydgård
e6be86ce74
ARM buildfix
2017-11-22 11:01:42 +01:00
Henrik Rydgård
b6911d2764
Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163 . Also improve some asserts.
2017-11-22 10:47:04 +01:00
Henrik Rydgård
2c86217552
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 16:19:28 +01:00
Henrik Rydgård
9468b3d073
Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan...
2017-11-21 15:18:31 +01:00
Henrik Rydgård
4628334bb9
Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545 . Ugh.
2017-11-21 13:58:42 +01:00
Henrik Rydgård
6a3d41892a
Workarounds for issue with "accurate depth". See #9545 , #10087
2017-11-21 12:11:05 +01:00
Henrik Rydgård
674d5c7dbb
Merge pull request #10130 from hrydgard/lod-bias-fixes
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Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård
7ab6956828
The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
2017-11-20 12:39:01 +01:00
Henrik Rydgård
713afdfe49
Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
2017-11-19 12:39:09 +01:00
Henrik Rydgård
ce2b5df985
Vulkan: Break apart DecodeVerts
2017-11-19 12:33:20 +01:00
Henrik Rydgård
33d3d2f178
GL: Compute "availableUniform" when generating shaders instead of by querying.
2017-11-19 11:25:31 +01:00
Henrik Rydgård
32df9e25da
GL: Compute the attrMask while generating the vshader instead of querying.
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This will help in the future when we defer GL rendering like we did Vulkan - we will be able to use uniforms, but we won't be able to react to the result of these queries immediately.
Also slightly faster though noone will notice.
2017-11-19 11:24:32 +01:00
Henrik Rydgård
ac518f819a
Vulkan: Fix stencil clears to a specific value. Should help #10150
2017-11-18 00:33:20 +01:00
Henrik Rydgård
875f70b06d
Remove wrong comments
2017-11-17 16:22:07 +01:00
Henrik Rydgård
ca21f93d52
GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554 , finally!
2017-11-17 13:36:48 +01:00
Henrik Rydgård
766ddf9148
Temporarily turn off Vulkan threading on AMD, see issue #10097 .
2017-11-16 21:40:00 +01:00
Henrik Rydgård
23b795e947
Vulkan: Forgot to enable our various depth rounding features.
2017-11-16 18:40:19 +01:00
Henrik Rydgård
a56d6f2399
Vulkan: Flush at display list waits. Fixes #10095
2017-11-16 16:28:13 +01:00
Henrik Rydgård
23f7819329
Unify RebindFramebuffer, mostly.
2017-11-15 20:44:25 +01:00
Henrik Rydgård
3e3214d54a
Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
2017-11-15 20:43:29 +01:00
Henrik Rydgård
971995fa3d
Move aniso to the sampler cache key.
2017-11-15 19:07:41 +01:00
Henrik Rydgård
de67c9feff
Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
2017-11-15 17:07:38 +01:00
Henrik Rydgård
909fb6b3a4
Cleanups
2017-11-15 16:31:17 +01:00
Henrik Rydgård
143a199082
Merge pull request #10141 from hrydgard/vulkan-screenshots
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Windows/Vulkan: implement screenshots.
2017-11-15 15:23:45 +01:00
Henrik Rydgård
b1a93ad3a5
Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode)
2017-11-15 14:22:19 +01:00
Henrik Rydgård
313223364c
Buildfix, update comments slightly
2017-11-15 14:21:17 +01:00
Henrik Rydgård
65275c29b7
Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
b958432783
Properly zero samplercache keys before filling them out.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248
Mipmaps: Disable LOD bias in slope mode as that's not how it works.
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Works around #9772
2017-11-15 14:21:17 +01:00
Henrik Rydgård
10792cc8e7
Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
2017-11-15 13:18:29 +01:00
Henrik Rydgård
656ec18ded
Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
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Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård
5582b8fe22
Just more accurate feature flags for Vulkan.
2017-11-15 09:08:30 +01:00
Unknown W. Brackets
8ccf32af47
Headless: Fix crash with null GPU.
2017-11-14 22:33:56 -08:00
Henrik Rydgård
ce1bc7fc3f
Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
2017-11-14 09:27:03 +01:00
Henrik Rydgård
d4df0181db
More duplicate code removal
2017-11-14 09:20:36 +01:00
LunaMoo
2c27b3b56b
Fix texture conversion.
2017-11-14 02:35:14 +01:00
Henrik Rydgård
a0f1276a5c
Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ?
2017-11-13 17:18:12 +01:00
Henrik Rydgård
35437e6b62
Kill off more unused duplicate code
2017-11-13 16:50:45 +01:00
Henrik Rydgård
2261029536
Delete unused duplicate functions
2017-11-13 15:57:59 +01:00