Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d
Get rid of atlas tables.
2020-03-01 12:04:51 +01:00
Henrik Rydgård
b1e83df521
Merge pull request #12623 from iota97/sticky-combo
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Add toggle flag to combo button
2020-03-01 11:50:14 +01:00
Henrik Rydgård
2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
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Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Henrik Rydgård
76e0d02059
Merge pull request #12657 from unknownbrackets/debugger
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Debugger: Stop remote server in full shutdown
2020-03-01 09:16:16 +01:00
Henrik Rydgård
07cf86a0dd
Merge pull request #12658 from unknownbrackets/sdl-resize
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UI: Respect resize flag during graphics init
2020-03-01 09:14:27 +01:00
Unknown W. Brackets
2a3fd05651
Vulkan: Present using FIFO for vsync.
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This allows the setting to be changed at runtime in Vulkan too.
Should help #10105 .
2020-02-29 22:48:59 -08:00
Unknown W. Brackets
8afcb2416d
UI: Respect resize flag during graphics init.
2020-02-29 19:31:58 -08:00
Unknown W. Brackets
b37a906649
Debugger: Stop remote server in full shutdown.
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Hopefully helps #12630 , we shouldn't have tied it to graphics.
2020-02-29 18:45:14 -08:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
c51793ee63
Merge pull request #12633 from vnctdj/rapidFire
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Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik Rydgård
3af63b6b8f
Merge pull request #12637 from iota97/region
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Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97
407d5df9f4
Better align and spacing of UI element
2020-02-25 19:29:41 +01:00
iota97
35ceafe833
Better UI for game version in list view
2020-02-25 17:59:24 +01:00
iota97
f47ac2ee2c
Toggle mute button
2020-02-25 12:26:23 +01:00
iota97
3e6bab2c72
Go for Abbanon approach
2020-02-24 13:53:06 +01:00
iota97
4c96a11425
Scale font down a bit
2020-02-24 13:11:53 +01:00
iota97
f26cac3aca
Add a option for game ID+version as well
2020-02-23 14:01:15 +01:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
vnctdj
15fe162676
Rename rapid fire touch control
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It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Unknown W. Brackets
ce694da5ff
UI: Separate sleep time in frame time graph.
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It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Unknown W. Brackets
373ff6061f
UI: Show refresh rate on more platforms.
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It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets
e8f018179d
UI: Correct refresh rate display.
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It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97
e5c647ccbb
Add toggle flag to combo button
2020-02-12 15:48:49 +01:00
iota97
be2eed1801
Add some reference line
2020-02-11 10:28:49 +01:00
iota97
90ff68e6c9
Framegraph in devmenu
2020-02-11 08:19:30 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
Henrik Rydgård
8203c79e43
Merge pull request #12567 from iota97/snap2
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Use snap grid on resize as well
2020-01-26 11:36:28 +01:00
Henrik Rydgård
9394f0f7e0
Merge pull request #12592 from Florin9doi/iosCam
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Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi
2b57d2365f
Android satellites info
2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713
Add camera/location support for iOS
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Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi
09e32223c2
Add camera support for linux (V4L2)
2020-01-16 23:25:34 +02:00
Henrik Rydgård
41af4eb221
Merge pull request #12578 from iota97/grid-render
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Attempt to render snap grid
2020-01-16 21:46:01 +01:00
iota97
1332e3c1cc
Flush other UI element draw before changing to noTex
2020-01-16 06:16:46 +01:00
Henrik Rydgård
96e7281b20
Merge pull request #12572 from shenweip/Capture_Win
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Add camera support for windows.
2020-01-15 20:03:10 +01:00
iota97
b69cdea29e
Fix line rendering in texmode
2020-01-15 18:48:43 +01:00
iota97
4395da7c7e
Render grid
2020-01-14 19:18:27 +01:00
shenweip
d1e354ce04
Improve compatibility.
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Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip
5c4a1e00fc
BuildFix
2020-01-14 08:19:44 +08:00
shenweip
034a257baf
Add camera support for windows.
2020-01-13 15:06:02 +08:00
iota97
53ba31aef8
Avoid divison by 0
2020-01-12 14:28:51 +01:00
iota97
f8632b9142
Remove extra newline
2020-01-12 11:54:06 +01:00
iota97
28ce721ff5
Snap resize
2020-01-12 11:52:49 +01:00
Unknown W. Brackets
dc26fb8ef7
Windows: Make TEMP dir detection long path aware.
2020-01-04 11:06:12 -08:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
iota97
e53895f687
Hide "Control" label on top
2019-12-19 11:56:42 +01:00
iota97
7a8c39d7bf
Disabled grid size if snap is disabled
2019-12-19 09:05:08 +01:00