Commit Graph
2716 Commits
Author SHA1 Message Date
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård 7e9578e49d Get rid of atlas tables. 2020-03-01 12:04:51 +01:00
Henrik Rydgård b1e83df521 Merge pull request #12623 from iota97/sticky-combo
Add toggle flag to combo button
2020-03-01 11:50:14 +01:00
Henrik Rydgård 2ec82951a0 Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Henrik Rydgård 76e0d02059 Merge pull request #12657 from unknownbrackets/debugger
Debugger: Stop remote server in full shutdown
2020-03-01 09:16:16 +01:00
Henrik Rydgård 07cf86a0dd Merge pull request #12658 from unknownbrackets/sdl-resize
UI: Respect resize flag during graphics init
2020-03-01 09:14:27 +01:00
Unknown W. Brackets 2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
Unknown W. Brackets 8afcb2416d UI: Respect resize flag during graphics init. 2020-02-29 19:31:58 -08:00
Unknown W. Brackets b37a906649 Debugger: Stop remote server in full shutdown.
Hopefully helps #12630, we shouldn't have tied it to graphics.
2020-02-29 18:45:14 -08:00
Henrik Rydgård aea3cf74f0 Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
Henrik Rydgård d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik Rydgård c51793ee63 Merge pull request #12633 from vnctdj/rapidFire
Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik Rydgård 3af63b6b8f Merge pull request #12637 from iota97/region
Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97 407d5df9f4 Better align and spacing of UI element 2020-02-25 19:29:41 +01:00
iota97 35ceafe833 Better UI for game version in list view 2020-02-25 17:59:24 +01:00
iota97 f47ac2ee2c Toggle mute button 2020-02-25 12:26:23 +01:00
iota97 3e6bab2c72 Go for Abbanon approach 2020-02-24 13:53:06 +01:00
iota97 4c96a11425 Scale font down a bit 2020-02-24 13:11:53 +01:00
iota97 f26cac3aca Add a option for game ID+version as well 2020-02-23 14:01:15 +01:00
iota97 592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
vnctdj 15fe162676 Rename rapid fire touch control
It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Unknown W. Brackets ce694da5ff UI: Separate sleep time in frame time graph.
It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Unknown W. Brackets 373ff6061f UI: Show refresh rate on more platforms.
It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets e8f018179d UI: Correct refresh rate display.
It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97 e5c647ccbb Add toggle flag to combo button 2020-02-12 15:48:49 +01:00
iota97 be2eed1801 Add some reference line 2020-02-11 10:28:49 +01:00
iota97 90ff68e6c9 Framegraph in devmenu 2020-02-11 08:19:30 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97 f42e6a984f Rapid fire touch control 2020-01-28 08:52:18 +01:00
Henrik Rydgård 8203c79e43 Merge pull request #12567 from iota97/snap2
Use snap grid on resize as well
2020-01-26 11:36:28 +01:00
Henrik Rydgård 9394f0f7e0 Merge pull request #12592 from Florin9doi/iosCam
Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi 2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip 3f585782f1 Don't shut down camera when exiting games,also re-enumerating devices if
received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi 09e32223c2 Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
Henrik Rydgård 41af4eb221 Merge pull request #12578 from iota97/grid-render
Attempt to render snap grid
2020-01-16 21:46:01 +01:00
iota97 1332e3c1cc Flush other UI element draw before changing to noTex 2020-01-16 06:16:46 +01:00
Henrik Rydgård 96e7281b20 Merge pull request #12572 from shenweip/Capture_Win
Add camera support for windows.
2020-01-15 20:03:10 +01:00
iota97 b69cdea29e Fix line rendering in texmode 2020-01-15 18:48:43 +01:00
iota97 4395da7c7e Render grid 2020-01-14 19:18:27 +01:00
shenweip d1e354ce04 Improve compatibility.
Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip 5c4a1e00fc BuildFix 2020-01-14 08:19:44 +08:00
shenweip 034a257baf Add camera support for windows. 2020-01-13 15:06:02 +08:00
iota97 53ba31aef8 Avoid divison by 0 2020-01-12 14:28:51 +01:00
iota97 f8632b9142 Remove extra newline 2020-01-12 11:54:06 +01:00
iota97 28ce721ff5 Snap resize 2020-01-12 11:52:49 +01:00
Unknown W. Brackets dc26fb8ef7 Windows: Make TEMP dir detection long path aware. 2020-01-04 11:06:12 -08:00
Unknown W. Brackets 5b5ded058c Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
iota97 e53895f687 Hide "Control" label on top 2019-12-19 11:56:42 +01:00
iota97 7a8c39d7bf Disabled grid size if snap is disabled 2019-12-19 09:05:08 +01:00