Unknown W. Brackets
516147680c
Merge pull request #8182 from LunaMoo/minor_cleaning
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Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
Unknown W. Brackets
b40c3fd839
Use video format when uploading to framebuffers.
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Expected to help Bounty Hound, #8392 .
2016-01-17 12:57:27 -08:00
Henrik Rydgard
790210f6ef
Minor fixes
2016-01-17 20:33:22 +01:00
Henrik Rydgard
dfa7a252de
Get rid of some redundant vertex shaders when using unlit ShadeMapping (wipeout, etc)
2016-01-17 20:33:21 +01:00
Henrik Rydgard
c8b1064d20
GL Cleanup: No longer redundantly store the shader ID inside the shader objects
2016-01-17 20:33:14 +01:00
LunaMoo
6061ad7579
Some improvements, comments and polishing.
2016-01-17 09:21:12 +01:00
LunaMoo
e4271fe1bc
Integrate stretching options into display layout editor.
2016-01-17 09:18:41 +01:00
LunaMoo
284600b1a7
Move "Display Rotation" to display layout editor.
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Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
2016-01-17 09:18:36 +01:00
Unknown W. Brackets
6b3260df9a
Correct SSE alpha check for 4444 textures.
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Oops, can't use cmplt here.
2016-01-12 00:20:36 -08:00
Henrik Rydgård
d479990595
Merge pull request #8413 from hrydgard/framebuffer-remove-unused
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Remove some unused functionality from the framebuffer managers
2016-01-10 23:47:29 +01:00
Unknown W. Brackets
c6ffed6484
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
Henrik Rydgard
88ed44189d
Remove some unused functionality from the framebuffer managers
2016-01-10 14:59:27 +01:00
Unknown W. Brackets
aa0055cea7
Track the running GPU backend separate from config.
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This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Henrik Rydgård
8b27bc51f5
Merge pull request #8389 from unknownbrackets/gpu-memcpy
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Refactor VRAM download, optimize rendered CLUTs
2016-01-05 12:49:29 +01:00
Unknown W. Brackets
6b98b99006
Take the closest matching CLUT framebuffer.
2016-01-05 00:42:24 -08:00
Unknown W. Brackets
909d477719
Support CLUTs at an x offset.
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Used by Kurohyo 2. Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
Victor Xie
cd63b6d057
Fixed build on Mac OS X.
2016-01-05 14:23:54 +08:00
Unknown W. Brackets
191350ff02
Minor cleanup.
2016-01-04 22:23:37 -08:00
Unknown W. Brackets
19877144ba
Avoid redownloading CLUT when reloaded.
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In Brave Story, the game reloads the CLUT frequently, but doesn't actually
render to the CLUT that often. It also switches between a few different
rendered CLUTs - so caching that we've downloaded is a HUGE win.
In case someone reading this message is interested, it actually renders
these CLUT tables from what appears to be a color wheel. Crazy huh?
2016-01-04 22:21:33 -08:00
Unknown W. Brackets
28a07c70c6
Explicitly download rendered cluts.
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This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies. CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
Unknown W. Brackets
a6c64f74d1
Cleanup download process a bit more.
2016-01-04 20:51:43 -08:00
Unknown W. Brackets
4176ee241f
Reuse more code between GPUs for download.
2016-01-04 20:40:07 -08:00
Unknown W. Brackets
36c8b043f3
d3d9: Fix CLUT4 optimization color creation.
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Fixes #8385 .
2016-01-04 07:36:47 -08:00
Henrik Rydgård
f0812297a6
Merge pull request #8376 from unknownbrackets/gpu-depth
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Correct universally for clamped depth range
2016-01-04 09:55:02 +01:00
Henrik Rydgård
f0e19c993d
Merge pull request #8377 from unknownbrackets/minor
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Improve some ifdef usage, minor GL error fix
2016-01-04 09:44:34 +01:00
Unknown W. Brackets
e427d09628
Determine scaleFactor once per frame.
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This way, for auto, we can properly treat it like scaleFactor = 1 when the
resolution is small.
2016-01-03 23:06:15 -08:00
Unknown W. Brackets
3aead9584b
Oops, fix typo causing clamping to clamp wrong.
2016-01-03 19:59:59 -08:00
Unknown W. Brackets
da78ec0b4d
Use USING_WIN_UI for desktop Windows console.
2016-01-03 15:10:50 -08:00
Unknown W. Brackets
d165680ee7
Don't assume _MSC_VER / _WIN32 mean x86/x64.
2016-01-03 15:07:36 -08:00
Unknown W. Brackets
529abd7db4
Correct clamped depth range from [0, 65535].
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This changes a few things:
* All backends clamp the depth range and keep it positive.
* The depth rounding uniform is now properly dirtied.
* Projection is updated to translate and scale appropriately.
* Depth rounding is halved on OpenGL to account for [-1, 1] range.
Fixes Phantasy Star Portable 2 without the need for a game-specific hack.
2016-01-03 12:29:43 -08:00
Henrik Rydgård
8be22f47cd
Merge pull request #8348 from unknownbrackets/texcache
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Centralize code in the texture cache, minor cleanups
2016-01-01 17:55:41 +01:00
Unknown W. Brackets
fd2e302a66
When possible, replace 5551 stencil with 0xFF.
2015-12-31 17:16:41 -08:00
Unknown W. Brackets
e1599821ea
Split out the 5551 logic to be clearer.
2015-12-31 17:12:12 -08:00
Unknown W. Brackets
64a34a6d92
Handle masking correctly for 5551 stencil rewrite.
2015-12-31 17:01:08 -08:00
Unknown W. Brackets
c31a8f860b
Adjust stencil ops for 5551 and 565 buffers.
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This attempts to better approximate the operations that actually happen,
where possible. Expected to help #5278 .
2015-12-31 17:01:03 -08:00
Unknown W. Brackets
69daa75228
Move more common code around in texcache.
2015-12-31 11:41:02 -08:00
Unknown W. Brackets
83c4467888
Check for CLUT framebuffers only in VRAM.
2015-12-31 11:13:40 -08:00
Unknown W. Brackets
4f0f1b9582
Validate the mirrors are in range.
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We apply some things based on the assumption that it's in range inside
AttachFramebuffer, so let's not pass wrong things in.
2015-12-31 11:13:40 -08:00
Unknown W. Brackets
a45f05c598
Move NotifyFramebuffer and LoadClut to common code.
2015-12-31 11:13:39 -08:00
Henrik Rydgård
337f27d0d9
Merge pull request #8340 from unknownbrackets/texcache
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Be forgiving when maxSeenV increases
2015-12-31 09:43:18 +01:00
gmvbif
281f0e18e6
Fixed some errors from PVS-Studio in Core project
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FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Unknown W. Brackets
7a864f5aa1
Be forgiving when maxSeenV increases.
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This still allows us to optimize < 512 heights, but at the same time,
doesn't hit spritesheets as hard and avoids the scaling penalty.
2015-12-30 17:15:50 -08:00
Unknown W. Brackets
c3a031d276
Update xBRZ to 1.4.
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Now a lot of our customizations aren't needed, yay.
2015-12-30 13:09:38 -08:00
Unknown W. Brackets
f982e777e5
Stop logging alphatested draws for debug stats.
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Measured a small perf hit here, and we're not really using these stats
much anymore.
2015-12-30 10:24:54 -08:00
Unknown W. Brackets
517d5b7562
Warn when an upscaling shader is being used.
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Otherwise it's potentially confusing that it doesn't change. See #8310 .
2015-12-27 12:05:12 -08:00
Unknown W. Brackets
2e0f9e5603
Apply prescale to generated UVs with speedhack.
2015-12-20 20:47:36 -08:00
Henrik Rydgård
5827b583d3
Merge pull request #8240 from unknownbrackets/clut-render
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Initial CPU side render-to-clut handling
2015-11-27 00:08:08 +01:00
Unknown W. Brackets
8e2557bafe
Support render-to-clut, at least in some cases.
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This is pretty much only tested with Brave Story. See #6754 .
There may be other cases which are not handled yet.
2015-11-26 13:31:17 -08:00
Unknown W. Brackets
7bfe100b0f
Fix some unused variable warnings.
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The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Unknown W. Brackets
c22953a4b9
Treat invalid blend factors as fixed consistently.
2015-11-19 06:48:06 -08:00