iota97
3f4692266b
UI fix
2020-03-03 08:47:14 +01:00
Henrik Rydgård
358e1cb361
Merge pull request #12668 from unknownbrackets/frame-latency
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GPU: Restart when changing inflight frames setting
2020-03-03 07:57:07 +01:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Henrik Rydgård
777facded3
Merge pull request #12646 from iota97/grid-scale
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Resizable game icons
2020-03-03 00:38:09 +01:00
iota97
9d26c3a7c9
Fix weight
2020-03-02 12:03:01 +01:00
iota97
d8405b6f5b
Move clear game list to new menu
2020-03-02 08:34:26 +01:00
Henrik Rydgård
fa8968f5c6
Merge pull request #12660 from unknownbrackets/frame-latency
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GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Henrik Rydgård
c363c16af9
Merge pull request #12665 from unknownbrackets/frameskip
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GPU: Use old frame when presenting a skip
2020-03-01 23:35:01 +01:00
Unknown W. Brackets
cebcfb1bbd
GPU: Use old frame when presenting a skip.
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If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
iota97
1cc5022b19
Fix toggle
2020-03-01 18:17:16 +01:00
Unknown W. Brackets
98df4bbec3
GPU: Allow choosing number of inflight frames.
2020-03-01 08:53:46 -08:00
iota97
e3c130d238
Rebase on master
2020-03-01 15:34:35 +01:00
Unknown W. Brackets
a91e206926
GPU: Add setting to control inflight frame usage.
2020-03-01 06:21:27 -08:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d
Get rid of atlas tables.
2020-03-01 12:04:51 +01:00
Henrik Rydgård
b1e83df521
Merge pull request #12623 from iota97/sticky-combo
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Add toggle flag to combo button
2020-03-01 11:50:14 +01:00
Henrik Rydgård
2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
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Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Henrik Rydgård
76e0d02059
Merge pull request #12657 from unknownbrackets/debugger
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Debugger: Stop remote server in full shutdown
2020-03-01 09:16:16 +01:00
Henrik Rydgård
07cf86a0dd
Merge pull request #12658 from unknownbrackets/sdl-resize
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UI: Respect resize flag during graphics init
2020-03-01 09:14:27 +01:00
Unknown W. Brackets
2a3fd05651
Vulkan: Present using FIFO for vsync.
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This allows the setting to be changed at runtime in Vulkan too.
Should help #10105 .
2020-02-29 22:48:59 -08:00
Unknown W. Brackets
8afcb2416d
UI: Respect resize flag during graphics init.
2020-02-29 19:31:58 -08:00
Unknown W. Brackets
b37a906649
Debugger: Stop remote server in full shutdown.
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Hopefully helps #12630 , we shouldn't have tied it to graphics.
2020-02-29 18:45:14 -08:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
c51793ee63
Merge pull request #12633 from vnctdj/rapidFire
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Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik Rydgård
3af63b6b8f
Merge pull request #12637 from iota97/region
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Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97
407d5df9f4
Better align and spacing of UI element
2020-02-25 19:29:41 +01:00
iota97
35ceafe833
Better UI for game version in list view
2020-02-25 17:59:24 +01:00
iota97
f47ac2ee2c
Toggle mute button
2020-02-25 12:26:23 +01:00
iota97
3e6bab2c72
Go for Abbanon approach
2020-02-24 13:53:06 +01:00
iota97
4c96a11425
Scale font down a bit
2020-02-24 13:11:53 +01:00
iota97
f26cac3aca
Add a option for game ID+version as well
2020-02-23 14:01:15 +01:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
vnctdj
15fe162676
Rename rapid fire touch control
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It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Unknown W. Brackets
ce694da5ff
UI: Separate sleep time in frame time graph.
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It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Unknown W. Brackets
373ff6061f
UI: Show refresh rate on more platforms.
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It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets
e8f018179d
UI: Correct refresh rate display.
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It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97
e5c647ccbb
Add toggle flag to combo button
2020-02-12 15:48:49 +01:00
iota97
be2eed1801
Add some reference line
2020-02-11 10:28:49 +01:00
iota97
90ff68e6c9
Framegraph in devmenu
2020-02-11 08:19:30 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
Henrik Rydgård
8203c79e43
Merge pull request #12567 from iota97/snap2
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Use snap grid on resize as well
2020-01-26 11:36:28 +01:00
Henrik Rydgård
9394f0f7e0
Merge pull request #12592 from Florin9doi/iosCam
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Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi
2b57d2365f
Android satellites info
2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713
Add camera/location support for iOS
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Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi
09e32223c2
Add camera support for linux (V4L2)
2020-01-16 23:25:34 +02:00
Henrik Rydgård
41af4eb221
Merge pull request #12578 from iota97/grid-render
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Attempt to render snap grid
2020-01-16 21:46:01 +01:00
iota97
1332e3c1cc
Flush other UI element draw before changing to noTex
2020-01-16 06:16:46 +01:00