Commit Graph
24 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 6d122f416e Keep JIT block entries and replacement hooks out of PSP memory
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.

Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.

A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.

Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.

With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik Rydgård 5260be6f69 Warning fixes, alignment checks 2025-05-15 09:48:23 +02:00
Henrik Rydgård d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Unknown W. Brackets 5d60fa0d0d Common: Maintain C++11 support in sign extend. 2021-01-31 08:44:02 -08:00
Unknown W. Brackets e99c69f19e jit: Be very clear on sign extension. 2021-01-30 11:41:30 -08:00
Unknown W. Brackets e397754587 Core: Correct branch analysis truncation. 2021-01-30 11:22:46 -08:00
Gleb Mazovetskiy c17685646e Fix left shift of negative value in MIPSCodeUtils
Fixes a benign UBSAN error to improve the signal-to-noise ratio of
UBSAN errors.

Fixes #14015
2021-01-30 12:03:40 +00:00
Henrik Rydgård c6113b831d Remove unused and duplicate define. 2015-04-12 13:16:01 -07:00
Henrik Rydgard 75a9420b21 Reduce the number of places we include JitCommon.h. Update native. 2014-12-12 23:49:08 +01:00
Unknown W. Brackets 9d3cf346c3 Clarify GetSureBranchTarget() for fpu branches.
They also have CONDTYPE_ flags.  Looks like this was just getting lucky
that rs can't equal rt, but the code looks confusing when you're looking
at it from an fpu/vfpu perspective.
2014-08-18 07:46:48 -07:00
Unknown W. Brackets ec94498342 When scanning or relocating, check replacements.
Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets eca06c60c7 Spend a bit less time in Read_Instruction on load. 2014-03-02 10:20:40 -08:00
Henrik Rydgard 2d8429ac48 Assorted cleanup in the MIPS emulation 2013-12-10 13:15:16 +01:00
Unknown W. Brackets 109ad17ac6 Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets b37f09cedf Make MIPSInfo a struct for typesafety.
Found a bug in ReadsFromReg().
2013-08-24 13:22:10 -07:00
Unknown W. Brackets e639f8d15f Handle branches in VFPU delay slots better.
Based on tests on a PSP, all branches are attempted.  The behavior is
technically undefined.

It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.

Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926.
2013-08-14 22:56:02 -07:00
Unknown W. Brackets 49ab98c7fd Use atomic operations on Android + warning fixes. 2013-08-12 08:51:49 -07:00
Unknown W. Brackets 92482dfcb3 Branch targets are relative to next instr. 2013-08-12 01:52:54 -07:00
Unknown W. Brackets 4d250954e4 Use the flags in MIPSCodeUtils. 2013-08-11 23:03:25 -07:00
Kingcom 0ef12098df Fix branch/jump target calculation in MIPSCodeUtils 2013-07-30 01:35:37 +02:00
Unknown W. Brackets 44e20fb213 Correctly detect bltzal as func calls in debug. 2013-05-26 16:24:58 -07:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00