Commit Graph
3622 Commits
Author SHA1 Message Date
Henrik Rydgård df92f72ac3 Unify the spongebob depth inverse check 2022-08-28 07:11:00 +02:00
Henrik Rydgård c80245af91 OpenGL graphics fixes 2022-08-27 19:37:28 +02:00
Henrik Rydgård 8d1157e107 GL bugfix, log cleanup 2022-08-27 14:40:42 +02:00
Henrik Rydgård 880ea48e2d Implement the stencil/alpha reverse trick for all backends 2022-08-27 10:25:18 +02:00
Henrik Rydgård 416d8b403b Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
2022-08-24 18:49:41 +02:00
Henrik Rydgård b529d26f3a Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
Henrik Rydgård 586da08820 Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård ff92d7d4b0 Remove duplicate uniform queries 2022-08-24 10:51:45 +02:00
Henrik Rydgård eb2f12e64a Drive-by texture slot management cleanup 2022-08-24 10:22:58 +02:00
Luboš Vonásek c5cb45b1f7 Merge branch 'hrydgard:master' into feature_openxr_6dof 2022-08-24 06:55:31 +02:00
Henrik Rydgård 5d50d02227 Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets 7ec62a32b4 GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets c581a83896 GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
Henrik Rydgård 5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Henrik Rydgård 6558bde0f6 Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
Henrik Rydgård b39b74e602 More renaming. Fix shader view for Vulkan 2022-08-22 12:30:51 +02:00
Henrik Rydgård 82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Unknown W. Brackets 89a499b4d2 GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore.  Software can show levels hardware
refuses to load.  This is consistent with other backends.
2022-08-21 16:47:46 -07:00
Unknown W. Brackets b5a4843c1f GPU: Purify ConvertViewportAndScissor().
This makes it harder to misuse.  See #15856.
2022-08-20 14:21:11 -07:00
Unknown W. Brackets d61619db47 GPU: Dirty params when converting viewport state.
This flag will be false when we convert next time, so parameters won't get
updated as expected.
2022-08-20 14:03:24 -07:00
Henrik Rydgård 12db0e52d4 Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
Henrik Rydgård 886679c7ec Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Lubos 1e479fa192 Merge branch 'master' into feature_openxr_6dof 2022-08-17 16:48:05 +02:00
Henrik Rydgård 5785cf40ad Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
Henrik Rydgård cdb4124bc1 More removing redundant stuff 2022-08-16 21:38:09 +02:00
Henrik Rydgård 9f2447c0b4 Assorted minor cleanup 2022-08-16 10:55:44 +02:00
Lubos d34d1e4af9 OpenXR - Ensure PSP aspect ratio for 2D content 2022-08-15 17:41:04 +02:00
Unknown W. Brackets cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Lubos 3542fbbc38 Merge branch 'master' into feature_openxr_6dof 2022-08-12 10:31:00 +02:00
Lubos 76bea33ef0 OpenXR - Better detecting of 2D menus 2022-08-12 08:41:22 +02:00
Henrik Rydgård 131098c4d4 Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
Lubos 89a0a28c70 Merge branch 'master' into feature_openxr_6dof 2022-08-09 19:35:13 +02:00
Henrik Rydgård 1913930541 Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
2022-08-09 17:26:39 +02:00
Lubos 5c3ff4f357 OpenXR - Detect 3D content better 2022-08-08 18:43:16 +02:00
Lubos c00fea1b22 Merge branch 'master' into feature_openxr_6dof 2022-08-07 20:33:14 +02:00
Lubos c7e321b866 OpenXR - Detecting UI mode improved 2022-08-07 20:32:34 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Unknown W. Brackets e6ea07bc9d GPU: Cleanup remnants of GLES-only stencil upload. 2022-08-06 20:33:34 -07:00
Henrik Rydgård 9a5893ce6e More cleanup 2022-08-06 18:27:04 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e3c258140 Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00
Henrik Rydgård 45def772ee Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård 7085861aad Switch over D3D9 as well. Buggy, will debug after unification 2022-08-06 18:27:03 +02:00
Henrik Rydgård e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 7800bfdf72 Move the TextureShaderApplier out to DepalettizeCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård ab560d9224 Move more stuff to Common 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 37555fd442 Move to Common 2022-08-06 18:27:02 +02:00