Commit Graph
115 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub 416d8b403b Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
2022-08-24 18:49:41 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård bd674c47b6 OpenGL: Fix regular depal (shader depal still worked) that broke recently 2022-08-24 11:01:57 +02:00
Henrik Rydgård 8b3ef19450 Fix wrong width/height values being stored in thin3d textures 2022-08-24 10:23:37 +02:00
Henrik Rydgård eb2f12e64a Drive-by texture slot management cleanup 2022-08-24 10:22:58 +02:00
Lubos 1e479fa192 Merge branch 'master' into feature_openxr_6dof 2022-08-17 16:48:05 +02:00
Lubos 70c4781feb OpenXR - Option to set canvas distance added 2022-08-15 17:19:42 +02:00
Lubos 428145c4b9 OpenXR - 2D mode hack mappable (using screen keycode) 2022-08-15 16:53:00 +02:00
Unknown W. Brackets a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Lubos 3542fbbc38 Merge branch 'master' into feature_openxr_6dof 2022-08-12 10:31:00 +02:00
Henrik Rydgård 79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Lubos c00fea1b22 Merge branch 'master' into feature_openxr_6dof 2022-08-07 20:33:14 +02:00
Henrik Rydgård 5bf7b56305 Oops, this iOS check was still required. 2022-08-07 12:04:41 +02:00
Henrik Rydgård 1dabb54df5 Improve the NPOT check 2022-08-07 11:50:23 +02:00
Henrik Rydgård 4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Unknown W. Brackets 20c2ec1392 GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Henrik Rydgård 77535c8132 Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Lubos 5f377f82eb Merge branch 'master' into feature_openxr_6dof 2022-08-05 13:49:42 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Lubos cb6448ff2d Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Lubos 2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Henrik RydgårdandGitHub e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Lubos e6b14cb473 OpenXR - 6DoF head movement support added 2022-07-31 20:05:08 +02:00
Lubos d129870d44 Merge branch 'master' into feature_openxr_6dof 2022-07-31 16:37:54 +02:00
Henrik RydgårdandGitHub 392d83fb22 Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik RydgårdandGitHub 3e39f62c3d Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Lubos 60d8a102f9 OpenXR - Switching between 2D/VR fixed 2022-07-29 10:19:11 +02:00
Lubos d29b9011db OpenXR - VR settings added, better UI detection 2022-07-27 19:47:11 +02:00
Lubos 5c95fd244f OpenXR - Automatically switch between fullscreen/VR 2022-07-26 17:20:46 +02:00
Lubos 8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Lubos 553363a5b5 OpenXR - Rendering into VR framebuffer works 2022-07-15 15:41:21 +02:00
Henrik Rydgård 122a0fa1f6 Oops, revert debugging commit 2022-06-19 18:10:27 +02:00
Henrik Rydgård 1d17b01c16 Workaround for strange driver hang on Raspberry Pi 3.
Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469.

See #15469
2022-06-19 16:56:19 +02:00
Henrik RydgårdandGitHub e98e48e2e9 Merge pull request #15416 from unknownbrackets/gles-invalidate
GLES: Remove old invalidation code
2022-02-21 22:03:01 +01:00
Unknown W. Brackets 1ba8f1fa0a GLES: Remove old invalidation code.
We must've changed something to a KEEP, this never seems to catch anything
now.
2022-02-21 09:34:16 -08:00
Unknown W. Brackets c20f352be2 GLES: Add asserts for correct blend usage.
Also make sure we don't try to use ARB blending on GLES.
2022-02-21 08:57:21 -08:00