Commit Graph
9677 Commits
Author SHA1 Message Date
Unknown W. Brackets 52283a50dc Io: Improve non-async open timing. 2020-05-21 18:58:22 -07:00
Unknown W. Brackets c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
Unknown W. Brackets 67416e5919 Io: Simulate VFAT bug only when simulating FAT32.
And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets 51db9f0f85 Io: Improve timing of sceIoOpen().
Currently ignores filesystem, but this is more accurate.
2020-05-21 18:57:44 -07:00
Unknown W. Brackets 3777d32ac8 Io: Cleanup sceIoOpen errors and logging. 2020-05-21 18:56:57 -07:00
Unknown W. Brackets cab31c0118 Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård 2843b8ef5f Merge pull request #12486 from iota97/dpad
Rebindable touch right analog
2020-05-17 20:51:40 +02:00
Henrik Rydgård 90fd2d9e33 Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time. 2020-05-17 19:00:48 +02:00
Henrik Rydgård 0692b6dca6 Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped). 2020-05-17 18:16:26 +02:00
sum2012 2c3833c28d Add more debug info in scePsmfPlayerStart 2020-05-17 22:31:37 +08:00
Henrik Rydgård a9befb5496 Remove our custom atomics code entirely. 2020-05-17 13:11:36 +02:00
Henrik Rydgård af18532095 Convert atomic code in core and ConsoleListener to use C++ atomics 2020-05-17 13:04:34 +02:00
Henrik Rydgård dc0bc0033e Merge pull request #12916 from hrydgard/more-samplerate-fixes
More audio buffering fixes (primarily affects SDL)
2020-05-17 13:04:16 +02:00
Henrik Rydgård 8491a674e2 Merge pull request #12914 from unknownbrackets/arm64jit
Switch: Be more consistent about writable code pointers
2020-05-17 12:17:00 +02:00
Henrik Rydgård 67334e4ae7 StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account. 2020-05-17 11:46:12 +02:00
Henrik Rydgård f81dfa0171 Rename things to make more sense. 2020-05-17 11:05:53 +02:00
Henrik Rydgård c46424afd6 StereoResampler: Use C++ atomics 2020-05-17 10:21:02 +02:00
Henrik Rydgård 8b5b7d2496 Add some vaguely interesting stats 2020-05-17 10:21:02 +02:00
Unknown W. Brackets 7910b4029a arm64jit: Track writable and non-writable pointers.
Switch uses different memory regions.  We can handle this, might as well
cleanup some const abuse.
2020-05-17 00:15:12 -07:00
Unknown W. Brackets 7e70fa1627 Mp4: Cleanup some parameters. 2020-05-17 00:05:04 -07:00
Henrik Rydgård 67ab51bb90 Merge pull request #12901 from iota97/postshader-setting
Post shader setting uniform
2020-05-16 21:01:23 +02:00
Henrik Rydgård 02fdf0083f Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård fce09f1865 Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
Henrik Rydgård 5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
iota97 b07874cd00 Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
iota97 6c9eb4764c Use map for settings 2020-05-16 00:52:38 +02:00
iota97 a666635fa2 Post shader setting uniform 2020-05-15 18:08:52 +02:00
Unknown W. Brackets 7024a2877d GPU: Take A off RGB565 conversion funcs. 2020-05-13 18:17:58 -07:00
Henrik Rydgård 34ae4cc5a9 Address additional feedback from Unknown, finally 2020-04-26 11:34:17 +02:00
Henrik Rydgård e3aa2f5e4c Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
Henrik Rydgård e0614b7ce2 Use PPSSPP's kernel interface to retrieve Heap objects
Allows us to get rid of DoState and the map<>.
2020-04-26 11:19:31 +02:00
Henrik Rydgård bf73d3d663 Address Unknown's feedback
https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
sum2012 3604a92bee Change to info log
As this commit is work
(tested on Tales of Phantasia with Chinese patch)
2020-04-26 11:18:41 +02:00
sum2012 b12fbb9d3e Attempt to make save status 2020-04-26 11:18:41 +02:00
sum2012 e1ce6c061e Fix crash in sceKernelDeleteHeap 2020-04-26 11:18:41 +02:00
sum2012 52138f8ce8 Attempt to build fix non-windows 2020-04-26 11:18:41 +02:00
sum2012 6c4043b9de remove comment 2020-04-26 11:18:41 +02:00
sum2012 fed2b42c5f Try to Implement SysMemForKernel 2020-04-26 11:18:41 +02:00
sum2012 a8c2c02b82 Move SysMemForKernel to sceKernelMemory
As SysMemForUser in there
2020-04-26 11:18:41 +02:00
sum2012 8d8ba3e963 oop 2020-04-26 11:18:41 +02:00
sum2012 043ef8c9d4 Wrap some SysMemForKernel's nids
#7960
2020-04-26 11:18:41 +02:00
Henrik Rydgård b5a0af635f Merge pull request #12849 from unknownbrackets/debugger
http: Fix thread join on enable/disable
2020-04-23 09:17:46 +02:00
Unknown W. Brackets e4abfd5408 PPGe: Remove half-pixel offset.
This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets 07b3b5071f http: Fix thread join on enable/disable. 2020-04-22 21:18:39 -07:00
Henrik Rydgård cc916180b5 Merge pull request #12816 from LunaMoo/XVibrationCheat
Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)
2020-04-17 10:50:44 +02:00
LunaMoo e999444b23 Implement PPSSPP specific cheats:
0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power

0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time

Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Henrik Rydgård d036717e08 TextureReplacer: Generate a default value in the ini files for ignoreMipmap. 2020-04-16 10:08:16 +02:00
NR74W 113c5f3b5f Update TextureReplacer.h
Correction.
2020-04-13 16:29:17 +02:00
NR74W 221eec5899 Update TextureReplacer.cpp
Correction.
2020-04-13 16:29:07 +02:00
NR74W fe5b06cc17 Add option to prevent Mipmaps from being dumped 2020-04-13 03:32:03 +02:00