Commit Graph
2687 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub 8203c79e43 Merge pull request #12567 from iota97/snap2
Use snap grid on resize as well
2020-01-26 11:36:28 +01:00
Henrik RydgårdandGitHub 9394f0f7e0 Merge pull request #12592 from Florin9doi/iosCam
Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi 2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip 3f585782f1 Don't shut down camera when exiting games,also re-enumerating devices if
received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi 09e32223c2 Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
Henrik RydgårdandGitHub 41af4eb221 Merge pull request #12578 from iota97/grid-render
Attempt to render snap grid
2020-01-16 21:46:01 +01:00
iota97 1332e3c1cc Flush other UI element draw before changing to noTex 2020-01-16 06:16:46 +01:00
Henrik RydgårdandGitHub 96e7281b20 Merge pull request #12572 from shenweip/Capture_Win
Add camera support for windows.
2020-01-15 20:03:10 +01:00
iota97 b69cdea29e Fix line rendering in texmode 2020-01-15 18:48:43 +01:00
iota97 4395da7c7e Render grid 2020-01-14 19:18:27 +01:00
shenweip d1e354ce04 Improve compatibility.
Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip 5c4a1e00fc BuildFix 2020-01-14 08:19:44 +08:00
shenweip 034a257baf Add camera support for windows. 2020-01-13 15:06:02 +08:00
iota97 53ba31aef8 Avoid divison by 0 2020-01-12 14:28:51 +01:00
iota97 f8632b9142 Remove extra newline 2020-01-12 11:54:06 +01:00
iota97 28ce721ff5 Snap resize 2020-01-12 11:52:49 +01:00
Unknown W. Brackets dc26fb8ef7 Windows: Make TEMP dir detection long path aware. 2020-01-04 11:06:12 -08:00
Unknown W. Brackets 5b5ded058c Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
iota97 e53895f687 Hide "Control" label on top 2019-12-19 11:56:42 +01:00
iota97 7a8c39d7bf Disabled grid size if snap is disabled 2019-12-19 09:05:08 +01:00
iota97 d7be4f883e Fix 2019-12-19 01:26:23 +01:00
iota97 f99a651c6a Touch controll grid snap 2019-12-19 00:41:32 +01:00
Silent c754da6491 Do not assert in Discord::Shutdown
Discord::Shutdown runs on app exit unconditionally,
and thus it's valid to try to call it even when Discord RPC
is not running.
2019-11-18 21:46:51 +01:00
Henrik RydgårdandGitHub 168c6b6995 Merge pull request #12471 from vnctdj/consistentStyle
Make style more consistent
2019-11-08 09:37:57 +01:00
Henrik Rydgård 9c40381db0 Remove the I/O on Thread option - treat it as always on. 2019-11-04 22:21:20 +01:00
Henrik Rydgård 19a1fa8430 Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-27 20:54:36 +01:00
Henrik Rydgård 0d76906b39 Buildfix 2019-10-25 16:03:00 +02:00
Henrik Rydgård 3924e457be Also rename the config setting to make sure it starts out off. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 5dc9acf839 Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 9b8533c936 Revert "Remove Google Cardboard support. Fixes #11668"
This reverts commit e284d9f00d.
2019-10-25 16:03:00 +02:00
Unknown W. Brackets 913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Henrik Rydgård 1f742fd07a UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
Unknown W. Brackets a1ee226c39 SDL: Switch audio device when plugged in. 2019-10-07 20:16:20 -07:00
Unknown W. Brackets c30bc4ee7d SDL: Add UI to reset audio device at runtime. 2019-10-07 20:16:19 -07:00
Henrik Rydgård 1c8ac05b06 MainScreen: Prevent grid game buttons from becoming too wide if the png has the wrong dimensions.
Happens with Doom Legacy homebrew.
2019-10-07 23:58:23 +02:00
Henrik RydgårdandGitHub 13f87301cf Merge pull request #12371 from unknownbrackets/thread-detach
Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik RydgårdandGitHub 8e44230d70 Merge pull request #12394 from unknownbrackets/remote-iso
Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik RydgårdandGitHub cb8c57f8e3 Merge pull request #12370 from unknownbrackets/switch
Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets d00eff7137 UI: Allow pinning remote ISO paths. 2019-10-06 12:40:00 -07:00
Unknown W. Brackets e5eb849e8b UI: Handle remote browsing asynchronously. 2019-10-06 12:06:57 -07:00
Unknown W. Brackets 8d3da2ce88 UI: Cleanup browse button check. 2019-10-06 09:34:23 -07:00
Unknown W. Brackets 2d7ce0afa3 UI: Allow remote paths to be pinned.
Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Unknown W. Brackets 3e12734b80 http: Use relative paths for remote isos. 2019-10-06 08:50:35 -07:00
Unknown W. Brackets 78571b8e37 http: Don't treat http:// as a relative path. 2019-10-06 08:30:39 -07:00
Henrik Rydgård f342d8d856 Logging improvements 2019-10-06 13:21:57 +02:00
Henrik Rydgård 349e64fe31 Improve the touchscreen test screen with some numbers.
Getting closer to finding out what's wrong on the MOQI I7S when
using the system fullscreen button...
2019-10-03 18:31:20 +02:00
Henrik Rydgård 0b9353b1dc Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381. 2019-10-02 22:05:34 +02:00
Henrik Rydgård 6a1676413e Don't assert if Discord not shut down properly. Possible workaround for #12140. 2019-09-30 09:57:32 +02:00
Unknown W. Brackets 5871ab0538 UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes.  Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00