Since db8ff43, a leftover local shadowed lastImguiEnabled_ in runImDebugger,
so TEXT_GOTFOCUS was never sent and SDL never started text input for imgui.
Drive it from io.WantTextInput instead, so it's only on while editing.
The regular UI and the debugger now say independently whether they want text
input, and the platform only gets TEXT_LOSTFOCUS once neither does, so leaving
an imgui field doesn't break type-to-search on the screen underneath.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Offers a file through the system share sheet, for things like sending a
zipped savestate to a friend. Android for now (SYSPROP_SUPPORTS_SHARE_FILE):
content:// paths from a picked folder are shared as they are, and plain paths
through a FileProvider. Either way the receiving app can read just that file.
With no MIME type given, it's guessed from the extension.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
This also reorganizes a little to make rendering achievement popups more
natural later.
Adds info.png to the atlasscript, but doesn't yet rebuild it - more
images are coming.