Unknown W. Brackets
|
32a7e7345e
|
GPU: Centralize framebuffer download.
And try not to use a potentially-null nvfb. Primarily this can happen on
Direct3D backends.
|
2020-05-17 10:59:33 -07:00 |
|
Unknown W. Brackets
|
22e46b51c2
|
GPU: Centralize DestroyAllFBOs().
This cleans up the postshader update code.
|
2020-05-13 18:15:04 -07:00 |
|
Unknown W. Brackets
|
2faab0e082
|
GPU: Use postshader for direct VRAM draws again.
Also centralize the pixel texture code while at it.
|
2020-05-13 18:10:09 -07:00 |
|
Unknown W. Brackets
|
762b656ea2
|
GPU: Use a texture directly for MakePixelTexture.
This makes it easier to do things with it.
|
2020-05-13 18:10:09 -07:00 |
|
Unknown W. Brackets
|
fa6544b737
|
GPU: Cleanup leftover postshader stuff.
|
2020-05-13 18:10:09 -07:00 |
|
Unknown W. Brackets
|
cb94487a16
|
GPU: Move post shader handling to new class.
Currently, Vulkan is not working properly and direct (RAM -> output) is
not hooked up. But in general, it works.
|
2020-05-13 18:10:06 -07:00 |
|
Unknown W. Brackets
|
d39b0bdca2
|
GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
|
2020-05-13 18:07:22 -07:00 |
|
Henrik Rydgård
|
f9f568d266
|
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
Fixes #12355 (or at a minimum, will improve it).
|
2020-05-06 22:24:10 +02:00 |
|
Unknown W. Brackets
|
8f354e5312
|
GPU: Minor framebuffer code cleanup.
|
2018-06-06 05:56:30 -07:00 |
|
Unknown W. Brackets
|
7c8780bfb6
|
GPU: Remove some unused code.
|
2018-06-06 05:56:29 -07:00 |
|
Henrik Rydgård
|
86cfc411a4
|
Remove the confusing "DisableState" across the codebase
|
2018-02-08 16:27:36 +01:00 |
|
Henrik Rydgård
|
23f7819329
|
Unify RebindFramebuffer, mostly.
|
2017-11-15 20:44:25 +01:00 |
|
Henrik Rydgård
|
de67c9feff
|
Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
|
2017-11-15 17:07:38 +01:00 |
|
Henrik Rydgård
|
10792cc8e7
|
Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
|
2017-11-15 13:18:29 +01:00 |
|
Henrik Rydgård
|
93e148fed6
|
Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
|
2017-11-12 16:12:26 +01:00 |
|
Henrik Rydgård
|
8b42d83123
|
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
|
2017-11-09 17:25:37 +01:00 |
|
Henrik Rydgård
|
6eb58b1252
|
Keep the draw context up to date in a bunch of places. More logging.
|
2017-11-09 16:28:22 +01:00 |
|
Henrik Rydgård
|
ca7a2d06ca
|
Vulkan: Implement stencil upload (for Star Ocean).
|
2017-11-01 14:18:39 +01:00 |
|
Henrik Rydgård
|
65e23bb9f3
|
Some reorganization. Start implementing framebuffer depal for Vulkan.
|
2017-10-31 12:34:31 +01:00 |
|
Henrik Rydgård
|
d53c88456a
|
Unify GetFramebufferList() (trivial)
|
2017-10-18 12:49:15 +02:00 |
|
Henrik Rydgård
|
898716cc26
|
Unify DownloadFramebufferForClut
|
2017-10-18 12:34:01 +02:00 |
|
Henrik Rydgård
|
17576d7894
|
Remove more dummy code from Vulkan backend.
|
2017-10-18 12:27:58 +02:00 |
|
Henrik Rydgård
|
981c49615c
|
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
|
2017-10-18 12:26:02 +02:00 |
|
Henrik Rydgård
|
4e3a9bc3e3
|
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
|
2017-10-18 11:20:58 +02:00 |
|
Henrik Rydgård
|
560eaa5390
|
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
|
2017-08-17 17:57:37 +02:00 |
|
Unknown W. Brackets
|
f1e9180676
|
Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
|
2017-05-31 23:26:38 -07:00 |
|
 Henrik RydgårdandGitHub
|
6bd1a16c35
|
Merge pull request #9748 from hrydgard/delete-clearbuffer
Delete obsolete function ClearBuffer
|
2017-05-31 14:11:12 +02:00 |
|
Henrik Rydgård
|
cb9b63e75a
|
Fix scaling post-shaders on OpenGL. See #9742
|
2017-05-31 13:57:57 +02:00 |
|
Henrik Rydgård
|
2b14c6b531
|
Delete obsolete function ClearBuffer
|
2017-05-31 13:38:22 +02:00 |
|
Henrik Rydgård
|
38b50501c2
|
Clearing fix, drawpixels fix/hack
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
f49384ca73
|
Vulkan: Fix binding framebuffers as textures
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgard
|
0c70735bc4
|
Buffered rendering is starting to work, though still kinda broken.
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
2b93338255
|
Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
a7dd6d6085
|
Further steps towards Vulkan framebuffer support
|
2017-05-30 09:36:17 +02:00 |
|
Unknown W. Brackets
|
fd4399e108
|
GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
|
2017-04-24 12:02:52 -07:00 |
|
Unknown W. Brackets
|
57a839db17
|
Vulkan: NULL initialize some handles.
Was getting crashes until I realized buffered rendering was on.
|
2017-04-22 18:38:51 -07:00 |
|
Unknown W. Brackets
|
030f803002
|
Remove unused parameter to DestroyAllFBOs().
|
2017-04-13 23:07:21 -07:00 |
|
Unknown W. Brackets
|
3fbb545451
|
Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
|
2017-03-22 20:56:26 -07:00 |
|
Henrik Rydgard
|
387ad7e4d6
|
OpenGL DrawContext texture handling cleanup, fixing some bugs.
|
2017-02-19 12:25:37 +01:00 |
|
Henrik Rydgard
|
68ba3070bc
|
D3D11: Add enough debug readback support to support savestate thumbnails
|
2017-02-18 00:27:32 +01:00 |
|
Henrik Rydgard
|
0e8aeaea3a
|
D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
|
2017-02-18 00:07:49 +01:00 |
|
Henrik Rydgard
|
68c5a6c517
|
Unify CopyDisplayToOutput
|
2017-02-15 23:24:25 +01:00 |
|
Henrik Rydgard
|
23762ef89f
|
Unify DrawFramebufferToOutput
|
2017-02-15 23:11:46 +01:00 |
|
Henrik Rydgard
|
26f208a212
|
Unify "DrawPixels"
|
2017-02-15 23:06:22 +01:00 |
|
Henrik Rydgard
|
84e6054b23
|
More work towards unifying CopyDisplayToOutput
|
2017-02-15 22:48:23 +01:00 |
|
Henrik Rydgard
|
cba37e54d0
|
Preparations for unifying CopyDisplayToOutput
|
2017-02-15 22:47:50 +01:00 |
|
Henrik Rydgard
|
7652bc2d8b
|
Declare DrawActiveTexture in FramebufferCommon
|
2017-02-15 22:47:49 +01:00 |
|
Henrik Rydgard
|
8f48816baa
|
Move CalcShaderUniforms to FramebufferCommon
|
2017-02-15 21:51:38 +01:00 |
|
Henrik Rydgard
|
391f7be8f9
|
Unify DecimateFBOs
|
2017-02-07 00:46:14 +01:00 |
|
Henrik Rydgard
|
5c69878ccb
|
Unify ResizeFramebufFBO
|
2017-02-07 00:38:12 +01:00 |
|