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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 02:29:17 +02:00
Code Issues Packages Projects Releases Wiki Activity
21,251 Commits 79 Branches 131 Tags
4dd96d699388bdca8fc2a1bb0b7fca77fb30ab34
Commit Graph
11 Commits
Author SHA1 Message Date
Henrik Rydgard 1a149ba02d Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes. 2017-02-04 22:25:34 +01:00
Henrik Rydgard bec2921aca Add escape route for some more esoteric FBO functionality 2017-02-04 22:25:34 +01:00
Henrik Rydgard 0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgard 089fa4f5a7 Delete more unused fbo functions 2017-02-04 22:25:34 +01:00
Henrik Rydgard 16dda97dfa Get rid of fbo_unbind_read 2017-02-04 22:25:34 +01:00
Henrik Rydgard 8f00dd3f30 Hide glBlitFramebuffer behind fbo_blit 2017-02-04 22:25:34 +01:00
Henrik Rydgard d14a388441 Hide glCopyImageSubData behind the FBO interface 2017-02-04 22:25:34 +01:00
Unknown W. Brackets 27dba51e70 Add fallbacks where low quality depth is required.
Even on GLES2, this should work.  Also check the depth before applying
rounding - we might even already be 24-bit.
2016-01-20 22:11:01 -08:00
Henrik Rydgard ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Henrik Rydgard d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
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