Commit Graph
945 Commits
Author SHA1 Message Date
Henrik Rydgård 429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Henrik Rydgård f2244f789e VK: Add extra safety checks around font texture creation. Motivated by some Play crashes. 2018-11-21 17:34:54 +01:00
Florin9doi 8694c33119 F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
Henrik Rydgård fdb07323e0 Update AndroidManifest.xml to 1.7.1 2018-11-01 14:51:14 +01:00
Henrik Rydgård caa506bf2a Update AndroidManifest.xml for 1.7.0 2018-10-27 11:29:42 +02:00
Henrik Rydgård 61e38b4539 On older Android versions, densityDpi can't change and is thus not present in the Configuration objects.
Fixes crash opening/closing the Xperia Play (and probably lots of others).
2018-10-27 10:25:19 +02:00
Henrik Rydgård 3c3aaf5bc7 Just fix some gradle build warnings. It's using platform 16 anyway (but somehow it all still works back on -9) 2018-10-25 01:20:41 +02:00
Henrik Rydgård a0b019d473 Merge pull request #11455 from unknownbrackets/android-resize
Android: Fix Vulkan immersive startup
2018-10-08 07:52:47 +02:00
Unknown W. Brackets 5a5483ca93 Android: Fix Vulkan immersive startup.
Would commonly not actually start with immersive resolution due to race
conditions in setting the resolution and ui visibility.
2018-10-07 16:15:23 -07:00
Unknown W. Brackets 9cb471e5bd Android: Avoid race on surface destroyed.
Avoids a segfault in this scenario.
2018-10-07 16:13:34 -07:00
Unknown W. Brackets d5d572d38e Android: Consistently use version constants. 2018-10-07 15:24:04 -07:00
Unknown W. Brackets 8a74e6f7b2 Merge pull request #11447 from hrydgard/android-gl-shutdown-fixes
Avoid calling any GL calls during shutdown on Android. Should help #11063
2018-10-06 12:52:43 -07:00
Henrik Rydgård 9e165ed00f Merge pull request #11449 from Florin9doi/REMOVE_DUP
Remove duplicate library; use the existing one
2018-10-06 21:39:20 +02:00
Henrik Rydgård a3a94bdd33 Avoid calling any GL calls during shutdown on Android. Should help #11063
The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Florin9doi dc99d781d7 Use androidgitversion version 0.4.5 2018-10-06 20:17:08 +03:00
Florin9doi 5c52777699 Remove duplicate library; use the existing one 2018-10-06 20:01:28 +03:00
Henrik Rydgård 65d8b5fc9b Android build: Enable AAPT2 2018-10-05 22:57:27 +02:00
Henrik Rydgård 56f9895bbc Remove redundant minSdkVersion and targetSdkVersion settings from AndroidManifest.xml 2018-09-30 21:53:49 +02:00
Henrik Rydgård 2e8e28f789 Merge pull request #11426 from Florin9doi/ANDROID_DEPS
Android: Update deps; Cannot reproduce #11420
2018-09-29 09:35:56 +02:00
Unknown W. Brackets bd678d4f4b Merge pull request #11428 from Florin9doi/REMOVE_ECLIPSE_FILES
Android: Remove obsolete files: eclipse
2018-09-27 20:33:33 -07:00
Florin9doi 1a7e61f4a9 Android: Update deps; Cannot reproduce #11420 2018-09-28 00:18:32 +03:00
Florin9doi 02f4094c2c Android: Remove obsolete files: eclipse 2018-09-28 00:04:35 +03:00
Florin9doi 9e3ca46f55 Reduce the number of build variants 2018-09-27 22:33:00 +03:00
Unknown W. Brackets 653129c528 Debugger: Add an event for GE dump recording. 2018-09-01 10:59:37 -07:00
Unknown W. Brackets a4c0640f01 GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
2018-09-01 08:32:03 -07:00
Henrik Rydgård 8e6a1bc849 Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
2018-08-30 19:49:33 +02:00
Henrik Rydgård 3c5b2d69f6 Android: When using the hardware scaler, round the size to divisible by 4. Might help #11151 2018-08-26 19:26:54 +02:00
LunaMoo f038b6489a Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
Henrik Rydgård 9c22f6ed55 Don't forget to update the other build systems and try to fix the
builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård a589a371e6 Update SPIRV-Cross to a fresher version. 2018-07-16 20:00:45 +02:00
TacoTheDank 822e65e1ed Update AndroidManifest.xml 2018-06-25 22:05:17 -04:00
TacoTheDank 087f542878 Update build.gradle
updated sdk version
2018-06-25 22:04:42 -04:00
Henrik Rydgård 4cfc6ee272 Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets 0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets 4aa4db611e Android: Allow desktop GL if available.
For example, on the SHIELD.
2018-06-18 00:37:52 -07:00
Unknown W. Brackets 767886c4a3 Android: Fix C++ EGL code path with threaded GLES.
Still has the same problems as before.
2018-06-17 21:56:18 -07:00
Henrik Rydgård da5f0f7f2b Merge pull request #11186 from unknownbrackets/debugger
Debugger: Add APIs to retrieve render image
2018-06-17 21:53:38 +02:00
Unknown W. Brackets 4a92db4cd6 Debugger: Update to latest armips.
Reduces warning noise now that it's included in the build.
2018-06-17 10:50:11 -07:00
Unknown W. Brackets e6917cccf6 Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
Unknown W. Brackets 5bfba9b284 Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 29d93c56c7 Debugger: Initial breakpoint APIs. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets e746a2d106 Debugger: Add stepping to WebSocket API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 944948a5f4 Debugger: Initial disasm API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 1f987bf1c1 Debugger: Initial register get/set APIs. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets b37d59e8fa Debugger: Organize WebSocket event handling.
Just a starting point to organize it.  Trying to keep it simple.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets c2b9b5a9e8 Debugger: Serve a simple log listener WebSocket.
Planning to add more functionality to it, and sharing the reporting port
is possibly not ideal - although it would make discovery easier.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets 3a8a2ff933 http: Move web server to core and use flags.
This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets e21753bc93 Debugger: Add assembler to build. 2018-06-06 05:59:24 -07:00